Line of Sight
Line of Sight blends modern, military-style gunplay with flashy psionic powers, creating a lobby-based FPS that leans heavily into competitive PvP. Between multiple match types, progression systems, and social features like clans and leagues, it aims to satisfy players who want quick casual queues as well as those who prefer structured, rank-focused play.
| Publisher: BlackSpot Entertainment Playerbase: Medium Type: Shooter Release Date: January 31, 2017 Pros: +Deep gun modding and loadout options. +Snappy, action-forward matches. +Psionic powers add variety to standard FPS fights. Cons: -Time-limited weapon purchases can feel punishing. -Stages can come off as bland and familiar. |
Line of Sight Overview
Line of Sight is a near-future first-person shooter that drops mercenaries into a modern combat setting where humanity is also dealing with a monstrous threat. The pitch is essentially traditional military FPS pacing, but with a supernatural twist, often framed as a “Bioshock meets Call of Duty” style of multiplayer. Built by a team tied to the original Combat Arms, it follows the familiar lobby-based structure while updating the presentation and layering in more customization.
The main loop is straightforward: build a character look, assemble loadouts, tune your guns with attachments, and select psionic abilities that can swing a firefight when used at the right moment. From there, you queue into a range of modes, some focused on casual matchmaking and others geared toward competitive play with rankings and league progression. For players who want a more grounded experience, classic modes remove the psionic layer entirely, turning matches into a more conventional gunfight.
Line of Sight Key Features:
- Detailed Weapon Customization – fine-tune firearms with a broad set of parts and accessories, then save builds into loadouts that match your preferred role.
- Fast-Paced Gameplay – quick engagements and constant pressure deliver the familiar rhythm of lobby shooters, with Combat Arms influences in how matches flow.
- Casual and Hardcore Modes –jump into standard matchmaking or pursue more serious play through competitive-leaning modes and classic staples like capture the flag and domination.
- Psionic Abilities – use supernatural tools such as offensive bursts and mobility tricks to create openings, with resource management adding risk to the reward.
- Rankings, Leagues, and Clans – progress through rank tiers, earn league-related rewards, and team up with clanmates for coordinated play.
Line of Sight Screenshots
Line of Sight Featured Video
Line of Sight Review
Line of Sight is a 3D, military-themed PvP FPS set in a near-future scenario where hired guns bring both rifles and paranormal abilities into the same firefight. It is built around the classic lobby format: you kit out, queue, load in, then sprint through short, decisive matches across a mix of locations, from industrial spaces to rural and snow-covered areas.
From a presentation standpoint, it holds up well for a free-to-play shooter, largely thanks to its Unreal Engine foundation. Lighting, weapon models, and effects help sell the “tactical but heightened” tone. Some of the physical reactions can look over-the-top (especially ragdolls), and the game can be visually noisy during heavy action. Sound design is a stronger point overall, gun reports have punch, and the music fits the dramatic, near-future vibe even if it often gets buried under constant gunfire.
Mercenary Personas
Early on, the game asks you to pick from a small set of preset avatars. These are primarily cosmetic and do not change your stats, which is the right approach for a PvP-focused shooter. More avatars are available through the shop, including additional character options and female models, purchased with either premium currency or standard currency depending on the item. Each character having a bit of background flavor helps give the lobby some personality, even if the narrative rarely matters once a match starts.
An Intro That Gets You Moving
New players are guided through a short tutorial led by Sarah, a voiceover guide that explains the basics while keeping things light. It covers movement fundamentals, weapon handling, grenades, and the psionic system. Veterans of the genre can skip it and still be functional immediately, but the game does incentivize completing it with rewards. It is brief enough (roughly ten minutes) that most players are better off finishing it once and moving on.
Psionics Change the Tempo
Where Line of Sight separates itself from other lobby shooters is the inclusion of psionic abilities in many modes. Depending on the playlist, you can use powers that act like a hybrid of grenades, ultimates, and mobility tools, including teleport-style movement and direct damage effects like projecting flames. These abilities are tied to a psionic energy resource that replenishes gradually over the match and also brings back a small amount of health over time.
