Fellowship outlines new loot system and draws a line on exploits
Chief Rebel has shared another update on Fellowship, this time focusing on the game’s incoming loot changes and how the studio plans to handle exploits. According to the official post, the new loot system is meant to add more variety and make drops feel more interesting, but the team says it’s not being treated as a cure-all for the game’s other issues.
That part seems to be the main takeaway from the studio’s second Campfire Checkpoint. Chief Rebel says the loot overhaul is just one piece of a broader set of changes, alongside hero progression work and dungeon additions. The goal, at least as described here, is to make item rewards more exciting without turning Fellowship into a game where players are stuck grinding endlessly for gear.
The post also gets into bugs, unintended interactions, and where the team draws the line on player behavior. If something works in the live game because of a developer-side bug or odd interaction, Chief Rebel says players generally won’t be punished for using it. On the other hand, modding the game or installing outside tools to change how it behaves is being treated as an exploit, and that can lead to punishment.
The full update includes a more detailed design breakdown of the loot changes, but the short version is pretty straightforward: more variance in rewards, no promise that loot alone will solve the game’s problems, and a clearer policy on what counts as abuse.

