Category: Graveyard

Hounds Online

Hounds: The Last Hope (often referred to as Hounds Online) was a 3D third-person shooter built around two pillars, cooperative, mission-driven PvE and match-based PvP in a lobby format. Alongside the gunplay, it leaned into MMO-style progression with leveling and a skill system that let players tune their build over time.

Publisher: Netmarble
Type: Shooter
Release Date: April 17, 2015
Shut Down: April 29, 2018
Pros: +A distinctive blend of co-op PvE missions and lobby PvP. +Plenty of crafting paths to pursue. +Noticeable RPG-style progression
Cons: -Mission flow can become repetitive over time. -Gear progression and repair costs push the game toward a grind.

Continue reading

Chrono Wars

Chrono Wars (also known in some regions as Dark Era, and sometimes referred to as Light of Darkness) is a browser-based 3D MMORPG that leans heavily into flashy visuals and fast, hands-on combat. You play as a Guardian of Chronos, a time-traveling champion tasked with pushing back the Abyss Legion, and most of your time is spent cycling through quest hubs, instanced battles, and progression systems designed for steady character growth. For a web MMO from its era, its presentation is surprisingly ambitious, even if some of its convenience features and monetization choices can feel dated today.

Publisher: Narvalous
Type: Browser MMORPG
Release Date: February 27, 2015
Shut Down: November 2018
PvP: Duels
Pros: +Responsive, real-time combat feel. +Interesting pet fusion mechanic.
Cons: -Battles rely on a stamina-style limit. -UI can be hard to parse at first. -Noticeable pay-to-win pressure.

Chrono Wars Shut Down in November 2018

Continue reading

Tabula Rasa

Tabula Rasa was a 3D science-fiction MMORPG that blended familiar MMO structure with light third-person shooter ideas. It ran on a monthly subscription model and placed players in a bleak, war-torn setting where humanity fought a desperate campaign against the alien Bane.

Publisher: NCSOFT
Type: MMORPG
Release Date: November 2, 2007
Closure Date: February 28, 2009
Pros: +Clever attempt to merge MMO progression with ranged gunplay. +Shared, map-wide events that pushed cooperation. +Hybrid races added customization. +Distinct sci-fi atmosphere and locations.
Cons: -Rocky launch with bugs and unstable connections. -Thin endgame and not enough content early on. -A scope that outpaced what shipped.

Tabula Rasa Shut Down on February 28, 2009

Continue reading

Metal Reaper Online

Metal Reaper Online is a 3D isometric shooter MMORPG that drops players into a bleak, war-ravaged near-future with a modern military vibe. You fight as part of a volunteer force pushing back the hostile Nyx federation, mowing through zombies, mutants, and enemy troops in missions that feel closer to a Diablo-like loot run than a traditional tab-target MMO. It is essentially an action RPG structure built around firearms and quick skill use.

Publisher: JCPlanet
Playerbase: Low
Type: MMORPG
Release Date: April 29, 2015 (NA/EU)
Shut Down Date: November 7, 2016
PvP: Arenas
Pros: +Randomized loot affixes in a Diablo-like item system. +Snappy, action-forward combat that stays enjoyable. +Branch-based class progression
Cons: -Very rough English localization. -Outdated UI and visuals. -Limited class variety. -Difficulty rarely pushes back.

Metal Reaper Online Shut Down on November 7, 2016

Continue reading

Master X Master

Master X Master (often shortened to MXM) was NCSOFT’s attempt to push the MOBA formula forward with a heavier emphasis on cooperative PvE. Alongside standard competitive modes, the game encouraged players to run missions together to earn new Masters, upgrade weapons, and collect runes and other long-term unlocks. It also stood out with a tag-style twist, you selected two characters per match and could swap between them on demand, letting teams adapt to fights in a way most MOBAs do not.

