Medal Masters
Medal Masters is a free-to-play mobile social RPG built around collecting a huge roster of chibi, anime-styled Heroes, running through short stage missions, and letting your party auto-battle while you trigger skills at the right moment for extra impact. It offers 245+ Heroes, 100+ stages, a timing-based Blitz mechanic layered onto automated combat, and extra activities on the side through both PVE challenges and PVP modes.
| Publisher: Nexon Type: Mobile RPG Release Date: February 18, 2016 Shut Down: August 18, 2017 Pros: +Charming, anime-style presentation. +Very approachable, quick sessions. +Large roster of Heroes to recruit. +Blitz timing adds interaction to skills. Cons: -Battles can feel hands-off due to auto-attacks. -Core loop can become grindy. -Monetization can create power gaps. |
Medal Masters Shut Down on August 18, 2017
Medal Masters Overview
Medal Masters is a 2D hero-collecting social RPG developed by Enfeel and published by Nexon. The premise is light and straightforward, you travel across bite-sized stages while pushing back a Devil-led threat and the corrupted Heroes under his control. The real draw is the mobile-friendly structure: missions are brief, progression is chapter-based, and most of the action is handled automatically so you can play in short bursts.
Combat leans on auto-attacks, but it is not purely passive. Skills are triggered manually and tied to a reflex-focused Blitz input that rewards good timing with bonus damage. Over time you build up a roster of 245+ elemental Heroes, improve them through leveling and awakening, and then mix elements and roles to handle tougher stages and specialized content. Beyond the campaign path, Medal Masters also includes competitive play through Pillage Wars and Arena, plus extra PVE options like Infinite Challenge and rotating Special Dungeons.
Medal Masters Features:
- Stage-based Levels – Progress through 100+ stages featuring enemy waves, boss fights, and a steady difficulty climb.
- Cute 2D Graphics – Bright, anime-inspired character art with expressive animations and flashy skill effects.
- Simple Combat – Auto-battles keep the pace fast, while manual skills and the Blitz timing mechanic add engagement.
- Many Heroes to Collect – Recruit 245+ Heroes, then level, awaken, and upgrade them to shape stronger teams.
- PVP – Compete in Pillage Wars for resources and fight for rank in the Arena.
- Additional Modes – Test endurance in Infinite Challenge and farm rewards in changing Special Dungeons.
Medal Masters Screenshots
Medal Masters Featured Video
Medal Masters Review
Medal Masters is a free-to-play, 2D social RPG from Enfeel Inc. (known for Birzzle) and published by Nexon. It sits in a familiar space for mobile RPGs of its era: side-scrolling encounters, a party of collectible characters, and a progression path built around repeating short missions for materials and experience. Where it tries to stand out is presentation, the art direction is consistently adorable, and the Blitz system gives the player something to do beyond watching cooldowns fill. If you enjoy hero collectors that you can run in quick sessions, Medal Masters was designed exactly for that kind of routine.
A World Built for Short Sessions
Progression is organized into chapters that contain multiple stages, and each stage plays out as a compact series of enemy waves. The narrative elements are present in small bursts, with occasional dialogue pointing toward a Devil taking over and cursed Heroes needing to be overcome, but story is not the main reason to keep going. Instead, the campaign functions as the backbone for leveling, unlocking features, and feeding the collection loop.
Stage runs are typically brief (often only a few minutes), which makes the game easy to pick up between other activities. Rewards come in the expected forms for the genre: player experience, Hero experience, gold, upgrade materials, and occasional new recruits. Difficulty starts out forgiving and gradually demands more investment, and eventually you will revisit earlier stages to farm what you need to break through the next wall.
Auto-Battles with Manual Skill Timing
At a glance, combat resembles other auto-focused hero RPGs. Your party moves forward and attacks on its own, while you decide when to spend resources on skills. You can build a team of up to four Heroes, and each mission can also include a borrowed character from another player, effectively giving you a fifth unit for that run.
Skills are activated by tapping the Hero portraits once their meters are ready, and mana management matters because it refills over time rather than being unlimited. Even though basic attacks are automated, choosing the right moment to stun, heal, buff, or drop area damage can decide whether a fight stays clean or spirals into a wipe on tougher content.
The signature mechanic is Blitz. When you trigger a skill, you are prompted with a timing input: hit the button again as the moving circle lines up with the target outline to earn a “Blitz” and increase that skill’s damage by 20%. A near-hit grants “Great” for a smaller boost (10%). There is also a chain bonus for landing consecutive Blitz timings across multiple Heroes, scaling up dramatically (up to 200%), but the chain is fragile and breaks if you miss or only land a “Great.”
