ArcheAge Begins
ArcheAge Begins was a 3D mobile hero-collector MORPG (Multiplayer online roleplaying game) set in the ArcheAge universe, positioned as a prequel that takes place 1,000 years before the PC MMORPG. Rather than aiming for a full sandbox on phones, it focused on party-based combat and a chapter-driven journey centered on the first expedition searching for the Garden.
| Publisher: GAMEVIL Type: Mobile MMORPG Release Date: October 25, 2017 Shut Down: August 9, 2018 Pros: +Responsive, polished combat flow. +Deep hero building via talents, runes, and equipment. +Strong visuals and presentation for mobile. Cons: -Relies heavily on auto-battle. -Energy (stamina) limits play sessions. |
ArcheAge Begins Overview
ArcheAge Begins was a mobile hero-collection RPG published by GAMEVIL (also known for titles like Darkness Reborn and Kritika: The White Knights) and built around the world of ArcheAge. Where the original PC game earned its reputation through large-scale exploration and sandbox systems, Begins took a different route, delivering a more structured, stage-by-stage format that better fits short mobile sessions. In practice, the core loop revolves around recruiting characters, assembling a four-hero squad, improving builds through multiple upgrade layers, and pushing through increasingly demanding encounters for better rewards.
Even with its more guided progression, the game still tried to capture some of the franchise flavor through its setting and character-driven approach. Stages are designed to be replayed for improved clear ratings and loot efficiency, and the long-term progression leans heavily on optimizing each hero through gear choices, rune setups, and talent selections.
ArcheAge Begins Key Features:
- Explore a prequel era of ArcheAge – experience a storyline focused on the earliest expedition and their pursuit of the Garden tied to the world’s origins.
- High Quality Graphics – powered by Unreal Engine 4, with detailed character models, vibrant environments, and flashy skill effects.
- Mobile-first controls – designed for iOS and Android touch play, with combat that can be quick to run but still benefits from team planning.
- Stage Based Progression – clear missions and earn 1 to 3 stars, with stronger performance translating into better gains and drops.
- Collect and Build a Team – form a squad of up to 4 heroes and customize them through equipment, runes, and talent paths.
ArcheAge Begins Screenshots
ArcheAge Begins Featured Video
ArcheAge Begins Review
Coming soon!
ArcheAge Begins System Requirements
Minimum Requirements:
Operating System: Android 4.0 or later / iOS 6.0 or later
ArcheAge Begins Music & Soundtrack
Coming Soon…
ArcheAge Begins Additional Information
Korean Title: 아키에이지 비긴즈
Developer: XL Games, GAMEVIL
Publisher: GAMEVIL
Game Engine: Unreal Engine 4
Announcement Date: July 20, 2016
Release Date (Asia): August 2016
Release Date Global (English): October 25, 2017
Shut Down: August 9, 2018
Development History / Background:
ArcheAge Begins was co-developed by XL Games (the studio behind ArcheAge) and GAMEVIL, a publisher with a catalog that includes Darkness Reborn, Kritika: The White Knights, and Elune Saga. The two companies publicly outlined their cooperation years earlier, initially framing the project as a mobile take on the ArcheAge franchise. The title was formally revealed on July 20, 2016 alongside a teaser site that emphasized its prequel premise and invited users to register for updates, while sharing limited concrete gameplay specifics. An August 2016 date was shown for Asia, and the game later released globally in English on October 25, 2017. Service ultimately ended on August 9, 2018.
