The Quinfall is reworking level 100 mobs to push grouping, with solo drops getting a boost

The Quinfall’s dev team is planning a set of balance tweaks aimed at making level 100 content feel better for both groups and solo players. The big idea: level 100 party monsters should actually demand coordination, while solo-focused level 100 normal monsters should pay out enough that you’re not stuck watching group content from the sidelines.

According to the announcement, level 100 party monsters are getting tougher. The team says these fights are being adjusted so players will need to show up prepared and work together, instead of just rolling through them.

Rewards are changing too. The devs plan to redistribute loot from level 100 party monsters more evenly, with the goal of making participation feel worth it across the whole group, not just whoever lands in the best spot.

Solo players aren’t being ignored, at least on paper. Level 100 normal monsters are getting increased and rebalanced drop rates, meant to line up better with what party mobs currently offer. So while party monsters get more demanding, solo grinding at level 100 should become more rewarding.

There’s no release window yet. The team says it’s actively working on these changes and will share timing later.