Gunslingers

Gunslingers is a free-to-play, turn-based strategy MMO with a Space Western theme, built around quick PvP skirmishes where small squads of mercenaries trade shots and abilities across compact arenas. You pick from five different classes and try to outplay opposing teams through positioning, timing, and smart use of skills during limited turns.

Publisher: webgames
Playerbase: Shut Down
Type: Turn-Based Strategy
PvP: Deathmatch / Point Capture / Tournaments
Release Date: January 29, 2015
Pros: +Cross-platform progression between platforms. +Stylized visuals reminiscent of Fallout. +Memorable Space Western flavor.
Cons: -Strong pay-to-win pressure. -Progression can feel overly grind-heavy.

Overview

Gunslingers Overview

Gunslingers is a turn-based PvP MMO that launched as a free-to-play title on Facebook and later appeared on Steam. The core loop is straightforward: queue into matches, bring a mercenary to the field, and use a limited set of actions during your side’s timed turn to outmaneuver the other team. Each turn is about making a few high-impact choices, moving into cover, spending action points efficiently, and choosing the right moment to fire, buff, heal, or disrupt.

At the center of the experience are five playable classes, each with a clear role and a different kit: John the sniper, Lira the scout, Bobby the robot, Leto the medic, and Greg the stormtrooper. Their weapons and abilities push teams toward varied compositions, with long-range pressure, stealthy flanks, sustain, and frontline control all having a place depending on the mode and map.

Although you only control one character at a time in battle, the game is designed around building out multiple mercenaries over time. Many resources carry across characters, so experimenting with a second or third class does not feel like starting from nothing. Experience itself is not shared, but the game offers side activities, including sending inactive characters on quests to pick up extra experience or materials while you focus on your main.

Outside of matches, Gunslingers leans into social features typical of MMO-style PvP games: global chat, player clans, and organized competition through tournaments. The result is a lightweight, match-focused strategy game where the “MMO” element comes from progression, community, and repeatable PvP rather than a large open world.

Gunslingers Key Features:

  • Strategic Turn-Based PvP – take actions during your team’s turn, using positioning and ability timing to pressure enemies and protect teammates.
  • Five Distinct Classes – buy, customize, and play Sniper, Scout, Robot, Medic, and Stormtrooper, each with a different role and toolkit.
  • Clans – team up with other players to share tactics, build squads, and enter tournaments for rewards.
  • Multi-Platform Play – keep your progress going whether you log in via Facebook or Steam.
  • Character Customization – craft gear and consumables, then invest points into skills that change how you approach fights.

Gunslingers Screenshots

Gunslingers Featured Video

Gunslingers trailer 1080p

Classes

Gunslingers Classes

John the Sniper a long-range damage dealer built around a sniper rifle, John excels at punishing exposed targets from afar and discouraging enemies from advancing on vulnerable allies.

Lira the Scout a mobile infiltrator with an SMG, Lira specializes in slipping behind enemy lines, exposing positions for her team, and applying debuffs before disappearing back into safety.

Bobby the Robot – a durable combat unit carrying a machine gun, Bobby can shift between defensive and offensive stances, giving teams a flexible anchor that can either hold ground or help break a stalemate.

Leto the Medic the team’s sustain specialist, Leto uses a syringe gun and supportive tech to heal allies and even restore action points through tools like nanobots and stimulators, making her a cornerstone in longer fights.

Greg the Stormtrooper a tough frontline bruiser with a heavy assault rifle, Greg is suited to pushing through enemy setups, disrupting plans, and absorbing punishment while still dealing consistent damage.

Full Review

Gunslingers Review

Gunslingers aims for a very specific niche: compact, turn-based PvP that plays quickly, with MMO-style progression layered on top. In its best moments, it feels like a brisk tactical board game translated into a cover-and-shoot format. Matches reward players who understand sightlines, who can predict enemy movement, and who plan their action economy rather than spending points impulsively.

The turn structure is the game’s biggest strength. Because each character has a limited number of actions per turn, positioning matters as much as raw damage. Stepping into the wrong lane or ending a turn without cover can be fatal, especially when a sniper is watching. At the same time, careful play can swing fights even when you are outnumbered or pressured, since the right ability at the right time can deny an enemy turn or keep a teammate alive long enough to retaliate.

Class variety is another highlight. The five mercenaries are distinct enough that team compositions change the feel of a match. A lineup with a medic tends to play slower and more methodically, while teams that emphasize scouting and aggression can look for quick picks and momentum. Bobby’s mode switching adds a tactical wrinkle, and Greg’s ability to function as a disruptive frontliner gives teams a way to force engagements instead of waiting for perfect shots.

Where the experience struggles is in the free-to-play economy and the pace of progression. The grind can become pronounced, especially if you want multiple characters to stay competitive. The game also has a reputation for pay-to-win pressure, which can undercut the satisfaction of tactical victories when upgrades and power gains feel tied too closely to spending rather than play. In a PvP-focused title, that perception matters, because competitive modes rely on players trusting that outcomes are primarily decided by decisions, not wallets.

Presentation is appealing in a stylized way, leaning into a Space Western identity with a Fallout-like vibe. It is not a graphically cutting-edge game, but the art direction helps it stand out among more generic sci-fi PvP titles. The cross-platform approach is also convenient, letting players continue progress between Facebook and Steam, which was especially valuable for a game built around frequent short sessions.

Overall, Gunslingers had a solid tactical foundation and an easy-to-understand PvP structure, but its long-term health depended heavily on fair progression and a stable competitive community. For players who enjoy turn-based squad skirmishes and do not mind repetition, it offered satisfying moment-to-moment decision-making, even if the monetization and grind could overshadow that core.

System Requirements

Gunslingers System Requirements

Minimum Requirements:

Operating System: Windows 7/8/10
CPU: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbook class devices
Video Card: DX9 capabilities
RAM: 512 MB
Hard Disk Space: 600 MB

Music

Gunslingers Music & Soundtrack

Coming Soon…

Additional Info

Gunslingers Additional Information

Developer: webgames

Release Date: January 29, 2015
Steam Release Date: December 17, 2015

Shut Down: December 09, 2019

Development History / Background:

Gunslingers was both developed and published by webgames, a Russian studio founded in 2009 that focused largely on social titles for Facebook. The company is also known for games such as Gone Fishing, Ghost Tales, and Myth. Gunslingers first launched on Facebook on January 29, 2015, where it reached over 20,000+ monthly users.

According to the developers, the game’s overall style and audience fit felt closer to the PC crowd commonly found on Steam, which led to a Steam port. It entered Steam via Early Access on December 17, 2015, a period intended to validate stability and add Steam-specific features like achievements. The team stated it would remain in Early Access for no longer than a month before a full release. Gunslingers later shut down on December 09, 2019.