South Korea’s Mobile MMORPG Revenue Hit a One-Year High in September, Sensor Tower Says

South Korea’s mobile MMORPG market bounced back in the second half of 2026, with September revenue reaching its highest monthly point in about a year, according to market research firm Sensor Tower.

The genre also returned to the top spot for mobile game revenue in South Korea that month. Sensor Tower said MMORPGs had been overtaken earlier in 2026 by fast-growing 4X strategy games, but a run of new launches helped shift the market back.

Three releases were singled out as major contributors: Netmarble’s SOL: enchant, which launched June 18, Com2uS’s Zeus: God of Arrogance on August 26, and Smilegate’s Eclipse: The Awakening on September 10. Together, those games accounted for 13.4% of South Korean mobile MMORPG revenue in September.

SOL: enchant has been the biggest of the three so far. Sensor Tower estimates it has earned around $90 million, making it the second-highest-grossing mobile MMORPG in South Korea for 2026 to date and the sixth-highest-grossing mobile game overall. It’s also currently the top-earning new mobile game released in the country this year.

Zeus: God of Arrogance also had a strong start, bringing in about $35 million in its first 30 days. Sensor Tower said that was the best launch-month revenue for any new mobile MMORPG in South Korea in 2026.

The firm also noted different ad strategies behind the launches. SOL: enchant focused mainly on Facebook and Instagram around release, while Zeus: God of Arrogance began advertising in July, ramped up in mid-August, and spread spend across YouTube, mobile apps, Naver, and Instagram. YouTube made up the largest share of its spend and 63% of ad impressions.