Pax Dei’s next update targets crafting grind, social tools, and UI cleanup

Mainframe has outlined what’s coming next for Pax Dei, with the biggest focus on making crafting feel less like a repeat-fest. The studio says the next update is centered on refinements and improvements, including performance work, while a wider set of changes will start showing up on the Arcadia test shard over the next few weeks.

The headline change is a rebalance to Crafting XP across five professions: Armor Smithing, Blacksmithing, Leatherworking, Tailoring, and Weapon Smithing. The idea is to reward players for completing full crafting chains instead of spamming the same low-effort recipes. In most professions, Mainframe plans to grant more XP for final items than for the intermediate components used to make them, with Blacksmithing called out as an exception due to how many intermediary parts it requires.

More expensive recipes are also set to award more experience. Cheaper crafts will still give XP, but the goal is to make variety and progression choices pay off more than pure repetition.

On the higher-end side, the team is working on “Master Crafting.” When an item craft comes out exceptionally well, items with Item Power can get a permanent Item Power boost, and the game will attach the crafter’s name to the item. Mainframe notes that this boost stacks with enchantments, meaning top-tier gear will likely come from a mix of master-crafted and enchanted rare variants.

Beyond crafting, Mainframe also mentioned social and usability changes in the pipeline: new slash commands for party management, clans, additional emotes, a persistent facial expression “mood” system, and redesigned character and equipment menus alongside clearer clan management screens. There’s also a planned visual pass on parts of the world to make resources easier to spot and cut down on visual noise.

Some of these features won’t land in the very next patch, but Mainframe’s Discord update goes into more detail on what’s being worked on and what’s expected to hit testing first.