Combat Arms: Line of Sight

Combat Arms: Line of Sight set out to refresh the Combat Arms playbook with cleaner visuals, more involved weapon modding, and an extra hook that nudges it past typical military FPS norms: combat skills that dip into the supernatural. The idea stands out and the customization options run deep, but this particular build is no longer available. It later resurfaced via a relaunch, Line of Sight.

Publisher: Nexon EU
Type: Shooter
Release Date: May 28, 2015 (Closed Beta 2)
Pros: +Noticeably stronger visuals than its predecessor. +Exceptional depth in weapon tuning and parts. +A range of powers that change engagements.
Cons: -Dead (relaunched as Line of Sight)

Overview

Combat Arms: Line of Sight Overview

Combat Arms: Line of Sight was Nexon EU’s newer push into the online FPS arena, centered on familiar modern skirmishes yet designed to stand apart from more realistic rivals. It retains the series’ contemporary military styling and quick-match pacing, then adds two headline systems: deep weapon customization for dialing in handling and performance, plus a suite of superhuman-style skills that can suddenly reshape how a fight plays out. During a stretch when Nexon was testing multiple shooters in parallel, it landed alongside releases such as Ghost in the Shell Online and Dirty Bomb, targeting a punchier, more arcade-forward flavor of gunplay.

Combat Arms: Line of Sight Key Features:

  • Visuals and core gameplay upgrades – built on Unreal Engine 3 for a more modern look and feel.
  • Extensive weapon building – tweak virtually any component of your firearms to suit your style.
  • Supernatural combat skills – throw fire or ice-based attacks mid-fight between bursts of gunfire.
  • Skill-based matchmaking – pairs you with opponents closer to your ability level.
  • Plenty of maps and modes – fight across varied battlegrounds like urban interiors and overgrown ruins.

Combat Arms: Line of Sight Screenshots

Combat Arms: Line of Sight Featured Video

Combat Arms Line of Sight - Closed Beta 2 Trailer

Full Review

Combat Arms: Line of Sight Review

Even by FPS standards, Combat Arms: Line of Sight was built to feel relentless and crowded with action. Firefights often end fast, and the tempo favors frequent movement and re-peeking over slow, methodical angle-holding. The modern loadout list covers the expected rifles, SMGs, and pistols, but the real draw is how much time the game encourages you to spend crafting a build. Rather than just selecting a favorite gun, you iterate—swapping parts and tuning your setup around recoil behavior, preferred engagement range, and overall handling.

That level of customization is a genuine highlight. It nudges players to test combinations and rewards those who enjoy fine adjustments instead of blindly following a single meta template. The tradeoff is that all that depth can increase the onboarding burden, and depending on how the queues shake out, newcomers may run into opponents with more optimized gear.

The second major pillar is the power system. Line of Sight doesn’t treat abilities as mere utility tools; many are bold, showy, and capable of disrupting a standard exchange. Once skills enter the equation, winning becomes less about pure angles and more about timing, cooldown management, and choosing the right moment to commit. That gives it a distinct identity compared to strictly military shooters, but it can also feel like a mismatch in tone for players who want a grounded, realistic firefight.

From a presentation standpoint, its Unreal Engine 3 base helped it look crisper than many older free-to-play shooters of the era, with stronger lighting and cleaner textures than titles still anchored to aging tech. The maps and modes largely follow familiar multiplayer patterns and are tuned for short, rapid matchmaking rounds rather than drawn-out, progression-heavy sessions.

The main obstacle for anyone trying to play today is straightforward: this incarnation is no longer running, and the practical option is to look for the later relaunch under the Line of Sight name. In terms of design, Combat Arms: Line of Sight had a clear hook—meticulous weapon building paired with high-energy ability combat—but availability is what matters now.

Links

Combat Arms: Line of Sight Links

Combat Arms Line of Sight Official Site

System Requirements

Combat Arms: Line of Sight System Requirements

Minimum Requirements:

Operating System: Windows Vista SP2
CPU: Intel Core 2 Duo 2.6 GHz / AMD Athlon 64 x2 Dual Core 3400+
Video Card: Nvidia GeForce 400 / ATI Radeon 5000 series
RAM: 4 GB
Hard Disk Space: 8 GB

Recommended Requirements:

Operating System: Windows Vista / 7 / 8 / 8.1 / 10
CPU: Intel Core i5 2.66 GHz / AMD Phenom II X4 970
Video Card: Nvidia GeForce 500 series / Radeon 7000 or better
RAM: 4 GB or better
Hard Disk Space: 8 GB or more

Combat Arms: Line of Sight has not published system requirements yet. The specifications above are our best estimates based on experience, and they’ll be revised once official details are released.

Music

Combat Arms: Line of Sight Music & Soundtrack

Coming soon…

Additional Info

Combat Arms: Line of Sight Additional Information

Developer: BlackSpot Entertainment
Publisher: Nexon EU
Game Engine: Unreal Engine 3

Release Date: TBA
Open Beta Date: TBA
Closed Beta Date: May 28, 2015 – June 3, 2015 (Europe)

Development History / Background:

Created by Korean developer BlackSpot Entertainment, Combat Arms: Line of Sight was presented as an evolution of a recognizable modern military FPS brand, leveraging a contemporary engine and a more systems-heavy feature set. It blended classic shooter fundamentals with two primary differentiators: a detailed gun-mod framework and combat powers that can turn an engagement even when aim alone isn’t deciding the outcome. Nexon EU’s choice to start the rollout in Europe first stood out at the time, with hopes that additional regions would follow if the debut performed well.

BlackSpot Entertainment, established in May 2011, includes veterans with experience across major FPS projects, with staff backgrounds that include time at Nvidia and Nexon. Alongside the broader Combat Arms lineage, members of the team have also worked on other shooter titles such as Counter Strike Online, which helps explain the game’s emphasis on quick matches, familiar mode structures, and competitive-friendly gunplay foundations.