On top of that, Medal Masters uses an elemental advantage triangle (Fire > Wood > Water > Fire). This adds a practical layer to team building because certain stages and enemies punish mono-element rosters, nudging you to raise and rotate Heroes across all three elements.
A Big, Colorful Roster
Collection is the long-term hook. Medal Masters features hundreds of Heroes, each tied to one of the three elements (Fire, Water, Wood) and one of five classes: Warrior, Lancer, Archer, Magician, and Priest. Class roles are clear and easy to read. Warriors serve as sturdier frontliners, Lancers provide melee reach and control, Archers and Magicians focus on damage from range, and Priests trade offense for healing support.
Each Hero brings an active skill plus a leader passive, and you can further customize through additional passive skills granted by equipping elemental Cards. Team construction is also constrained by a Cost system: stronger, higher-rarity units typically have higher Cost, and your party has an overall Cost cap that rises as your account levels. That limit prevents you from stacking only top-end units early and makes roster breadth more meaningful.
Upgrading and star-rank progression relies on combining recipes and materials, including resources earned from stages and from dismissing unwanted Heroes. The result is a familiar but satisfying chase, build a lineup, hit a wall, farm upgrades, then push forward again.
PVP Options: Pillage War and Arena
Competitive play comes in two flavors. Pillage War focuses on stealing gold from other players by defeating their teams. It borrows the “raid for resources” concept from other mobile games, but without an actual base-building layer. Matchups can feel uneven because opponents are not consistently curated by power level, and refreshing the list costs gold, which can be frustrating when you repeatedly roll into teams far above your current strength.
Arena uses similar combat rules but shifts the goal to ranking progression and rewards tied to performance. Both modes let you bring your chosen party and make the same skill timing decisions as in PVE, so the difference is primarily motivation (resources versus rank) and how sharply the meta can amplify advantages from rarer Heroes.
Extra PVE Content for Farming and Variety
Outside of the campaign stages, Medal Masters provides two key PVE activities. Infinite Challenge is a tower-style endurance mode where each floor features seven enemy waves and steadily increases in difficulty. It plays like a survival ladder, and it is useful for both testing team durability and earning better rewards as you climb.
Special Dungeon is a rotating set of daily dungeons that changes over time. These runs are designed for targeted farming: some emphasize Hero EXP, others provide element-specific upgrade materials. On occasion, Urgent and Advent (Boss Raid) dungeons appear with rare rewards, but they also tend to be tuned for stronger rosters and better execution. Together, these modes help break up the repetition of standard stages while supporting progression through efficient resource runs.
Cash Shop/In-App Purchases (IAP)
Monetization follows the expected premium currency structure. Gems can be used to summon random 3 to 5 star Heroes and skill cards, refill Stamina, purchase gold and items through the Black Market, and expand inventory space. There is also a free currency option in the form of Friendship Points, which is limited to summoning lower-rarity (1 to 3 star) Heroes.
Spending money primarily accelerates progress: more stamina for longer play sessions, faster access to high-rarity units, and less time spent farming for power. VIP levels, tied to gem purchases, add quality-of-life and efficiency boosts such as training experience improvements, increased EXP and gold gains in PVE, inventory expansion, and quicker stamina regeneration. While it is possible to play without paying, these advantages can translate into an early edge, especially in PVP where roster strength matters.
Final Verdict – Good
Medal Masters delivers a lightweight, casual hero-collecting RPG experience with a consistently charming art style and a clever Blitz timing mechanic that makes skill usage more interactive than many auto-battlers. It does not reinvent the genre, and repetition plus pay-for-speed advantages can wear on players looking for a more skill-driven or story-heavy RPG. Still, for anyone who enjoys building a roster, optimizing elemental matchups, and clearing quick stages with occasional reflex-based inputs, it offered a solid package while it was active.
Medal Masters Links
Medal Masters Official Forum
Medal Masters Google Play
Medal Masters iOS
Medal Masters Official Facebook
Medal Masters System Requirements
Minimum Requirements:
Android 4.0.3 and up / iOS 7.0 or later
Medal Masters Music & Soundtrack
Medal Masters Additional Information
Developer: Enfeel Inc.
Publisher: Nexon Company
Platforms: Android, iOS
Release Date: February 18, 2016
Shut Down: August 18, 2017
Medal Masters was developed by Enfeel Inc., a small Korean studio associated with NHN and known for the mobile hit Birzzle, with publishing handled by Nexon Company. The release fit into Nexon’s broader push toward mobile at the time, and Medal Masters arrived alongside other early-2016 mobile launches such as King’s Command and Path of War. Nexon’s mobile catalog around that period also included titles like Fantasy War Tactics, Mabinogi Duel, Pocket Maplestory, and Legion of Heroes. Service for Medal Masters ultimately ended on August 18, 2017.
