Dekaron

Dekaron is a 3D fantasy MMORPG set in the world of Trieste, built around brisk, skill-heavy combat and a long-running community that has kept the game alive through multiple publishers and eras. Many players still remember it under its earlier western name, 2Moons, and while the presentation shows its age, the core loop of fast leveling, dungeon runs, and constant PvP opportunities continues to be the main draw for returning veterans.

Publisher: Valofe
Playerbase: Medium
Type: MMORPG
Release Date: November 23, 2004
PvP: Duels, Arenas, Guild battles, and PKing
Pros: +Distinct class identities. +Quick leveling pace. +Responsive combat feel.
Cons: -Aging graphics and UI. -No dedicated auction house feature.

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Overview

Dekaron Overview

Dekaron puts you in the role of a Dekaron, a combatant tasked with pushing back the threats spreading across Trieste. Progression is largely driven by questing and monster hunting, and the game is structured to move you along from region to region with a steady stream of enemies to cut through. Alongside its PvE grind, it leans hard into PvP, offering several formats for players who want competitive fights instead of (or in addition to) dungeon farming. Longtime fans will also recognize the game’s western history, it first arrived as 2Moons, later shifted hands, and is now operated under Valofe.

Dekaron Key Features:

  • Point and Click Gameplay – action-forward combat with a leveling curve that ramps up quickly.
  • Varied PvP Options – Duels, Arenas, and Guild Battles, plus cross-server fighting through the DK Square system.
  • Seven Unique Classes Azure Knight, Segita Hunter, Incar Magician, Vicious Summoner, Segnale, Bagi Warrior, and Aloken
  • Instanced Dungeons – multiple tiers of challenge including Regular, Rank B, Rank A, and Abyss.
  • Cash Shop – focuses on cosmetics, mounts, and crafting-related items while avoiding a heavy pay-to-win reputation.

Dekaron Screenshots

Dekaron Featured Video

Dekaron Gameplay First Look - MMOs.com

Full Review

Dekaron Review

Dekaron is a 3D fantasy MMORPG developed by GameHI and published by Vertigo Games (Previously Nexon EU) that was released in the U.S. on May 19, 2008. It first made its name in the west as 2Moons, and early versions left some players cold due to pacing and rough edges. Over time, relaunches and updates pushed the game toward a faster, more modern feel for its era, with improved visuals, more content, and combat that emphasizes constant skill use. Even now, the game’s biggest strengths are the speed of its progression and the amount of PvP activity available once you are established.

Getting Into the Game

The first thing many new players notice is how limited the character setup feels. Classes are locked to a specific gender and there is essentially no meaningful appearance customization at creation. That lack of flexibility makes the game feel like it comes from an older MMO generation. After you pick a class, you arrive in Ardeca, a busy hub where you will often see high-level characters idling. Many of them are not actually away from the keyboard for no reason, Dekaron supports a personal shop style of selling, so it is common for players to park their character and run a storefront. For a new player, that can make the city feel crowded but oddly quiet.

Dekaron does not ease you in with a lengthy tutorial chain. Instead, you are pushed directly into the loop of picking up quests, fighting nearby mobs, and turning in objectives for rewards. Movement supports both WASD controls and click-to-move, and skills are typically triggered through hotkeys (or by selecting them with the mouse), which makes the game approachable for players coming from different MMO control styles.

Most early quests keep things simple, defeat specific enemies, gather a required drop, and return for experience and gear. Boss-oriented tasks show up from time to time, and those are the moments where grouping feels most natural. These fights are often smoother with multiple players, and the rewards tend to justify the detour.

Early Progression and Leveling Speed

The opening stretch moves quickly, and that tempo is a major part of Dekaron’s appeal. Rather than demanding long grinds just to unlock basic kit, the game pushes you through early levels at a pace that feels closer to an arcade RPG than a slow-burn MMO. With a level cap of 200, the early climb is designed to be fast so players can reach the systems that matter, dungeons, PvP brackets, and endgame gearing.

Each level grants stat points and skill points. Stats can be allocated manually, although most builds funnel points into the core attributes that scale the class’s damage or survivability. Skill points are used to raise abilities, and new skills become available as you meet level requirements. Because you generally receive enough points to keep most of your kit relevant as you level, skill planning is less stressful than in some older MMOs, but it also means there is less room to create wildly different skill builds between players of the same class.

Core PvE Loop

At its heart, Dekaron is built around moving from one quest area to the next, clearing enemies efficiently, and upgrading gear as you go. The structure is familiar to anyone who has played classic MMORPGs, with quest hubs guiding you across zones and a heavy focus on combat-based objectives. That simplicity can be a positive for players who want straightforward progression without layers of side systems, but it also means the game does not surprise you often with quest variety.

