Mental Health Charity, Safe In Our World, Launches on World Mental Health Day
“Safe In Our World” is a new mental health charity for the video games industry, and it launches today, on World Mental Health Day. Their goal is to raise awareness of mental health issues among gamers and creators, to affect positive change in the video games industry. With over 50 percent of the world’s population playing video games, and one in four people globally affected by mental health issues, the task ahead is daunting, but Safe In Our World will drive forward initiatives to support and help players around the world.
Safe in Our World is an accredited charity supported by industry luminaries, veterans and ambassadors across the world, and its mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry. Safe in Our World aims to enable conversations by destigmatizing the mental health conditions; helping a generation of creators, professionals, and players come together in support of each other.
Their first initiative is to highlight mental health issues through exposure in gaming experiences. This begins with Fractured Minds from Emily Mitchell (2017 BAFTA Young Games Designer award winner). More projects will be announced in the coming weeks, that will be supporting Safe In Our World. Fractured Minds will cost just 1.99 USD, and launches soon on PC, Xbox One, PS4, and the Switch from Wired Productions.
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