Camelot Unchained 0.51 Refreshes the UI and Reworks Class Balance
Camelot Unchained update 0.51 went live on October 16, bringing a broad UI refresh, class balance changes, gathering tweaks, new emotes, and a long list of fixes.
The biggest visible change is the interface work. Party and warband UI should perform better, class icons now show tooltips, and party frames indicate when someone is in the Veil. Ability bars also got realm-specific art, more HUD Editor options, updated cooldown overlays, and support for dragging usable inventory items like potions onto the bar.
- The Ability Book now shows class passives on the class page, including granted abilities.
- The Quest Tracker can be minimized and will remember that setting.
- Inventory warnings now appear when bags are full or close to full.
- Salt and Coal nodes can be mined 10 times instead of 5.
- More harvesting nodes were added for Candleberries, Herbs, Garlic, and Grain.
- Keep capture rules were adjusted, including immediate Keep Lord spawning after capture and a short lockout on outer points of interest.
Combat balance also saw a fairly wide pass. Stealth now applies a 15% movement speed penalty, Control Resistance lasts 15 seconds instead of 10, and Faith generation from Judgement-cost abilities has been cut down. Several instant abilities, including options for Heavy Fighters, Performers, and others, now have short 1.5-second cooldowns to reduce burst.
Warlocks can now actively recover mana through Channel Energy, while Blackguards received several buffs, including a lower Focus cost and longer duration for Marksman’s Ritual. Scouts also got a notable restriction: trap abilities can no longer be used in combat.
The patch adds several slash-command emotes, including wave, dance, bow, cheer, laugh, salute, and yawn. Audio fixes cover trebuchets, repair kits, NPC footsteps, and abilities that were incorrectly playing globally. Other fixes address combat log “Unknown” healing or shield messages, negative Health Regeneration in the Veil, and several abilities not triggering their bonus conditions correctly.
Further reading: Official Camelot Unchained 0.51 patch notes






