BitCraft Online starts open-sourcing its code with an Apache-licensed server release
Clockwork Laboratories has started making BitCraft Online open-source, beginning with the game’s server code. The first release is now live on GitHub under the Apache 2.0 license, kicking off a longer, phased process the studio first promised back in April.
The team says it can’t publish everything at once, citing a mix of timing, licensing, and other restrictions. For now, only the server side is available. Clockwork points to “licensing complications regarding the Unity Store assets we currently use in the client” as the reason the client code is not part of this initial drop.
Clockwork says the goal is to give players and developers the ability to read, use, and modify the code, both to support the game’s long-term community and to make MMO development more accessible, especially for independent creators. The studio also hopes the BitCraft community can build ideas that could feed back into the game or help others working in the genre.
If you want to browse what’s been released so far, the repository is available here: github.com/clockworklabs/BitCraftPublic.
