Sudden Attack 2
Sudden Attack 2 is a modern military first-person shooter MMO built around fast matches, competitive firefights, and co-op style mission play. It aimed to modernize the Sudden Attack formula with higher-fidelity visuals and more pronounced physics effects, focusing on weapon handling, tactical objectives, and squad-based action.
| Publisher: Nexon Type: Shooter MMO Release Date: July 6, 2016 Shut Down: September 29, 2016 PvP: Squad Wars / Battlegrounds Pros: +Deep gun modding and loadout tinkering. +Multiple modes for both objective and frag-focused play. +Noticeable step up in visuals and physics-driven impacts. Cons: -It never received a Western release. |
Sudden Attack 2 Overview
Sudden Attack 2 is an FPS from GameHi, published worldwide by Nexon, and positioned as a follow-up to Sudden Attack, one of Korea’s most recognizable free-to-play shooters. Built on Unreal Engine 3, the sequel’s biggest pitch was presentation, with sharper environments, more detailed character models, and a heavier emphasis on physical feedback, like how shots and explosions visibly affect the scene.
At its core, the game revolves around quick PvP sessions across several familiar shooter formats. Completing matches awards currency that can be reinvested into a substantial weapon customization system, letting players alter both the look and the practical behavior of their firearms. Compared to the original, the standout addition is Squad War, a mode that leans into command and coordination. Rather than only relying on raw aim, players can take the role of squad leader, directing AI teammates (and dogs) to carry out mission-style objectives while facing an opposing commander.
Sudden Attack 2 Key Features:
- Modernized Visuals – Powered by Unreal Engine 3, the game revisits recognizable locations from the first Sudden Attack while also introducing new arenas with a far more contemporary look.
- Flexible Weapon Customization – Weapons can be upgraded and modified with parts that change aesthetics and performance, giving players room to tailor guns to their preferred rhythm and role.
- Multiple PvP Options – Players can jump into popular match types, including team deathmatch, sniper-focused play, and objective modes like bomb scenarios against other players.
- Command-Focused Solo Play – Squad War provides a tactical alternative where you manage AI units as a leader, competing against another player in structured, mission-like engagements.
Sudden Attack 2 Screenshots
Sudden Attack 2 Featured Video
Sudden Attack 2 Review
Sudden Attack 2 is easiest to understand as an attempt to bring a long-running Korean FPS brand into a more modern era, mainly through upgraded production values and an expanded set of modes. The foundation is familiar, you queue up, pick a mode, fight over objectives or eliminations, then use rewards to refine your preferred arsenal. For players who enjoyed the original game’s pace and straightforward match structure, the sequel’s direction makes sense on paper.
In moment-to-moment play, the game aims for a snappy, competitive feel rather than slow simulation. Movement and gunplay are built for short engagements, quick peeks, and decisive aim duels, while the added physics and higher detail are meant to make firefights feel heavier and more reactive. The result is a shooter that, at its best, delivers satisfying feedback when shots land and when explosives disrupt the environment. The emphasis on “impact” is not just visual, it is part of the game’s identity, even if the overall format stays rooted in classic lobby-based PvP.
Where Sudden Attack 2 separates itself most clearly is progression and personalization. The weapon customization system is a major draw, encouraging players to develop favorite guns over time instead of treating everything as disposable. This kind of loadout building adds long-term goals to a game that is otherwise built around repeatable matches. If you like testing setups, adjusting attachments, and building a kit that matches your playstyle, this is one of the game’s strongest hooks.
The mode lineup covers the expected staples, including team-based eliminations, specialized sniper play, and bomb-focused objectives. This variety helps keep sessions from blending together, and it also gives different skill sets a place to shine. Objective modes tend to reward coordination and awareness, while the more direct deathmatch formats lean into mechanics and reaction time.
Squad War is the most interesting experiment in the package. Instead of only emphasizing twitch shooting, it introduces a leadership layer where you issue orders to AI-controlled units and work through tactical situations. It is still competitive, since you are effectively battling another commander, but the pacing and decision-making can feel different from pure arena firefights. Players who like strategy elements or want an alternative to constant aim duels may find this mode to be the most distinctive reason to try the game.
That said, Sudden Attack 2’s legacy is heavily shaped by its limited availability and short lifespan. With no Western release and a shutdown less than three months after launch, it never had the time to settle into a stable live-service rhythm or build a broader international community. As a result, it is remembered less as a long-running competitor in the genre and more as a brief, ambitious sequel that did not get the runway it needed.
Sudden Attack 2 Online Links
Sudden Attack 2 Official Site
Sudden Attack 2 Official Korean Site
Sudden Attack 2 System Requirements
Minimum Requirements:
Operating System: Windows 7 / 8
CPU: Intel Pentium 4 2.4 GHz (Dual core recommended)
Video Card: Nvidia GeForce 7600 GT / AMD Equivalent
RAM: 2 GB
Hard Disk Space: 4 GB
Sudden Attack 2 Music & Soundtrack
Coming soon!
Sudden Attack 2 Additional Information
Developer: GameHi
Publisher: Nexon Korea
Game Engine: Unreal Engine 3
Announcement Date: November 21, 2014
Alpha Date (Korea): July 2015
Release Date (Korea): July 6, 2016
Shut Down Date: September 29, 2016
Development History / Background:
Sudden Attack 2 was produced by GameHi, the same studio behind Sudden Attack, and also known for Dekaron. Publishing duties were handled by Nexon, one of South Korea’s largest game companies, with a portfolio that includes titles like MapleStory, Mabinogi, and Vindictus. Work on the sequel reportedly started around 2010 and was initially expected much earlier, with plans pointing toward an early 2011 release. The project then went quiet due to internal constraints, only resurfacing publicly in 2014 following Nexon’s merger of GameHi with Nextoric, another Nexon studio. After the merger, the newly combined team was disclosed to be building a new Unreal Engine 3-based shooter that was later confirmed as Sudden Attack 2. The game entered alpha testing in Korea in July 2015 and officially launched on July 6, 2016. On July 29, 2016, Nexon stated that Sudden Attack 2 would be discontinued on September 29, 2016, ending service in under three months.
