Wonder5 Masters
Wonder5 Masters is a stage-driven, hero-collecting social RPG for mobile that mixes side-view presentation with anime-styled 3D character models. It leans on largely automated battles, but spices things up with a drag-and-target skill mechanic, a sizeable roster of Heroes, more than 100 stages, PVP Arena play, and several extra modes designed for farming and boss fights.
| Publisher: Eyedentity Mobile Type: Mobile RPG Release Date: August 18, 2015 Shut Down: April 31, 2019 Pros: +Strong anime-style presentation and polish. +Skill drag/targeting adds real decision-making. +Large roster of Heroes to unlock. Cons: -Fights can feel hands-off outside of skills. -Progression can become grind-heavy and repetitive. |
Wonder5 Masters Shut Down on April 31, 2019
Wonder5 Masters Overview
Wonder5 Masters is a 2D, party-based hero collector developed and published by Eyedentity Mobile, the studio behind mobile RPGs like Iron Knights and Grand Chase M. The core loop is straightforward: build a five-Hero squad, push through a long chain of stages on a world map, and steadily strengthen your roster through upgrades, evolution, and gear. What makes it stand out within the crowded “auto-battler RPG” space is how it asks for occasional, meaningful input, namely the game’s drag-and-target skill usage that lets you aim attacks and time support abilities instead of simply watching cooldowns fire off.
Across its campaign you will run into frequent boss encounters, a steady increase in difficulty that encourages farming, and side activities that break up the routine. Beyond the main stages, the game offers competitive Arena battles for ranking and rewards, plus additional PvE modes such as Ancient Dungeon, Air Fortress, and Predator (Boss Raid). Between collecting fragments, unlocking new characters, and dressing favorites in skins, Wonder5 Masters aims to keep the roster chase moving even when you hit a wall in progression.
Wonder5 MastersFeatures:
- Stage-based Levels – Progress through 100+ stages with regular boss fights and a clear map-based structure.
- 3D Anime Graphics – Detailed 3D Hero models and flashy animations give the game a premium, anime-inspired look.
- Fast-paced Combat – Battles resolve quickly, and the drag/target skill mechanic adds timing and positioning decisions.
- Many Heroes to Collect – A roster of 100+ Heroes across multiple roles, with upgrades, evolution, and skins for customization.
- Additional Modes – Arena PVP, Ancient Dungeon farming, Air Fortress survival-style progression, and Predator boss raids.
Wonder5 Masters Screenshots
Wonder5 Masters Featured Video
Wonder5 Masters Review
Wonder5 Masters is a free-to-play social RPG from Eyedentity Mobile, a South Korean developer (previously known as Actoz Soft) with a track record in RPG publishing and development. At a glance it fits neatly into the familiar mobile hero-collector mold popular across Asia, with clear similarities to games in the same “watch the team fight” lineage. The surprise is how refined it feels once you get hands-on: the presentation is glossy, combat pacing is snappy, and the skill aiming system provides a layer of control that many comparable titles skip.
It is not a game that fully abandons automation, and players who want constant manual action will still find long stretches where they are primarily observing. Still, as a casual, progression-focused RPG built around collecting and improving a roster, it offers enough tactical input and content variety to keep the routine engaging for longer than expected.
Progressing Through the Stage Map
The main campaign is built around a large world map with more than 100 stages. Stages are short, generally a few minutes at most, and follow a consistent structure: multiple waves of enemies capped by periodic boss fights. Your party advances automatically from wave to wave, so the emphasis is less on movement and more on preparation, timing, and account progression.
Clearing stages rewards player experience, Hero experience, currency, and materials used for upgrades. The game uses an energy system for runs, but it replenishes over time and the title is generous enough with occasional energy handouts that you are usually limited more by power than by stamina.
Convenience features exist, including a way to speed up skill animations and a stage-based auto-skill option after you have cleared content once. In practice, auto-skill tends to be wasteful, for example healing at the wrong moment or dumping damage into targets that are nearly finished, so manual skill usage remains the better choice when you are pushing difficult stages. Difficulty ramps up noticeably as you move deeper into the map, which makes farming for materials and fragments an expected part of progression. There is also light story dressing, with character banter appearing around key points, enough to add personality without becoming the main attraction.
Visuals and Presentation
Wonder5 Masters makes a strong first impression through its anime-inspired art direction. Although gameplay is presented from a side-view perspective, Heroes are rendered as fully 3D models, with expressive animations and dramatic skill cut-ins. Backgrounds are illustrated in a way that gives them depth and variety, and the game uses effects and camera tricks during skills to keep battles visually lively.
Character designs are detailed and intentionally stylized, including the kind of fan service that is common in many Korean mobile RPGs. Enemy variety is also a plus, with monsters ranging from cute to imposing depending on the region. Combined with punchy sound effects and bright ability visuals, the overall package feels more polished than the average hero collector from the same era.
Combat and the Drag-to-Target Skills
Moment-to-moment combat is mostly automated. Your team attacks on its own and decides targets without your input, which can make encounters feel like you are managing a squad rather than directly controlling it. The upside is speed: fights move quickly, and waves typically melt fast enough to keep things from dragging.
