Category: Graveyard

Rise of Incarnates

Rise of Incarnates is a free-to-play 3D fighting game built entirely around 2v2 matches, where coordination matters as much as execution. Each fighter comes with a distinct kit and an “awakening” tied to mythic figures, pushing matches toward explosive momentum swings and quick, arcade-like rounds that reward teamwork over solo heroics.

Publisher: Bandai Namco
Type: Fighting Game
Release Date: July 1, 2015
Shut Down: December 2015
Pros: +Smooth, responsive combat feel. +Every character is playable for the first 24 hours. +Strong focus on duo synergy and coordinated pressure. +Works well with a gamepad.
Cons: -Occasional latency spikes. -Bugs can interrupt otherwise clean matches. -Lock-on camera can fight you in cluttered spaces.

Rise of Incarnates Shut Down in December 2015

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Spirit Lords

Spirit Lords was a free-to-play fantasy MMORPG for mobile that mixed a bright, cartoon-like presentation with action-focused dungeon crawling. It featured a shared overworld hub, instanced runs built for solo play or 4-player real-time co-op, tap-and-gesture controls, and a collectible Spirit system tied to elemental strengths and weaknesses. Between the story-heavy campaign, a large pool of Spirits, and more than a thousand gear drops to chase, it aimed to deliver a console-style ARPG loop on phones and tablets.

Publisher: Kabam
Type: Mobile MMORPG
Release Date: April 9, 2015
Shut Down: July 08, 2016
PvP: None
Pros: +Fast, hands-on action combat. +Strong visuals for a mobile ARPG. +Element and Spirit loadouts add variety. +Story is unusually cutscene-heavy and entertaining.
Cons: -Energy limits play sessions. -Progression can become grind-heavy. -Co-op grouping tools feel underdeveloped.

Spirit Lords Shut Down on July 08, 2016

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Brick Force

Brick-Force was a free-to-play sandbox shooter MMO that mixed classic multiplayer FPS modes (like Deathmatch and Capture the Flag) with block-based building similar to Minecraft. Matches could take place on official arenas or on player-made creations, and its standout concept was Build & Destroy, a mode that asked teams to think like builders first and attackers second by letting them fortify their side before the firefight began.

Publisher: Infernum Productions
Playerbase: Shut Down
Type: MMO Shooter
Release Date: June 26, 2015 (Closed Beta)
Pros: +Easy to pick up. +Creative shooter concept. +Large amount of community-made maps.
Cons: -Pay-to-win pressure. -Occasional bugs and rough edges. -Can start to feel samey over time.

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Warlords Awakening

Warlords Awakening (often referred to as ELOA) is a vibrant, anime-styled action MMORPG presented from an isometric viewpoint. Its standout hook is a flexible combat setup where every character carries three weapons at once, swapping between them to access different skill kits on the fly, while adventuring across a large fantasy world built around instanced zones, dungeons, and PvP.

Publisher: Playwith Interactive (Previously Webzen)
Playerbase: Shut Down
Type: B2P MMORPG
Release Date: July 24, 2015 (As ELOA)
Shut Down Date: June 28, 2019
Pros: +Clean, friendly UI. +Handy in-game encyclopedia for drops and enemies. +Distinctive three-weapon combat design. +Pets feel meaningful and practical.
Cons: -English localization is rough in places. -Skill targeting can be finicky from the top-down view. -Visual variety in areas can feel repetitive.

Warlords Awakening Shut Down on June 28, 2019

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Figureheads

Figureheads is a third-person science fiction mech shooter built around small-team tactics rather than lone-wolf duels. In each match you pilot a roster of bipedal machines called 2Foots, swapping between different frames and loadouts to react to the battlefield. The result is a 5v5 base-capture game that mixes shooter fundamentals with a light, real-time strategy style layer of unit management and counterpicking.

Publisher: Square Enix
Type: Third Person Mech Shooter
Release Date: July 8, 2015 (Japanese Beta)
Shut Down Date: June 30, 2018
Game Modes: 5 v 5 Base Capture
Pros: +You field a small squad of mechs instead of a single character. +Matches emphasize coordination and smart decisions. +Deep build variety through mech roles and interchangeable parts.
Cons: -Public details and documentation are sparse. -It never received an announced Western release.

