Mission Against Terror

Mission Against Terror Online is a free-to-play, lobby-driven FPS built around quick firefights, a wide mix of modes, plenty of firearms to unlock or buy, and flashy costumes that lean into its anime-styled presentation.

Publisher: Cibmall AsiaSoft
Playerbase: Low
Type: Shooter
Release Date: September 19, 2010
Pros: +Easy to pick up and play. +Plenty of maps to rotate through. +Lots of modes for different moods. +Runs well on older PCs.
Cons: -Heavy pay-to-win elements. -Cheating can be an issue. -Very similar to Counter-Strike-style lobby shooters.

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Overview

Mission Against Terror Overview

Mission Against Terror delivers classic room-based FPS action with an arcade pace and a distinctly stylized look. As a free-to-play MMOFPS, it focuses on short bursts of combat where you can swap between weapon types depending on how you like to play, whether that means rushing with an SMG, holding angles with a rifle, or taking long sightlines with a sniper. Beyond standard staples like team deathmatch, the game also mixes in novelty modes (including mummy-themed and vehicle-focused variants) to keep the rotation from feeling too one-note. On top of the gunplay, M.A.T. leans hard into character fashion with costumes and accessories designed to make your avatar stand out in the lobby.

Mission Against Terror Key Features

  • Rapid-fire FPS matches – many modes keep the momentum going with quick respawns so you spend more time fighting than waiting.
  • A broad mode lineup – from familiar competitive formats to more experimental options aimed at casual chaos.
  • Map variety – battle across locations that range from industrial interiors to transit hubs and themed areas like ancient tomb settings.
  • Costumes and cosmetics – outfits, accessories, and other style items let you personalize a fairly standard base character.

Mission Against Terror Screenshots

Mission Against Terror Featured Video

Mission Against Terror - Overview Trailer

Full Review

Mission Against Terror Review

Mission Against Terror, often shortened to M.A.T., frames its multiplayer battles with an anime-leaning, near-future theme. The premise is straightforward: fighters from around the world band together to push back against a powerful faction known as the New World Order. In practice, the story exists mostly to give the game an identity, because the real focus is the familiar loop of joining rooms, picking a loadout, and trading rounds of gunfire across a mix of compact indoor arenas and larger, more open maps with a Middle Eastern-inspired feel. Visually, it sits in the same general space as other lobby shooters of its era (such as Special Forces, K.O.S., and A.V.A.), with solid effects for its time, even if the physics and character reactions can feel a bit stiff.

Getting Started

Early on, you choose a gender for a fairly plain default avatar, and most of the personality comes later through shop items like hairstyles, costumes, and accessories. One odd drawback is the lack of a built-in onboarding process. The game originally had a tutorial, but it is no longer present, so new players are expected to learn by jumping into matches and copying what others do. That said, anyone comfortable with standard FPS controls will feel at home quickly since movement, aiming, and weapon handling follow the usual conventions for the genre.

Familiar Foundations

At its core, M.A.T. is a room-based shooter that will feel immediately recognizable to anyone who has played Counter-Strike-style titles. The pacing, the map flow, and even several mode concepts closely mirror the broader CS clone ecosystem. At one point it even included a map strongly reminiscent of Dust 2, which was later removed. Modes like Ghost-style play and the game’s Mummy Mode fit into that same tradition, essentially reworking popular infection or zombie concepts from other shooters. There is also a Ride Mode that shifts the action toward vehicle combat, giving matches a more chaotic, arena-brawler flavor.

One of the game’s stranger signature mechanics is its dance system. Dancing can restore health, and it also shifts the camera into a third-person perspective while the animation plays. That camera change can be used tactically to check angles and gather information around corners, which ends up being a real part of how people play, even if it feels thematically odd in a firefight.

Match length is another sticking point. Some games can drag on past the half-hour mark, which can be fine in a tightly structured competitive shooter, but it often feels too long for M.A.T.’s more casual, arcade tone. The upside is that leaving is allowed, and while you take a small currency penalty (silver), it is usually worth it if the round has become repetitive.

Social Features and Side Systems

Recent updates also put attention on the social layer, adding interactive chatrooms that function as safe spaces where players can hang out between matches. That addition makes sense for a lobby shooter, especially for groups that want to idle, recruit, or simply take a break from constant combat.

More unusual is the inclusion of a marriage system. Couples can receive a wedding gift pack and access paired activities that reward both players with honor and silver. There is also a dedicated couple ranking ladder. It is an unconventional fit for an FPS, but it does provide extra goals for players who enjoy social progression as much as mechanical progression.

Cash Shop Pressure

Like many free-to-play shooters from this period, M.A.T. monetizes through premium items. Some purchases are cosmetic, including costumes and pets, but the item shop also extends into weapons and combat-relevant gear. Certain premium items can swing fights in ways that feel excessive, including grenades with crowd-control effects that can leave enemies at a clear disadvantage. Skill still matters, especially in positioning and aim, but the stronger paid weapons and utility can tilt the playing field, particularly when a high-spending player is matched against a mostly free-to-play room.

The Final Verdict – Fair

Mission Against Terror is easy to enjoy in short sessions, especially if you have a soft spot for classic lobby shooters and do not mind a familiar formula. The gunplay is snappy, the mode variety helps, and the cosmetics give the game a playful personality. Its biggest drawbacks are the pay-to-win feel of the cash shop, the potential for hackers, and match pacing that can outstay its welcome in a casual environment. It also struggles to stand out next to larger free-to-play FPS staples like CrossFire and Combat Arms. As a time-filler shooter it holds up reasonably well, but players aiming for the top of the rankings should expect spending to matter.

System Requirements

Mission Against Terror System Requirements

Minimum Requirements:

Operating System: Windows 2000 / XP / Vista / 7 / 8 / 8.1
CPU: Pentium 4 2.0 GHz
RAM: 1 GB RAM
Video Card: GeForce MX 440
Direct X: DirectX 9.0c
Hard Disk Space:  4 GB available space
.NET Framework: .NET Framework 3.5 SP1

Recommended Requirements:

Operating System: Windows XP SP3 /  7 / 8 / 8.1 / 10 (64 bit)
CPU: Pentium 4 2.8 GHz or better
RAM: 1 GB RAM or more
Video Card: GeForce MX 660 or better
Direct X: DirectX 9.0c
Hard Disk Space:  4 GB or more available space
.NET Framework: .NET Framework 3.5 SP1

Music

Mission Against Terror Music & Soundtrack

Additional Info

Mission Against Terror Additional Information

Developer: Kingsoft
Publisher: Suba Games (NA), Cibmall AsiaSoft (SEA)

Open Beta: September 19, 2010
Official Launch Date: July 08, 2011

Original Release Date: September 19, 2010

Development History / Background:

Mission Against Terror (M.A.T) is a lobby-based FPS developed by Kingsoft and published by Suba Games. The title entered open beta on September 19, 2010, then moved to an official launch on July 8, 2011. In terms of design, it sits in the same family as Counter-Strike and other popular lobby shooters such as Special Forces, K.O.S., and A.V.A., with room-based matchmaking and a focus on repeating rounds across a large map pool. It has been made available across multiple regions, including the USA, Canada, Europe, Turkey, China, and Singapore, among others. Suba Games has also handled publishing duties for titles like Dream of Mirror Online, Lucent Heart, Bounty Hounds Online, and Ace Online.