ESO’s Dragonknight rework gets early PTS tweaks as ZOS explains how class overhauls will work

Zenimax Online Studios has posted an early round of adjustments to The Elder Scrolls Online’s Dragonknight rework on the Public Test Server, after the first few weeks of player testing. Dragonknight is the first class to go through ESO’s new full “class rework” effort, and the studio says this kind of feedback-driven iteration is what players should expect as the process continues.

According to the developer blog, a lot of the initial PTS changes have been about getting abilities to behave correctly, including restoring missing bonuses and making sure skills level as intended. ZOS also notes there have been visual updates, alongside the fixes and tuning.

One recurring bit of feedback was that some Dragonknight abilities “felt” slower after the rework. ZOS says that heavier, more deliberate presentation is intentional in some cases, even when the actual timing is equivalent or sometimes faster, with the goal being combat that reads more clearly without meaningfully slowing gameplay.

The post also zooms out to set expectations for the broader class overhaul plan. ZOS says some issues can be addressed quickly during a PTS cycle, while others take longer due to technical and production limits. The studio frames these Dragonknight updates as the start of a repeated process it’ll apply to future class reworks.

Finally, ZOS reiterated it’s working on a longer-term solution for the gap between “subclassing” and sticking with a pure class setup. The studio describes a “bridge solution” that starts as a stopgap but could become a permanent system, with future changes influenced by feedback and meta shifts.

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