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Dead Island: Epidemic

Dead Island: Epidemic is a free-to-play, hack-and-slash spin on the MOBA formula, set inside the Dead Island universe. Instead of traditional lane pushing, it focuses on quick isometric brawls, scavenging, and co-op survival across the zombie-ridden island of Amaia, with players controlling infected survivors who have retained their humanity.

Publisher: Deep Silver
Playerbase: Medium
Type: MOBA
Release Date: November 20, 2014 (NA/EU)
Shut Down Date: October 15, 2015
Pros: +Easy to pick up for newcomers. +A solid spread of playable survivors. +Entertaining co-op-focused action. +Surprisingly polished presentation.
Cons: -Earning enough points for new characters can feel like a grind. -Movement and ability inputs may feel clunky at first.

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Happy Wars

Happy Wars blended hack-and-slash brawling with MOBA-style objectives, wrapped in a deliberately goofy fantasy presentation. Matches supported up to 30 players at once (15 vs 15), and while the controls and goals were approachable, winning consistently still depended on coordination, smart class swaps, and good timing around pushes. It was easy to jump into for a few quick rounds, but there was plenty to learn if you wanted to play seriously.

Publisher: Microsoft Studios / Toylogic
Type: MOBA
Release Date: October 12, 2012
Shut Down: December 17, 2018
Pros: +Snappy, entertaining combat and match flow. +Straightforward to learn. +Huge amount of gear and cosmetic variety. +Distinctive twist on MOBA objectives.
Cons: -Some balance rough edges. -Aiming and placing certain spells can feel awkward.

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Rose Online

ROSE Online was a fantasy MMORPG with an anime styled presentation, built around hopping between different planets and pushing back the influence of Hebarn, the god of malice. As a Visitor acting on behalf of Arua, the goddess said to have created these worlds, you spend most of your time questing, grinding monsters, and slowly building a character through stats, skills, and gear while exploring a setting that mixes classic fantasy with light science fiction.

Publisher: WarpPortal (Gravity)
Type: MMORPG
Release Date: December 1, 2005
Shut Down: February 11, 2019
PvP: Open World
Pros: +Expansive universe spread across 7 planets (Not all out yet). +Easy to pick up for newcomers. +Very high level ceiling (230+).
Cons: -Heavy grind from start to endgame. -Cash shop advantages can feel pay-to-win. -Small remaining community.

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Erebus 2

Erebus II is a free-to-play action MMORPG that leans heavily into Diablo-like click-to-move combat, but places that loot hunting loop inside a shared online world. Instead of running isolated sessions, you roam persistent zones where other players are questing, farming mobs, forming parties, and clashing in open-world PvP. With four classic fantasy classes to choose from, the game focuses on steady progression, skill-driven builds, and plenty of grinding for gear.

Publisher: Zemi Interactive
Playerbase: Low
Type: MMORPG
Release Date: September 17, 2014 (Re-release)
Shut Down Date: November 30, 2015
PvP: Open World
Pros: +Deep skill selection and build paths. +Large-scale PvP and guild battles.
Cons: -Heavy grind, especially for gear and levels. -Targeting and movement can feel clunky at times.

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Deadwalk: The Last War

Deadwalk: The Last War is a mobile strategy MMO that blends base-building with light RPG progression, all wrapped in a modern-day zombie apocalypse. You expand and defend a central headquarters while sending squads into the wasteland to scavenge, clear undead packs, and clash with rival players, with your army led by cloned “Champions” drawn from famous figures in world history.

Publisher: Fun Plus
Type: Mobile Strategy MMO
Release Date: June 9, 2015
Shut Down: 2017
Pros: +Strong zombie-apocalypse art direction. +Engaging real-time, tactical battles.
Cons: -The loop can become grind-heavy. -Monetization can tilt competition. -Difficulty spikes hard after the beginner protection ends.

Deadwalk: The Last War Shut Down in 2017

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