Publisher: NCSOFT
Playerbase: Medium
Type: MOBA
Release Date: June 21, 2017 (NA OBT)
Shut Down Date: January 31, 2018
Pros: +Co-op PvE missions that meaningfully reward play. +Fan-service roster pulled from NCSoft universes. +Two-Master swapping adds flexibility and depth. +Persistent progression via weapon upgrades, runes, and unlocks.
Cons: -Long-term power unlocks can feel at odds with a purely competitive MOBA mindset.

Continue reading

Dirty Bomb

Dirty Bomb was a 3D, team-focused first-person shooter set in a ruined, post-crisis London. Instead of pure deathmatch priorities, it pushed squads to coordinate around objectives, with a roster of distinct mercenaries who each brought different weapons, roles, and active abilities to the fight.

Publisher: Dirty Bomb
Type: Shooter
Release Date: June 2, 2015
Shut Down: December 18, 2019
Pros: +Wide selection of Mercenaries with different roles. +Fast, smooth gunplay and movement. +Unlocked Mercs and bought loadout cards stay permanently. +Strong focus on coordinated team play.
Cons: -Occasional balance rough spots. -Matchmaking can produce lopsided games.

Continue reading

Brave Trials

Brave Trials was a mobile action RPG on iOS and Android that mixed quick, touch-friendly dungeon runs with a collectible companion system. You played as a Wayfarer, chose one of three classes (with male or female options), and relied on faerie-like partners called Faen to help you push through Trials and other modes.

Developer: IGG
Type: Mobile RPG
Release Date: August 6, 2014
Shut Down: October 10, 2016
Platforms: Android & iOS
Pros: +Satisfying, arcade-like hack and slash action. +Large roster of Faen companions to build around. +Convenient autoplay option.
Cons: -Mission flow can become samey over time. -Monetization can tilt progression in competitive spaces. -PvP responsiveness may feel inconsistent due to lag.

Brave Trials Shut Down on October 10, 2016

Continue reading

League of Angels – Fire Raiders

League of Angels – Fire Raiders is a mobile spin on the League of Angels name, built as a card-collection strategy MMORPG for iOS and Android. Players assemble a party by recruiting heroes and Angels from cards, then strengthen that lineup through gear, upgrades, and progression systems aimed at pushing back the Devil Army.

Developer: GTArcade
Playerbase: Low
Type: Card strategy MMORPG
Release Date: December 10, 2013
Shut Down Date: December 31, 2017
Platforms: Android & iOS
Pros: +An unusual blend of card collecting and MMO-style systems. +Large roster of characters to recruit and build. +Bright, readable visuals and UI.
Cons: -Some art and music reportedly sourced from other titles. -A number of activities lean heavily into idle or hands-off play.

Continue reading

Monster Hunter Online

Monster Hunter Online adapts Capcom’s signature monster-slaying formula into an MMO-style PC experience built for the Chinese market. It keeps the familiar loop of tracking giant creatures, crafting gear from their parts, and mastering weighty weapon movesets, while also leaning on online hubs and long-term progression. For many fans it was notable simply because it brought the series’ core feel to PC long before later mainline releases arrived.

Publisher: Tencent
Type: MMO
Release Date: April 21, 2015
Shut Down Date: December 31, 2019
Pros: +Classic Monster Hunter-style hunts translated to PC play. +Lots of weapon options, monsters, and build variety. +Strong presentation thanks to CryEngine visuals.
Cons: -Officially limited to China. -Gameplay foundation feels closer to older series entries.

Continue reading

Hawken

Hawken is a lobby-based MMO first-person shooter that puts you in the cockpit of a hulking mech and throws you into short, explosive matches. With multiple modes and a roster of war machines built for distinct combat roles, it is a game that leans hard into teamwork, positioning, and learning how to move a heavy metal body under fire.

Publisher: K2 Network
Playerbase: High
Type: MMO Shooter
Release Date: December 12, 2012
Pros: +Strong visuals paired with smooth, responsive combat. +A broad selection of mechs with clear roles. +Quick, high-energy matches. +Modes that support cooperative play
Cons: -Matches can start to feel samey over time. -Matchmaking balance is not always consistent. -Unlocking new mechs can feel grind-heavy.

Continue reading