HiRez Reveals new Goddess Nemesis with Patch Notes Stream

Games in this Article: SMITE

HiRez continues their tradition today of welcoming in the latest god to their third person mythology-based MOBA, SMITE, with HiRez Bart on Twitch.TV. And this week the latest addition to the roster appears to be none other than the Greek Goddess of Retribution alongside a special Russian themed Athena Skin!

NemesisAthena1

Nemesis packs a hefty sword and brings a powerful kit that feels somewhere between a fighter and tank considering the level of CC and dashing included with her array of damage skills. Her full kit is as follows:

NemesisGirlOnFire

  • SCALES OF FATE (Passive)

Nemesis holds the scales of balance. Hitting enemies with basic attacks tips the scales in her favor, reducing her target’s physical and magical power and increasing hers (stacking). Power Gain: 5% per hit. Power Loss: 5% per hit. Max Stacks: 3.

NemesisSwiftVengeance

  • SWIFT VENGEANCE

Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. Using another ability during this time cancels the second dash. Damage: 50/80/110/140/170 (+50% of your physical power). Cost: 50/60/70/80/90. Cooldown: 14s.

NemesisSliceandDice

  • SLICE AND DICE

Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and slowed for 2s. Damage: 40/65/90/115/140 (+50% of your physical power). Slow: 50%. Cost: 60/65/70/75/80. Cooldown: 7s.

  • RETRIBUTION

Nemesis activates a temporary shield around herself that protects her from all incoming damage for a duration. Nemesis heals for a percentage of damage that was mitigated and a percentage of any damage received from gods and minions while the shield is active is reflected back to the source (pre-mitigation). Hard crowd control effects remove the shield once applied. Damage Reflect: 30/35/40/45/50% of damage received. Healing: 30/35/40/45/50% of damage received. Duration: 1s. Cost: 60/65/70/75/80. Cooldown: 12s.

  • DIVINE JUDGEMENT

Nemesis chooses a single enemy god, reducing their health and movement speed and stealing a portion of their protections for a time period. Her movement speed is also increased during this time. Damage: 30/35/40/45/50% of current HP. Protections: 30/35/40/45/50%. Move Speed: 30/35/40/45/50%. Target Default Duration: 5s. Nemesis Buff Duration: 10s: Cost: 90/95/100/105/110. Cooldown: 90s.

 

Players can see her prior to launch now on the SmiteGame twitch channel.

 
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