The main point of interaction is the skill system. When a Hero’s mana fills, you can drag that Hero’s icon onto the battlefield to place an area effect or select a specific target. Some abilities use different shapes, such as lines or circles, so positioning and timing matter if you want to catch multiple enemies or protect the right ally. As the campaign difficulty rises, this system becomes more than a novelty. Correctly aimed damage, well-timed healing, and targeted control can be the difference between a clean win and a wipe, especially when enemies start surviving long enough for mistakes to compound.
Heroes, Roles, and Collection
The game revolves around collecting Heroes across five classes: Warrior, Paladin, Assassin, Magician, and Priest. Class labels provide a general expectation of role, with Warriors as frontliners, Paladins as sturdier defenders with supportive tools, Magicians as ranged damage dealers, Assassins focused on high damage output, and Priests built around healing and utility. Even within those categories, individual Heroes are distinct, with different stats, skill kits, and battlefield behavior.
New Heroes are typically unlocked by gathering enough Hero stones (fragments) from stage drops, quests, achievements, and summoning. Progression layers include leveling skills with gold and unlocking equipment at level 20. On top of that, skins become available once a Hero reaches 4 stars, or can be unlocked using Gems, adding a cosmetic chase that complements the collection loop.
Hero growth relies heavily on upgrading and evolution. Upgrades require collecting and sacrificing a set of specific materials tied to each Hero. These materials are primarily farmed from stages, and higher ranks tend to demand rarer components, including items that must be crafted by combining other drops. The result is a familiar mobile RPG rhythm: identify what your core team needs, farm the relevant nodes, and repeat until the next power spike.
Evolution is handled through additional Hero stones. Fragments can be farmed from certain stages (often with low drop rates) and earned from quests, achievements, login rewards, and summons. Each evolution increases a Hero’s star rank, improves stats, and unlocks a new skill, giving you a clear long-term target for favorites, but also reinforcing the game’s grind-heavy nature once you are past the early maps.
PVP and Other Activities
Competitive play is handled through the Arena, which unlocks at level 10. Arena matches are fully automated, you pick an opponent from a short randomized list and watch both teams fight without manual skill control. Wins improve your ranking, and participation rewards Arena points that can be spent in the Arena Shop on materials, Hero fragments, and consumables.
Limits are in place to pace participation. Players can enter five Arena battles per day, with a cooldown between matches, which keeps rankings from being endlessly farmed in a single sitting.
Outside PVP, Wonder5 Masters offers several modes that are largely designed around resource acquisition and variety. Ancient Dungeon serves as a rotating farming feature with three dungeon types: Gold Ship for gold, Dimensional Crack for experience potions, and Faust Magic Society for upgrade materials. Only one is available per day, and you are limited to five runs daily, making it a reliable routine rather than an unlimited grind.
Air Fortress is structured as a survival-style climb through increasingly difficult floors, paying out useful currency and materials. Predator functions as a boss raid where rewards scale with the damage you deal. Like Arena, these modes include cooldowns after completion, preventing constant repetition even within the daily attempt limits.
Cash Shop and Monetization
Monetization follows the standard gacha model. Gems, the premium currency, can be used to summon random Heroes or Hero fragments, along with equipment. There are also chests that provide upgrade materials, including options tied to friend points earned through daily gifting. Gems can additionally be spent on energy refills and on skipping timers, such as Arena cooldowns.
Free Gems are available through normal play via login rewards, achievements, and quests, though they are not handed out as aggressively as in some competing hero collectors. Spending primarily accelerates progression and can translate into an advantage in PVP by reducing farming time and improving roster depth faster, which matters because the game’s upgrade loop expects significant material grinding.
Final Verdict – Great
Wonder5 Masters takes a well-worn mobile RPG formula and elevates it with strong production values and a skill system that rewards attention. The roster is large, progression is layered, and the extra modes provide a steady set of daily goals beyond the campaign. The biggest drawback is that it still leans heavily on automation and repeated farming, which can feel monotonous once the early novelty fades.
For players who enjoy building teams, chasing fragments, and optimizing skill timing in short, energetic fights, it was an easy recommendation in its prime.
Also this game is endorsed by League of Legends pro player, Faker.
Wonder5 Masters Links
Wonder5 Masters Official Site
Wonder5 Masters Google Play
Wonder5 Masters iOS Coming Soon
Wonder5 Masters Facebook Page
Wonder5 Masters System Requirements
Minimum Requirements:
Android 4.1 and up
Wonder5 Masters Music & Soundtrack
Wonder5 Masters Additional Information
Developer: Eyedentity Mobile
Publisher: Eyedentity Mobile
Platforms: Android, iOS
Release Date: August 18, 2015
Shut Down: April 31, 2019
Wonder5 Masters was developed and published by Eyedentity Mobile (formerly known as Actoz Soft), a South Korean game publisher most known for publishing the PC MMORPG, Dragon Nest, and the mobile online RPG, Iron Knights. In terms of overall structure and feel, it shares some similarities with Grand Chase M, another Eyedentity Mobile release. Wonder5 Masters launched worldwide for Android on August 18, 2015 and surpassed 100,000 downloads within a week of its release. The iOS release date is yet to be announced. Eyedentity Mobile is also the publisher of the popular mobile games, One for Eleven and Retimo Adventure.
