The Elder Scrolls Online’s Vengeance PvP Campaign Goes Permanent With Update 50

The Elder Scrolls Online is making its Vengeance Campaign permanent with Update 50, which arrives June 8. The special ruleset PvP campaign will be added to the Alliance War menu, giving players a normalized gear option built around templates instead of their usual builds.

According to the official post, Vengeance is open to players from level 10 to 50. Each campaign runs for 30 days and supports battles with up to 900 players. Taking part can also progress the new PvP Veterancy rank and its reward track.

The big difference here is control. ZeniMax Online Studios has been testing Vengeance as a way to keep large-scale PvP moving while reducing the performance headaches that can come with everyone bringing their full setups into battle. Instead, your character gets a class-based template, with four loadout options that come with fixed abilities, attributes, item sets, consumables, and a Vengeance-specific backpack.

You’ll still need to know how to play your role, but the mode is meant to cut down on gear gaps and build sprawl. Regular skill lines can still gain progress, and you keep experience, Alliance Points, gold, and Champion Points earned while playing. The Champion system itself is disabled inside Vengeance.

Update 50 also includes other changes for ESO, including the Werewolf rework, PvP Veterancy, and the new Challenge Difficulty system.