Dungeon Fighter Online
UPDATE: This game has been shutdown and is no longer available
Dungeon Fighter Online, DFO for short, is a 2D, side-scrolling action MMORPG that’s currently being published by Nexon. The game very closely resembles old-school beat’ em up titles and has a unique ‘retro’ feel to it. With a ton of levels, a unique look and some interesting PvP options, Dungeon Fighter Online is certainly worth checking out.
Graphics: Low Quality
EXP Rate: Medium
PvP: PvP Arena
Pros: +Many classes and multiple job advancements. +Fast-paced gameplay. +Numerous PvP options. +Plenty of quests available.
Cons: -’Retro’ look may not appeal to everyone. -Interface could be better. -Repetitive dungeon designs. -Limited visual settings.
Dungeon Fighter Online Overview
Dungeon Fighter Online is a side-scrolling action MMORPG that closely resembles old school beat’ em ups like Streets of Rage & Double Dragon. Gameplay-wise, Dungeon Fighter resembles Pi Story. Both games are completely instanced, as every dungeon in the game is an individual instance were only those in the same party can adventure together. Each individual dungeon only takes a few minutes to complete which allows for much more of a casual experience than other MMORPGs. Plenty of quests are available in towns to help players level up quickly. There are currently six classes to chose from, with the first job advancement available at level 18 and level 48.
Slayer (Male) - Slayers are swordsmen who specialize in using melee weapons like swords and maces. They are capable of dealing large amounts of damage in melee combat but cannot use shields.
Job Advancements: Blade Master, Soul Bender, Berserker and Asura
Upon reaching level 48, the classes can further advance to Grand Master, Hell Bringer, Soul Reaper, and Dark Knight respectively.
Fighter – As the name suggests, a Fighter is a close range brawler who is proficient with gauntlets, knuckles, claws and boxing gloves.
Job Advancements: Nen Masters, Strikers, Brawlers, and Grapplers
Upon reaching level 48, the classes can further advance to Blazing Flower, Champion, Hellcat, and Dervish respectively.
Gunner - Gunners, as the name implies, are a gun wielding class with high attack damage, but low defensive capabilities. Launchers (A job advancement) can wear heavy armor though.
Job Advancements: Rangers, Launchers, Mechanics, and Spitfires
Upon reaching level 48, the classes can further advance to Desperado, Wrecking Ball, Machinist, and Viper respectively.
Mage – Mages are powerful spell casters in Dungeon Fighter Online. They wield powerful spells but have the least hit points in the game.
Job Advancements: Elementalist, Summoners, Battle Mages, and Witches
Upon reaching level 48, the classes can further advance to Archmage, Gaia, Bellatrix, and Sorceress respectively.
Priest – You’d imagine a priest would be a supportive but class, but that’s not the case. In Dungeon Fighter Online priests are a powerful melee oriented class who mostly use their fists in battle. They are also capable of using enormous totem poles of crosses to deal large amounts of damage. Certain job advancements are more supportive.
Job Advancements: Crusaders, Monks, Exorcists
Upon reaching level 48, the classes can further advance to Paladin, Templar, and Hyperion respectively.
*Thief – Thieves are quick and agile. They are most proficient at dealing large quantities of damage to their opponents with their daggers.
Job Advancements: Rogues, Necromancers and Shadow Dancers.
Upon reaching level 48, the classes can further advance to Silver Moon, and Death Bringer classes respectively.
* The thief class has not yet been released.
Dungeon Fighter Online Screenshots
Dungeon Fighter Online Featured Video
Dungeon Fighter Online Review
By Erhan Altay
Dungeon Fighter Online was developed by the Korean studio Neople in 2005 and originally went by the name ‘Dungeon & Fighter.’ More recently, Nexon has picked up the game and has decided to bring it to the North American audience. The game entered closed beta testing in July 2009 and has opened its doors to all players as of September 15. Dungeon Fighter is an interesting blend of old and new concepts; it has many of the traditional fantasy MMORPG features we’ve grown accustomed to, but mixes them with fast-paced, classic beat ‘em up style gameplay found in oldschool console titles such as Double Dragons and Streets of Rage. The game is similar to the now defunct Pi Story, but has a more mature art style.
Select Your Fighter
Oddly, Dungeon Fighter Online must be launched from the official website. Clicking the desktop icon that’s created during the install process only opens the browser and takes players to the site where they can log in and click ‘Play Now’ to launch the game. There is currently only a single server available titled ‘Cain’ with over a dozen channels. As with their other titles, Nexon can be counted on to add additional servers as the need arises. The character creation process in Dungeon Fighter is very simple; there are six classes to choose from with no appearance customization options available. Players can’t even select their gender; Fighters, Gunners, and Priests are male while Slayers and Mages are female. The thief class, has not yet been added, but will be available after a scheduled update. Each class has a unique introductory story line presented in comic book form, which is worth reading through.
