Hearthstone – Saviors of Uldum Card Spoiler Discussion
This will probably be one of several, as I have time – there are only so many cards spoiled so far.
So the spoilers for the next Hearthstone expansion are starting to roll in, and while there are still plenty of them to come, I wanted to take time out to look at some of them. I’m trying to get more focused on other card games (though I do have some other CCG-related content coming, I promise), I wanted to talk today about Saviors of Uldum. It’s the next stop in this year-long storyline for Hearthstone, and there’s some really wild stuff coming in this expansion. I will say that no card game, in my estimation, makes such absolutely bonkers cards, though Wizards of the Coast sure tried their hand with Core 2020. Saviors of Uldum, will, of course, have new mechanics to abuse and in this expansion, we get to look at “Reborn”. When a minion with Reborn dies, it gets resurrected at 1 Health, similar to the older Redemption. This is great with creatures that have Rush, or other really handy abilities when they get to the battlefield.
So, I’m going to look at some of these new cards, and of course, some of these will be tinted with self-interest. Do I want to see my Murloc deck become more bonkers? You bet I do! But since I’m still fairly new to the current Hearthstone meta, I probably will miss plenty. So as always, if you see something fascinating I missed, I’d love to know about it. The full reveal schedule is also still in progress, so as we gain more information, I’m certain we’ll share it.
Druid:
Untapped Potential – (1) Quest: End 4 Turns without any Unspent Mana – Reward: Ossirian Tear – Ossirian Tear is a new Passive Hero Power, that allows your “Choose One” cards to have both effects combined, and that is absolute lunacy. You could likely build an entire deck around this without much difficulty.
Mage:
Puzzle Box of Yogg-Saron (10): Cast 10 random spells (targets chosen at random) – What?! W.. huh?! Sure, this could definitely backfire on you, but Mages have so many absurd damage spells, that you could turn a match that’s not in your favor to quite suddenly winning! I imagine it’s any 10 spells in the current meta – it doesn’t specify Mage spells either! This card is just chaos incarnate, and it’s suitable for the mighty Yogg-Saron.
Paladins:
Salhet’s Pride (3, 3/1): Deathrattle: Draw two 1-health minions from your deck. Remember that “Reborn” nonsense? This is a card that, if you could get it Reborn somehow, you could really flood the board with some nonsense. I don’t see any way to do that with Paladin yet, but it’s still very early.
Priest:
Psychopomp (4, 3/1): Battlecry: Summon a random friendly minion that died this game. Give it “Reborn” – Oh yes, giving something that died that you own Reborn and bringing it back! This is more powerful, the fewer creatures you have that died. You can influence this by playing a creature that had a powerful ability, then forcing it to die by attacking with it until it dies. The more creatures you have that died, the less influence you have, but that’s quite alright.
Rogue:
Plague of Madness (1): Each player equips a 2/2 Knife with “Poisonous” – Ehh, this one is neat, but it certainly comes with a downside. I’d cast it when you aren’t really playing a creature you want to live. So ideally, you play it and make your opponent use it on something you want to Deathrattle/Reborn, or hope it will go down that way. Now, if your opponent already has a weapon, does this override it? That’s a question I certainly have. So, either way, you get a 2/2 poison dagger for 1, and that’s brilliant.
Shaman:
Plague of Murlocs (3): Transform all minions into random Murlocs – Of course, I want and love this card! You board-wipe/kill your foes, and turn your generic Murlocs into random “other” Murlocs? This is pure chaos and could really do some incredible, wacky stuff. It’s not something you need to win, but it sure sounds fun! Though I also want to give an honorable mention to “EVIL Totem”, because getting a lackey every turn is pure banter.
Warlock:
Supreme Archaeology (1): Quest: Draw 20 Cards – Reward – Tome of Origination – This Hero Power lets you Draw a Card – this card costs 0. ZERO. That gigantic demon you need to win? Now you can just drop it for nothing! Sure, it requires you to draw 20 cards first, but that surely can’t be very hard. This is probably my favorite new Quest in the expansion. I would love to see this in a Warlock Zoo.
Warrior:
Restless Mummy (4, 3/2): Rush, Reborn – Remember how I was talking about how silly Reborn would be? This is a great card to prove that. Sure, it’s a 4 drop, but you play it, kill use it immediately, and should it die, you can pop it back to life for free with Reborn, and use it to kill ANOTHER CREATURE. Those annoying Mage elementals gettin’ ya down? A few Restless Mummies can put them down.
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