Square Enix MMO Revenue Rises as Final Fantasy XIV: Evercold Interest Picks Up
Square Enix reported higher first-half earnings for the fiscal year ending March 31, 2027, with its MMO business up year over year thanks in part to stronger Final Fantasy XIV player activity around the announcement of its next expansion, Evercold.
For April through September 2026, Square Enix posted ¥163.1 billion in net sales, up from ¥133.8 billion during the same period last year. Operating income rose to ¥38.7 billion, while profit attributable to owners of the parent climbed to ¥28.5 billion. The company also revised its full-year forecast to ¥310.0 billion in net sales and ¥59.0 billion in operating income.
The Digital Entertainment segment did most of the lifting. It brought in ¥97.6 billion in net sales and ¥32.8 billion in operating income, both well above last year’s numbers. Square Enix said HD games, MMOs, and smart device and PC browser games all improved.
The MMO sub-segment, which includes Final Fantasy XIV and Dragon Quest X, reported ¥25.7 billion in net sales, up from ¥19.9 billion a year earlier. Operating income increased more modestly, from ¥7.8 billion to ¥8.9 billion.
Square Enix credited the MMO gain to improved player activity following the Evercold announcement. That’s worth separating from actual expansion sales, since the reporting period ended in September, before Evercold pre-orders opened. Those sales won’t show up until a later financial report. Square Enix’s materials list Final Fantasy XIV: Evercold, also referred to as expansion 8.0, for February 23, 2027.
Outside MMOs, HD Games revenue rose to ¥35.6 billion, helped by new releases, catalog sales, and multiplatform titles. Smart Devices and PC Browser games also grew, reaching ¥36.3 billion in net sales. Combined HD Games and MMO unit sales hit 14.87 million for the half, with North America and Europe accounting for 9.2 million units.
Further reading: Square Enix FY2027/3 First-Half Results Presentation






