Where Winds Meet Hidden Mountain Expansion Launches July 23
Where Winds Meet is getting its Hidden Mountain expansion on July 23 UTC, kicking off what the team is calling Where Winds Meet 2.0. The update adds a new mountain region built around ancient Mohist machinery, with a vertical map that stretches from underwater areas and underground palaces to high peaks and floating sky cities.
The expansion leans into an “Eastern Steampunk” style, centered on the Mohist Sect and its mechanical contraptions. In practical terms, that means more puzzle-heavy exploration, climbable spaces, hidden caves, waterfalls, moving machinery, and new ways to get around the map.
- Hidden Mountain adds a large, multi-level zone with underwater, underground, mountain, and sky-based areas.
- Players can use Lightness Skill, climbing, gliding, and new mechanical vehicles to cross the region’s big elevation changes.
- A new crafting system lets players assemble mechanical devices and custom vehicles to solve puzzles and open paths.
- The Mohist Hill Sect is focused on building and mechanical crafting, with bonuses tied to those systems.
- A new Gauntlet Discipline adds close-range fist combat with fast combos and burst damage.
- New bosses include mechanical and clockwork-style enemies, with some fights built around environmental puzzle mechanics.
The 2.0 update also brings visual and audio upgrades tied to the new region. The announcement mentions improved wind effects, updated rock textures, new lighting work, and ray tracing support meant to better sell the mountain’s shifting weather and layered terrain.
Where Winds Meet is an open-world action RPG with martial arts combat, exploration, sect progression, and a mix of single-player and online elements. Hidden Mountain looks like one of its bigger content drops so far, especially for players interested in traversal, crafting, and more mechanical combat encounters.






