Pantheon Dev Update Shows Underwater Area, Ability Tool Progress, and Raft Work

Pantheon: Rise of the Fallen’s October 16 development update gives a quick look at what the team is working on this week, including two new screenshots from a small coral reef beneath Detihauna, just off the coast of Badia de Cara.

The bigger production notes are focused on tools, combat cleanup, and world-building. The new ability tool is close to being handed over to designers, raft development has a working proof of concept, and Faerthale continues to get more art and environment work.

  • The programming team is finishing the new ability tool, migrating designers to it, and updating the database around it.
  • Rafts are moving toward their first milestone, with refinement, testing, and bug fixing still ahead.
  • Mail system fixes are in progress, including work on possible exploit paths.
  • NPC water traversal issues are being addressed.
  • Designers are working through combat and ability fixes, while also updating itemization to match those changes.
  • Badia de Cara NPC balance is still being finalized.
  • Art work continues on player customization, player animations, Faerthale props and creatures, and the Lo’Thale starting area.

There’s no release timing attached to any of this, and the update doesn’t frame the raft work as ready for players yet. For now, it sounds like a behind-the-scenes week: getting tools into designers’ hands, cleaning up systems, and polishing areas that are already in the pipeline.

Further reading: Official Pantheon development update