Instanced dungeons add a more focused challenge. Entry costs DIL, the in-game currency, and you can choose from multiple difficulty settings: Regular, Rank B, Rank A, and Abyss. Higher tiers raise the danger through tougher enemies and heavier density, and many dungeons are also timed, encouraging quick clears and efficient pulls. Some instances are designed for solo play while others favor party runs, so there is room for both styles depending on your class and gear.

Dekaron also has a long history of private server popularity, similar to other grind-focused MMORPGs from the same era. Players who prefer different experience rates or custom tweaks often explore those alternatives rather than sticking strictly to official servers.

PvP Focus

PvP is one of Dekaron’s defining pillars. Duels are widely available, and certain locations support open conflict where players can fight freely. The most notable PvP activities revolve around DK Square, Siege Mode, and the Colosseum, each offering a different kind of competitive experience.

DK Square is the most accessible on-ramp. You enter a lobby and are matched into PvP sessions, including opponents from other servers. That cross-server structure helps reduce downtime and keeps matches more consistent, even if your local population is not huge. Fights mix player combat with PvE elements, and teams are expected to manage both enemy players and monsters.

DK Square also includes mission tasks handed out by its quartermaster, encouraging players to pursue objectives while fighting, such as defeating a set number of enemies or scoring kills. It opens at level 50 and is divided into brackets: 50-75, 76-99, 100-130, 131-200.

The Colosseum provides multiple competitive formats. Battle Royal throws 16 players into a free-for-all until a single winner remains. Party ranking pits teams of 2 or 5 against each other, while Guild mode turns the arena into a direct contest between guilds for standing and recognition.

Siege Mode is the large-scale guild war option, centered on Genoa castle. One guild defends while another attacks, pushing through gates and attempting to overwhelm the defenders. Victors take control of the territory, and the guild leader becomes the ruling figure until another guild successfully challenges them. For organized groups, this mode is one of the most compelling reasons to invest in the social side of the game.

Taken together, these PvP systems give Dekaron a lot of ways to fight, and the bracketed matchmaking helps keep participation possible across a wide range of levels.

Item Shop and Monetization

Dekaron’s cash shop is relatively restrained compared to many modern free-to-play MMORPGs. You will find common convenience and style items like mounts, costumes, and materials that support crafting. Some purchases can provide minor stat benefits, but they are priced high enough that most players rely more on in-game gearing and crafted equipment for serious progression. The end result is a game that generally avoids the worst pay-to-win pitfalls, even if the shop is still a noticeable part of the overall ecosystem.

Final Verdict – Good

Dekaron succeeds when you treat it as a fast, combat-first MMORPG with a strong competitive streak. Leveling is quick, classes have clear identities, and PvP has enough variety to keep dedicated players busy. At the same time, it shows its age through limited character creation, repetitive quest structure, and an interface that feels behind current standards. For newcomers who want a straightforward MMO to learn on, or veterans looking for an older-school grind with plenty of PvP, Dekaron still offers a solid, familiar experience.

Links

Dekaron Links

Dekaron Official Site
Dekaron Wikia [Database / Guides]
Dekaron Global Wikia [Database / Guides]
Dekaron Private Server List

System Requirements

Dekaron System Requirements

Minimum Requirements:

Operating System: Windows XP / 7 / 8 / 10
CPU: Core 2 Duo
Video Card: GeForce 8600 GT or better
RAM: 2 GB
Hard Disk Space: 2 GB

Recommended Requirements:

Operating System: Windows XP / 7 / 8 / 10
CPU: Core i5 or better
Video Card: GeForce GTS 250 or better
RAM: 4 GB
Hard Disk Space: 2 GB

Music

Dekaron Music & Soundtrack

Coming Soon!

Additional Info

Dekaron Additional Information

Developer: GameHi (Known as Nexon GT now)
Publisher: Valofe

Foreign Release Dates:
South Korea: 2005
North America: 2007

Development History / Background:

Dekaron was developed by South Korean game developers GameHi and RSUPPORT. The game originally launched in 2005 by GameHi and quickly grew to be one of the more popular during its time. Dekaron has over 20 million registered users worldwide from over 50 different countries. The game launched in the U.S. through Acclaim Games in 2007 but was shut down once Acclaim went bankrupt. Nexon picked up the service for Dekaron in Europe and North America. Dekaron’s developer, GameHi, was acquired by Nexon and became Nexon GT in 2010. Since its original release, the game has enjoyed over a dozen major updates called “Acts.”