Ubisoft announces a “major reset,” reorganizing into five franchise-focused divisions
Ubisoft says it’s doing a “major reset” that will reshape how the company is organized and what kinds of games it prioritizes. The publisher is moving to a structure built around five internal divisions, each focused on specific franchises or categories, as part of a broader effort to cut costs after several rough years.
The company did not give a clear number for new layoffs tied to this shift, but the announcement lands alongside ongoing cost-cutting. Ubisoft has already gone through multiple rounds of job cuts and studio changes recently, and it’s also acknowledging a slate of projects that have been pushed back or dropped.
In its restructuring statement, Ubisoft says the reset will include more layoffs, studio closures, seven game delays, and six cancellations. One of the canceled projects mentioned is the Prince of Persia: The Sands of Time remake.
As for the new structure, Ubisoft’s five “Creative Houses” break down like this: Vantage Studios (a subsidiary Ubisoft launched last year via a deal with Tencent) will oversee its biggest brands, including Assassin’s Creed, Far Cry, and Rainbow Six. Another division will handle competitive and co-op shooters like The Division, Ghost Recon, and Splinter Cell.
A third group will focus on live games such as Skull and Bones, For Honor, and Brawlhalla. A fourth is dedicated to “fantasy and narrative-driven universes,” listing series like Anno, Might & Magic, Rayman, Prince of Persia, and Beyond Good & Evil. The fifth division is aimed at family-friendly and casual releases like Just Dance, Uno, Hasbro titles, and Hungry Shark.
Ubisoft also says four new IP are in development, though it didn’t share details or which division they’ll land in. The company plans to support the five groups with a broader “Creative Network” and says it will keep investing in technology, including “player-facing” generative AI tools.
Further reading / context: Official announcement