After the intro story, players find themselves in a forest and must save a young woman from a group of sleeping goblins. This simple task serves as the game’s tutorial by explaining the controls and introducing players to the gameplay style. The keyboard takes center stage in Dungeon Fighter, the arrow keys control movement while hotkeys activate attacks, abilities, and consumables. The graphics are two-dimensional, but players can move up and down as well as left and right. The best way to describe both the visuals and the gameplay in Dugeon Fighter Online is by imagining an old console side-scrolling beat ‘em up like Golden Axe for the Sega Genesis. Those who have played Lunia will feel the familiarity between the two games despite radically different art styles and a different camera angle. Dungeon Fighter’s resolution is stuck at a paltry 640×480 and with no option to play the game in windowed mode, players with large monitors are forced to endure severely stretched out graphics. The few options available in the settings menu allow players to disable the sound, music, and dialogue but little else. Players walk quite slowly but can double-tap the arrow keys to dash inside dungeons. A large town serves as the central hub from where players accept various quests from NPCs, train their skills, and form parties. This town is broken into several areas with the starting area called Elvenguard. The type of quests players are exposed to here serves as a good sample of what to expect throughout the game. It’s always best to talk to all NPCs nearby and accept their quests before heading into a dungeon, since most quests can be completed simultaneously. One NPC may ask you to kill 10 of a certain monster and another may ask you to collect 10 items from the same dungeon. Efficient quest completion in this manner is the best way to level up, especially as a solo player.
Elvenguard & Beyond
The first few dungeons are repetitive both in appearance and with respect to their inhabitants. You wouldn’t believe how many shades goblins come in. There are standard green goblins, red goblins, blue goblins, stone throwing goblins, mage goblins, dark green goblins with short scythes, and so on. Several other monster types make an appearance (including minotaurs!), but the forested environment stays the same for the first dozen levels or so. Before long players will graduate from Elvenguard and make their way left towards Hendon Myre, the next major area of town. Here there are a dozen NPCs with quests that revolve around the Grand Flores area, which has many dungeon stages available. Each dungeon can be thought of as a stage or maze depending on your perspective. Like in NosTale, a grid-like minimap is available on the top-right of the screen that helps players guide themselves towards the boss at the end of the level. Players receive large experience bonuses for completing stages and are also graded on their performance. Technique and Style are two important factors in determining a player’s grade and are even requirements for certain quests. Many of the missions require players to complete dungeons within a certain time limit, achieve a minimum grade, or avoid getting hit more than a certain number of times. From my experience these sorts of quests are extremely difficult to complete alone since dungeons are designed like mazes with several dead ends. A party is much preferred in these situations and comes with several other advantages; including vastly improved experience bonuses.
Play Together or Die Alone
Dungeon Fighter Online is an MMORPG, but new players may forget that fact during the first few stages of the game. The game’s quest system does a good job of keeping players moving along from one dungeon to the next, perhaps too good of a job, since players won’t want to take the time to form a group. Obviously there are exceptions to this – if you’re playing with a group of friends or if you’re a serious completionist who doesn’t want to skip the few quests that require multiple players. There’s no problem with playing alone for the first dozen levels, at least with your first character, since it serves as good practice. Eventually, teaming up becomes much more attractive since the solo experience rate grinds to a halt. The bonus experience players receive at the end of a stage is multiplied depending on the number of players and larger groups can even access special ‘super bosses’ in certain dungeons. Most importantly, grouping with others allows players to complete dungeons much faster and keep the game from getting stale. For those looking for a different kind of player interactivity (namely PvP), Dungeon Fighter Online offers an arena feature. Players must be at least level 10 to participate in the arena, though there are several channels each with a different level range to keep matches competitive. Dungeon Fighter’s main attraction, however, is the fact that it can be played in small bursts at a time with friends or alone. Gamers looking for a bit of nostalgia or a quick fix should definitely give the game a try. Dungeon Fighter Online may be another side-scrolling game by Nexon, but it plays very differently than MapleStory.
Final Verdict: Good
Dungeon Fighter is a fun, action-packed game with low system requirements. The retro gameplay is a treat for fans of classic beat ‘em ups, but players craving more modern visuals may be disappointed. A robust quest system keeps the game well-paced, but repetitive stage designs can cause the game to get tedious.
Dungeon Fighter Online Videos
Dungeon Fighter Online Cinematic Trailer
Dungeon Fighter Online Beginner Video
Dungeon Fighter Online Mirkwood Run 1
Dungeon Fighter Online Mirkwood Run 2
Dungeon Fighter Online Links
Dungeon Fighter Online System Requirements
OS: Windows XP / Vista / 2000
CPU: 800 MhZ Pentium 3 or better.
RAM: 128 MB
HDD: 5 GB Free
Graphics Card: NVidia GeForce2 MX440 Or better.
OS: Windows XP / Vista / 2000
CPU: Pentium 4 1 GHz
RAM: 256 MB
HDD: 5 GB Free
Graphics Card: GeForce2 FX5200 (128 MB)
Dungeon Fighter Online Articles
- Dark Blood Announces Fishing For The Holidays - Posted on November 8, 2012
Outspark announced today that an exciting new fishing system will be making its debut in Dark Blood next Thursday, November 15, for players Level 20 and greater. Now fans of the hit, hardcore free-to-play arcade brawler can camp by the scenic rivers and lakes of Elwood Village and Water Veil with a roaring campfire by their side, and enjoy casting their lines into glistening piscine waters.