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Guild Wars 2: Recieving First-Person POV, Other Camera Options

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Guild Wars 2

ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, today announced changes coming to the camera system in Guild Wars 2. The update is delivering on a number of new features requested by fans including the highly anticipated option to use first-person POV in the game. The new features are slated to go live in-game on March 10.

ArenaNet will reveal details about the new camera system and give players their first glimpse of how it works in the game on the studio’s “Ready Up” livestream hosted by Josh Davis. The livestream is scheduled to take place at 12 p.m. PST tomorrow, February 27, on the official Guild Wars 2 Twitch channel. Immediately following “Ready Up,” more details about the system will be outlined in a blog post published on the Guild Wars 2 web site.

Changes and new features coming to the camera system include:

First-person Camera

Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.

Field of View

A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.

Position Slider

The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.

Collision Sensitivity

When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.

Character Height

No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

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