Importantly, the system is designed to keep you in the fight rather than punish experimentation. You can still activate abilities when you are low, and the act of using powers is not presented as a self-destruct button. If you prefer a more traditional ruleset, classic modes remove psionics entirely, and the game plays much closer to a standard military FPS.
Loadouts and Gun Building
Weapon customization is one of the game’s biggest draws. You can outfit SMGs, rifles, and shotguns with a wide selection of attachments, including grips, muzzle devices, optics, and utility options like lasers and flashlights. On top of that, you can select ammo types and apply preset paint schemes, which gives loadouts a satisfying sense of ownership.
The friction point is how weapons are acquired and maintained. Higher-tier guns unlock as your account levels, then you purchase them with in-game currency for limited durations (3 days, 7 days, a month) or permanently if you can afford it. The time-limited approach encourages constant play, but it can also make progression feel like a treadmill where you are repeatedly paying just to keep your preferred kit active.
Permanent purchases exist, yet the pricing is steep. A single permanent weapon can run around 150,000 Gold or 1000 Gems ($10). When typical match wins award roughly 800 Gold, the math makes long-term ownership feel like a major grind unless you spend premium currency, which is the kind of pressure that can sour an otherwise enjoyable PvP loop.
Storefront Pressure
Beyond weapons, the cash shop includes avatars and boosters. In terms of match outcomes, player skill still matters a lot, and the game does not completely collapse into pay-to-win. Even so, the economy’s emphasis on renting gear and the high cost of permanent unlocks makes monetization feel more intrusive than it needs to be. The game could have maintained its competitive feel while being less aggressive about pushing players toward repeated purchases.
Final Verdict: Good
Line of Sight stands out in the free-to-play FPS space thanks to strong audiovisual presentation, brisk match pacing, and psionic abilities that add real variety to engagements. When the systems click, it delivers satisfying firefights that feel distinct from more grounded lobby shooters.
The main drawback is the weapon economy. Renting guns for short windows and facing very expensive permanent options can turn long-term play into a grind, especially if you want to consistently use specific favorites. If you enjoy working through progression systems and do not mind the rental model, it is an easy recommendation to try. If you dislike re-buying gear on a timer, the monetization may wear thin over time.
Line of Sight System Requirements
Minimum Requirements:
Operating System: Windows 7
CPU: Dual Core 2.0 GHz
Video Card: NVIDIA GeForce 8600 / AMD Radeon HD2600 or better
RAM: 2 GB
Hard Disk Space: 3 GB
Recommended Requirements:
Operating System: Windows 7 64-bit
CPU: Dual Core 2.6 GHz
Video Card: NVIDIA GTX 460 / AMD Radeon HD6850
RAM: 4 GB
Hard Disk Space: 3 GB
Line of Sight Music & Soundtrack
Coming Soon…
Line of Sight Additional Information
Developer: BlackSpot Entertainment
Publisher: BlackSpot Entertainment, Nexon EU
Game Engine: Unreal Engine 3
Closed Beta Date (EU): May 28, 2015 – June 3, 2015
Steam Early Access Date: September 8, 2016
Release Date: Early 2017
Development History / Background:
Line of Sight is developed and published by BlackSpot Entertainment, a studio founded in May 2011 by developers associated with the original Combat Arms, alongside former employees from nVIDIA and Nexon. The game first saw public testing through a Europe-only closed beta that began on May 27, 2015 and concluded on June 3, 2015. At one stage it was planned to be published by Nexon EU under the name Combat Arms: Line of Sight, but Nexon EU later withdrew, explaining that the project did not align with their direction for the Combat Arms brand, and it was removed from their lineup. BlackSpot continued development and later launched a Steam Early Access build for $9.99 on September 8, 2016 to help fund completion. The full version arrived on January 31, 2017 and shifted into a free-to-play model supported by microtransactions.

