Diablo Immortal’s Warlock class arrives June 17 with Bloodied Jewel 5.0
Diablo Immortal is getting its 10th class on June 17, 2026, when the Warlock joins the game as part of the Bloodied Jewel 5.0 update. The new class is built
Continue readingDiablo Immortal is getting its 10th class on June 17, 2026, when the Warlock joins the game as part of the Bloodied Jewel 5.0 update. The new class is built
Continue readingDiablo Immortal’s next major update, The Bloodied Jewel, launches next week, with Blizzard putting the new Warlock class at the center of the release. It’s the game’s 10th class, built
Continue readingDiablo Immortal has kicked off a new crossover update with StarCraft, bringing a batch of themed events and cosmetics to Blizzard’s mobile and PC action RPG. The event mixes Diablo
Continue readingDiablo Immortal is getting a sizable new update this week. Patch 4.3, called The Taking, goes live in North America on March 19 at 5 a.m. EDT and adds a
Continue readingDiablo Immortal is rolling out a new update globally by tomorrow, headlined by a limited-time Battleground called Chaos Convoy and a new dungeon enemy type called Monster Commanders. Chaos Convoy
Continue readingDiablo: Immortal brings Blizzard’s signature hack-and-slash formula to phones and PC in a shared online world, mixing classic dungeon crawling with MMO-style hubs, group play, and a live-service progression loop. Developed by NetEase and published by Activision Blizzard, it is built to be played in short sessions or longer grinds, with a free-to-play model that heavily influences how fast different players can progress.
| Publisher: Activision Blizzard Playerbase: High Type: Action MMORPG Release Date: June 02, 2022 Pros: +A free-to-play entry in the Diablo series. +Multiple distinct classes with different playstyles. +Playable on PC as well as mobile. +Mobile-first design with an Eastern MMO feel. Cons: -Very heavy pay-to-win pressure at endgame. -Made with a partner studio rather than fully in-house. -Non-paying players face strong time gates and slower progression. |