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Clan Wars detailed for World of Tanks

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World of Tanks, the upcoming tank-combat MMO from Wargaming.net, has released new details today about its Clan Wars system, as well as historic campaigns.

The global map is split into hundreds of provinces, as seen in the image right. Provinces are sorted into different economic categories, ranging from basic to “capitals.”

Clan Masters can then declare attacks once per day on a neutral or enemy province. Battles will then be scheduled accordingly. Larger clans will find it harder to defend their territory and expand, helping ensure a fair balance among all clan sizes. Clans can also use various diplomacy methods, including treaties, non-aggression pacts, and vassal systems, and players can expect both to make allies and enemies, and worry about treachery as well in a complex political system.

New clans enter the provincial map by battling for a coastal province, and gain it as a new home if they manage to defeat the owner. Clans will also have Tournaments available to them, which will only last for a few hours or days. Mercenaries are also available to play for hire to the various clans, without becoming entrenched in their own politics.

Historic campaigns, on the other hand, will act similar to Clan Wars but will take less time and diplomacy and building options. These are designed to be handled in a few hours for small teams.

The Original Press Release:

Wargaming.net reveals first details on Clan Wars mode for its MMO game “World of Tanks”

Wargaming.net reports the company is currently working on the Clan Wars mode for its Panzer MMO that will feature perpetual confrontation of clans in the persistent world of the game.

Clan Wars system is built around the Global Map of the Earth 1940’s divided into hundreds of provinces to fight for with player’s tasks being to rally friends, form a clan (from 15 to 100 members) and start conquering the world. Control over a province will let a clan acquire both monetary revenues and in-game benefits through unlocking special models of tanks and types of ammunition. In case of need a clan may resort to the help of Mercenaries acting as freelance warriors.

“We are not going to reinvent the wheel with the Clan Wars,” – says Nick Katselapov, producer of World of Tanks, – “we are trying to introduce a deep strategic layer into the game by adding a blend of our own innovative ideas and features from such timeless videogame classics as Civilization or Total War series with comprehensive trade relations and economy, well-thought-out diplomatic system and immersive inter-clan warfare. However, unlike traditional strategy games, in World of Tanks the way of your clan to global superiority will be paved with myriads of online battles against hundreds of other teams and thousands of real people, not just AI controlled bots. This will definitely inject extra thrill and fun into the game making every combat for a province a last-ditch fight.”

Alongside with the Clan Wars mode Wargaming.net plans to add Historic Campaigns and Missions, Clan Tournaments and a wide array of other clan activities.

The release of the game is scheduled for Fall 2010.

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