Kritika Online

Kritika Online, sometimes branded as Kritika: REBOOT and more recently as Kritika Global, is a free-to-play, anime-styled 3D action MMORPG built around fast dungeon runs, flashy skill chains, and big damage numbers. Instead of an open world that you slowly wander through, the game leans on town hubs and a steady stream of instanced content, letting you jump quickly from questing to boss fights to PvP battlegrounds.

Publisher: Allm Co / Com2uS
Type: Action MMORPG
Release Date: June 8, 2016
Relaunched as Play2Earn Game: June 8, 2022
PvP: Team-based Battlegrounds
Pros: +Multiple classes with distinct playstyles. +Vibrant anime-inspired presentation. +Satisfying, stylish combo combat.
Cons: -Character appearance options feel fairly limited.

https://kritika-global.com/

Overview

Kritika Online Overview

Kritika Online is a free-to-play 3D fantasy MMORPG with a strong action-game foundation. Rather than emphasizing huge seamless zones, it uses persistent hub areas where you pick up quests, manage gear, and form groups, then sends you into instanced dungeons and activities. That structure will feel familiar if you have spent time with games like Vindictus or HeroWarz, where the real gameplay happens inside missions.

Class choice is a major part of the appeal. You start from a core archetype and later branch into more specialized versions, which helps parties feel less samey and gives players room to pick a style that matches how they like to fight. Moment to moment, the control scheme is intentionally straightforward, you are not juggling dozens of hotbar buttons. Instead, you work with a tighter skill set designed to link together cleanly into combos, building your Ex Gauge as you keep pressure on enemies.

Because most content is instanced, grouping is encouraged and often efficient. Towns commonly point you toward kill-and-clear style objectives, and the LFG tools make it easy to look for other players when you want faster runs or tougher challenges. It is also worth noting that Kritika has a mobile counterpart, Kritika: The White Knights, which shares some broad DNA with the PC game but is not a direct 1:1 copy, with its own visuals, modes, and skill behaviors.

Kritika Online Key Features:

  • Variety of Distinct Classes – choose from multiple character types such as a Warrior that can branch into Fist, Blade Master, or Executor, or a Rogue that can branch into Wind Blade, Assassin, or Sirius, with additional options planned.
  • Action-Packed Combat – link abilities into rapid combos and keep enemies locked down with aggressive, timing-focused play.
  • Multiplayer Focused Gameplay – use the LFG board to form parties for a wide range of instanced missions and PvP activities.
  • Unique Anime-Styled Graphics – enjoy bright, stylized characters, dramatic effects, and gear designs that clearly draw from anime aesthetics.
  • Character Customization – adjust builds and skills, tweak your character’s look, and improve equipment through enchanting to stand out in groups.
  • Play 2 Earn – As of June 8, 2022 Kritika Global added numerous play to earn elements and rebranded itself as a blockchain game. Check out the game’s Whitepaper here.

Kritika Online Screenshots

Kritika Online Featured Video

Kritika Online Gameplay First Look - MMOs.com

Full Review

Kritika Online Review

Kritika Online is at its best when you treat it like a mission-based action RPG that happens to be an MMO. The pacing is built around short, repeatable instances, frequent loot checks, and constant combat, so it rewards players who want to be in the fight rather than reading quest text or roaming a massive map. If you enjoy clearing rooms quickly, juggling cooldowns, and optimizing routes through dungeons, Kritika’s core loop is easy to appreciate.

Combat first, everything else second

The selling point is the combat system. Attacks are responsive, skills flow into one another, and the overall design encourages you to stay aggressive to maintain combo momentum and build the Ex Gauge. Even with a limited set of keybound skills, fights can feel busy in a good way because you are constantly positioning, committing to animations, and deciding whether to spend resources now or save them for the next pack or boss phase.

Animations and effects do a lot of work here. Hits feel dramatic, and classes tend to communicate their identity through movement and spectacle, which fits the game’s anime-inspired tone. The result is a combat style that looks sharp and feels immediate, particularly in solo runs where you can play at full speed without waiting on anyone else.

