Dungeon Hero
Dungeon Hero is a free-to-play fantasy MMORPG with chibi-styled anime characters, colorful 3D visuals, and a steady loop of dungeon runs mixed with open-field grinding. You choose one of three starter classes and level through a branching advancement system that unlocks new roles and skill sets, with both PvE challenges and faction-based PvP layered on top.
| Publisher: JC Planet Playerbase: Low Type: MMORPG PvP: Siege and Camp Wars Release Date: April 14, 2016 Shut Down: 2018 Pros: +Hands-on action combat. +Plenty of PvE activities plus faction PvP. +Class advancement branches add build variety. Cons: -Inputs can feel sluggish at times. -Small community. -Many systems feel familiar and formulaic. -Monetization can lean pay-to-win. |
Dungeon Hero Overview
Dungeon Hero is a free-to-play 3D fantasy action MMORPG that previously appeared under the title Hero of the Obelisk. Its character style leans heavily into chibi anime proportions, but the structure is recognizable for the genre: create a character, pick a base class, then spend most of your time pushing through instanced dungeons and fighting in shared outdoor zones where PvP can be enabled.
At launch, the game offers three playable classes for either gender, Swordsman, Adventurer, and Scholar. Each one has a distinct early-game rhythm, and the long-term hook is the branching advancement path, where you transition into specialized jobs that expand your toolkit and change how you approach both solo and group content. Combat is more action-driven than tab-target MMORPGs, with skills aimed directly and defensive movement (including dodging) playing a real role, in the same general lane as Dragon Nest or Vindictus.
Progression is built around repeating content efficiently. Dungeons come in multiple difficulty settings, and the game highlights speed clears by tracking completion times. Players who place on the daily time board receive a temporary offensive and defensive buff, which encourages optimization and repeated runs. Outside of instances, open fields function as the grind layer, and the game includes an auto AFK option for farming and quest repetition.
PvP is not an afterthought. Dungeon Hero revolves around three factions, Koran Tribe, Elkrute, and Arc Lemah, and it supports open-field PK as well as organized modes like Camp Wars and Siege Wars. These events frame the faction conflict as territorial competition and give players reasons to show up beyond simple duels.
Dungeon Hero Key Features:
- Three Branching Classes – start as a Swordsman, Adventurer, or Scholar, then progress into branching advancements such as Technician, Sorcerer, and Warrior to broaden your skill set and role.
- Action RPG Combat – combat emphasizes manual aiming and positioning, asking you to land skills, manage spacing, and dodge incoming attacks rather than relying purely on lock-on rotations.
- Anime-Style Characters – play a chibi-styled avatar with customization options, expressive animations, sound cues, and plenty of emotes for social play.
- Explore Dungeons and Open Fields – alternate between instanced dungeon clears (including time-focused runs) and repeatable open-field farming, with an auto AFK tool available for grinding.
- Multiple PvP Modes – align with one of three factions and participate in Camp Wars and Siege Wars, alongside open-field PK, for faction competition and event rewards.
Dungeon Hero Screenshots
Dungeon Hero Featured Video
Dungeon Hero Review
Dungeon Hero aims for a familiar but approachable formula: compact dungeons, flashy skills, and a steady cadence of upgrades. The chibi presentation gives it a lighter tone than many fantasy MMOs, and it helps the game stand out at a glance, even when the underlying systems feel like well-worn genre staples.
The strongest part of the experience is the action-leaning combat. Abilities have more immediacy than classic tab-target play, and positioning matters enough that fights can feel engaging, especially when you are learning patterns and timing dodges. When the controls respond cleanly, the game delivers that satisfying action-MMO rhythm of grouping enemies, chaining skills, then resetting for the next pull. The downside is that responsiveness is not always consistent, and occasional sluggishness can undermine the precision the combat system is trying to encourage.
Class selection is straightforward, but the branching advancement system adds needed variety over time. Starting with only three base archetypes can feel restrictive early on, yet the later job choices do a better job of separating playstyles. This structure also gives players a reason to level multiple characters, since the route you take through the class tree influences your overall feel in both PvE and PvP.
Content-wise, Dungeon Hero leans heavily on instanced dungeons supported by open-field grinding. The dungeon difficulty tiers and time-tracking leaderboards push a speed-clear mindset that can be fun for players who enjoy optimizing runs, tightening rotations, and improving routes. The daily time board buff is a small but meaningful incentive, since it nudges competitive players to log in and chase placements. Open fields fill the gaps between dungeon sessions with repeatable quests and farming, and the presence of an auto AFK tool signals that the game expects long grind sessions as part of progression.
PvP is a major pillar, largely because it is tied to faction identity. Camp Wars and Siege Wars provide structured conflict, while open-field PK adds unpredictability to outdoor zones. When enough players are active, the faction layer can create memorable moments, roaming groups, territorial pressure, and event-driven clashes. With a low playerbase, however, these modes can struggle to reach the scale they are designed for, which is a common problem for faction PvP games that depend on population density.
From a broader MMO perspective, Dungeon Hero’s biggest challenges are longevity and balance. The game offers a respectable checklist of activities, but much of it follows established patterns, and the long-term grind can start to feel mechanical if you are not invested in chasing times, perfecting builds, or participating in PvP events. On top of that, the presence of pay-to-win elements can create an uneven playing field, particularly in competitive contexts where small stat advantages matter.
Overall, Dungeon Hero is best suited to players who like compact action-MMO dungeon loops, enjoy experimenting with class branches, and do not mind a grind-heavy structure. Its core is serviceable and occasionally fun, but the small community, occasional control issues, and monetization concerns make it harder to recommend broadly.
Dungeon Hero Online Links
Dungeon Hero Official Site
Dungeon Hero Official Forums
Dungeon Hero Facebook
Dungeon Hero System Requirements
Minimum Requirements:
Operating System: Windows XP / Vista / 7 / 8
CPU: Dual Core 2.0 GHz
Video Card: NVIDIA GeForce FX 8600 or better
RAM: 4 GB
Hard Disk Space: 5 GB
Dungeon Hero Music & Soundtrack
Coming soon…
Dungeon Hero Additional Information
Developer: Eyasoft
Publisher: JC Planet, GBE Games
Open Beta Date: November 28, 2013
Closure Date: November 30, 2014
Release Date: April 14, 2016
Shut Down Date: 2018
Dungeon Hero was developed by Eyasoft, a South Korean MMO studio also associated with titles such as Luna Online and Legend of Edda. Before carrying the Dungeon Hero name, it was distributed globally as Hero of the Obelisk by GBE Games, entering open beta on November 28, 2013.
That original global run concluded on November 30, 2014. The shutdown was framed around plans to relaunch the game under a new title with additional development work, which eventually led to its return as Dungeon Hero. JC Planet re-released the game on April 14, 2016.
Dungeon Hero later went offline in 2018, which coincided with the closure of the wider JC Planet game portal.
