Titanfall: Frontline

Titanfall: Frontline was a planned mobile collectible card game set in the Titanfall universe, built around real-time matches where you command a brigade and try to outplay another commander on the battlefield. Instead of traditional turns, you would deploy pilots, titans, and burn cards on the fly, aiming to pressure lanes, answer enemy drops, and use signature Titanfall tricks to swing momentum.

Publisher: Nexon
Type: CCG
Shut Down: January 20, 2017
Pros: +Real-time card battles that feel faster than typical CCGs. +Uses recognizable Titanfall themes and units. +Large card pool with many deck directions.
Cons: -Never reached a clear public release. -Information and hands-on availability were limited.

Overview

Titanfall: Frontline Overview

Titanfall: Frontline was introduced as a standalone mobile CCG that extends Titanfall beyond the main shooters, created through a collaboration between Respawn Entertainment, Nexon, and Particle City. The standout pitch was pace: rather than the familiar turn-by-turn cadence seen in many popular card battlers, Frontline aimed for continuous, real-time decision making where timing and resource use mattered as much as deck construction.

Decks were built from multiple card categories tied directly to the franchise, including pilots, titans, and burn cards. The design leaned into Titanfall’s identity by letting titans hit the field as major power plays, while burn cards were positioned as tactical tools that could enable aggressive pushes or provide answers to enemy threats. Concepts associated with the series, such as movement-focused maneuvers and anti-titan tactics, were represented through card effects intended to recreate that back-and-forth feeling in a strategy format.

Progression was framed around collecting and improving units, then shaping a deck that matched your preferred tempo. A fast plan would focus on low-cost pressure and quick damage, while slower approaches could revolve around sturdier units, defensive support, and setting up a decisive titan drop. In short, it targeted players who enjoy building synergies, but want matches to play out with less downtime than a traditional turn-based CCG.

Titanfall: Frontline Key Features:

  • Real-Time Combat – battle other players live, with actions happening continuously rather than alternating turns.
  • Hundreds of Collectible Cards – assemble a large collection spanning Pilot, Titan, and Burn cards inspired by Titanfall.
  • Variety of Deck Builds – tune your deck through costs, attack values, abilities, and card roles to fit different strategies.
  • Titanfall Universe – a separate entry that still draws heavily on Titanfall’s tech, units, and recognizable concepts.
  • Strategic Gameplay – win by making smart deployments and counterplays that break through to the opposing commander.

Titanfall: Frontline Screenshots

Titanfall: Frontline Featured Video

Titanfall: Frontline Android GamePlay Trailer [1080p/60FPS] (By NEXON M Inc.)

Full Review

Titanfall: Frontline Review

Coming soon!

Links

Titanfall: Frontline Online Links

Titanfall: Frontline Official Site

System Requirements

Titanfall: Frontline System Requirements

Minimum Mobile Requirements:

Operating System: Android 2.3 or later / iOS 6.0 or later

Music

Titanfall: Frontline Music & Soundtrack

Coming Soon…

Additional Info

Titanfall: Frontline Additional Information

Developer: Particle City, Respawn Entertainment
Publisher: Nexon

Platforms: Android, iOS

Announcement Date: September 12, 2016

Shut Down: January 20, 2017

Development History / Background:

Titanfall: Frontline was developed by Particle City alongside Respawn Entertainment, the studio behind the core Titanfall games. Publishing duties were handled by Nexon, a South Korean publisher known for a broad catalog that includes MapleStory, Mabinogi, and Vindictus. As part of the wider Titanfall brand, the project was positioned to carry forward a sci-fi franchise that earned significant attention and awards around its E3 2013 showing.

Frontline was also presented as the opening entry in a broader partnership between Nexon, Particle City, and Respawn Entertainment focused on Titanfall titles for mobile platforms. It was announced on September 12, 2016, with messaging at the time indicating a planned launch window in Q4 of 2016. Following a closed beta period, the project did not proceed to a full release and was shut down on January 20, 2017.