Class variety and branching paths

Kritika’s class system is designed to give you distinct flavors rather than tiny stat tweaks. Starting from broader categories like Warrior or Rogue and branching into specialized options helps keep the roster interesting, especially if you like leveling alts or experimenting with different approaches to clearing content. Even when two characters share a starting archetype, their later branches can push them toward different rhythms, ranges, or combo patterns.

That said, the game’s strengths are more about how a class plays than how it looks. Cosmetic and appearance customization exists, but it is not the deepest in the genre, so players who prioritize highly detailed character creators may find it restrictive compared to newer MMOs.

Instanced structure and group play

The hub-and-instance format keeps the game focused. You spend your downtime in town managing progression, then queue or walk into missions that are built for quick completion. This also makes grouping practical, since players can meet in a central location and immediately jump into shared objectives. The LFG board supports that flow, and the content mix includes both PvE instances and team-based PvP battlegrounds for players who want competition instead of farming.

The downside of the instanced approach is that the world can feel less like a living place and more like a series of combat stages connected by menus and hubs. If you are looking for exploration, social sandbox elements, or large-scale open-world events, Kritika’s design philosophy may feel narrow. If you are here for repeated runs and combat mastery, the structure works in its favor.

Multiple versions and relaunches

Kritika’s history is a bit complicated, with different publishers and relaunches depending on region and era. For many players, the most important takeaway is that later versions adjusted major systems (including the removal of stamina in the REBOOT era) and that the current Kritika Global branding introduced play-to-earn and blockchain elements. Whether that is a positive depends on what you want from the game, but it is a meaningful shift in framing and progression priorities compared to a straightforward action MMO.

Overall, Kritika Online remains a solid recommendation for players who value flashy, combo-driven combat and prefer an instance-based MMO structure. It is less compelling if your priorities are deep roleplay tools, extensive character creation, or a broad open world to get lost in.

System Requirements

Kritika Online System Requirements

Minimum Requirements:

Operating System: Windows Vista/7/8
CPU: Dual Core 2.0GHz or more
Video Card: GeForce 7600 or Radeon 3850
RAM: 2GB
Hard Disk Space: 6GB

Recommended Requirements:

Operating System: Windows Vista/7/8
CPU: Quad Core 2.0GHz or more
Video Card: GeForce 9600 or Radeon 4650
RAM: 4GB
Hard Disk Space: 6GB

Music

Kritika Online Music & Soundtrack

Coming soon!

Additional Info

Kritika Online Additional Information

Developer: All-M
Publisher: NHN Hangame, Game On

Announcement Date: May 13, 2011
Closed Beta 1 Date: May 24, 2012 to May 27, 2012
Closed Beta 2 Date: October 18, 2012 to October 24, 2012
Open Beta Release Date (Korea): February 26, 2013
Release Date (Korea): August 28, 2014

SEA Open Beta: June 8, 2016 (English)

NA/EU Closed Beta: May 24, 2017

NA / EU Steam Launch: September 28, 2017

En Masse NA/EU Shut Down: April 2019

Allm Co (Developer) Global Release: November 11, 2019

Shut Down Date: February 16, 2022

Relaunch Date (as a Play to Earn blockchain game): June 8, 2022

Development History / Background:

Kritika Online is created by All-M, a studio known for Lunia: Record of Lunia War, and in its original regions it was published by NHN Hangame in Korea and Game On in Japan. The title also operated in China, and it was announced for the Philippines and Thailand through Playpark. Public awareness began with its showing at eX 2011 on May 13, 2011, followed by two closed beta periods in 2012 for Korean players. The game moved into open beta on February 26, 2013, then later reached official release in Korea on August 28, 2014, with Japanese and Chinese releases coming afterward. A mobile entry, Kritika: The White Knights, launched in English for global audiences on July 15, 2014.

In the West, En Masse Entertainment (best known for publishing Tera) brought a North American and European version online with a closed beta starting May 24, 2017, and the Steam launch arrived on September 28, 2017. That NA/EU service later shut down in April 2019.

Allm Co later restarted the game globally on November 11, 2019 under the Kritika: REBOOT name and removed the stamina system, before that version ended service on February 16, 2022.

Com2uS then relaunched the game as Kritika Global, adding blockchain-focused systems, with the new version launching on June 8, 2022.