Square Enix Says MMO Sales Fell After Final Fantasy XIV Expansion Year, But Evercold Is Set For January 2027

Square Enix had a weirdly healthy year. Sales fell, but profit rose, largely because the company cut costs, improved margins, and leaned harder into catalog sales, merchandise, and licensing. For MMO fans, the main takeaway is more specific: the MMO business was down sharply year over year because last year had a major Final Fantasy XIV expansion, but Square Enix has now put dates on the next big beats for both Final Fantasy XIV and Dragon Quest X.

The MMO picture

Square Enix’s MMO business, which includes Final Fantasy XIV and Dragon Quest X Online, brought in ¥41.0 billion for the fiscal year ended March 2026 (~$260m USD). That was down from ¥55.5 billion the year before. Operating income also fell to ¥15.1 billion from ¥21.9 billion.

The company directly blamed the drop on the prior-year release of a Final Fantasy XIV expansion, which made this year a tougher comparison.

MMO businessFY2025/3FY2026/3Change
Net sales¥55.5B¥41.0B-¥14.5B
Operating income¥21.9B¥15.1B-¥6.8B

The next Final Fantasy XIV expansion is now listed as Final Fantasy XIV: Evercold, planned for January 2027. Dragon Quest X Online Expansion 8.0 is planned for June 25, 2026. For an MMO audience, those are the two most important pieces in the deck.

Digital games are becoming more profitable

Square Enix’s Digital Entertainment segment had lower revenue, but operating income improved. Net sales fell to ¥172.8 billion from ¥206.5 billion, while operating income rose to ¥43.3 billion from ¥33.8 billion.

HD games were the bright spot. The company said new releases and catalog sales helped lift HD game operating profit to ¥14.1 billion, up from ¥3.3 billion.

Digital EntertainmentFY2025/3FY2026/3
Segment sales¥206.5B¥172.8B
Segment operating income¥33.8B¥43.3B
HD game sales¥75.1B¥76.5B
HD game operating income¥3.3B¥14.1B

Square Enix sold 26.68 million packaged and downloaded game units across HD and MMO titles, up from 25.45 million the year before. Downloads made up most of that, with 21.70 million digital units sold.

Upcoming releases and platform expansion

The medium-term update shows Square Enix continuing its shift to multiplatform releases and fewer, bigger bets. The company says it has rebuilt its pipeline around “quality” rather than volume, while moving major titles to more platforms.

TitleTiming / Status
Final Fantasy XIV: EvercoldJanuary 2027
Dragon Quest X Online Expansion 8.0June 25, 2026
Final Fantasy VII Rebirth on Switch 2, Xbox Series X/S, WindowsJune 3, 2026
Dragon Quest Smash/GrowLaunched April 21, 2026
Dragon Quest I & II HD-2D RemakeFY2026/3 release
Dragon Quest VII ReimaginedFY2026/3 release
Final Fantasy Tactics: The Ivalice ChroniclesFY2026/3 release
Dissidia Duellum Final FantasyMobile, launched March 2026

Mobile is smaller, but more profitable

The smart device and PC browser business also shrank, with sales down to ¥55.2 billion from ¥75.8 billion. Still, operating income rose to ¥14.0 billion from ¥8.5 billion thanks to payment method changes and lower operating costs. Current titles include Dragon Quest Walk, Dragon Quest Tact, Octopath Traveler: Champions of the Continent, Final Fantasy VII Ever Crisis, Emberstoria, and Dissidia Duellum Final Fantasy.

The broader strategy

Square Enix is trying to turn its major IP into a wider ecosystem: games, manga, anime, merchandise, cafes, events, attractions, and licensing. The Final Fantasy x Magic: The Gathering collaboration generated major licensing revenue, while the company is also pushing anime adaptations like The Apothecary Diaries Season 3 and its theatrical film.

For players, the business message is simple enough: Square Enix is cutting bloat, chasing stronger margins, and putting more of its biggest franchises on more platforms. For MMO players, the waiting game now has a date. Evercold is the next major FFXIV catalyst, and Dragon Quest X gets there first this June.