Genesis A.D.
Genesis A.D. was a science fiction shooter MMO built around quick, skill-based gunplay and mobility, including parkour-style wall jumps. Players chose between three distinct classes and competed across several PvP modes designed for short, high-energy matches.
| Publisher: ijji Type: Shooter MMO Release Date: November 7, 2010 Closure Date: April 18, 2011 Pros: +Fast, responsive firefights with a twitchy feel. +Three class choices with clear roles. +Distinct sci-fi setting. Cons: -Limited map selection. -Outdated presentation. -Leans on familiar genre ideas. |
Genesis A.D. Overview
Genesis A.D. was a 3D sci-fi shooter MMO that tried to blend two appeals that rarely met in one package: grounded, tactical firefights in the vein of games like Alliance of Valiant Arms, plus acrobatic movement that encouraged wall-jumping and fast repositioning, similar in spirit to GunZ: the Duel. When it arrived, online shooters with a futuristic MMO-leaning structure were not especially common, which helped it stand out for players looking for something outside the usual modern military template (with S4 League being one of the few comparable contemporaries).
The game was built around match-based PvP, with a lobby structure and a set of modes that covered both staples and novelty variations. Alongside team deathmatch, Genesis A.D. included a bomb-focused mode inspired by Counter Strike’s demolition-style objectives, plus constrained rule sets like sniper and knife only, and other options intended to keep the rotation feeling varied even with a modest amount of content.
Class selection was straightforward but meaningful. Assault served as the direct, front-line pick, Sniper leaned into stealth and long-range pressure through tools like cloaking and appropriate weapons, and Supplier filled a support role as the medic while still being able to fight effectively rather than existing purely as a heal bot. Combined with the game’s emphasis on movement, class identity often came down to how you chose engagements, not only what gun you carried.
Genesis A.D. Key Features:
- Three Playable Classes – Choose Assault, Sniper or Supplier depending on whether you prefer aggressive pushes, covert long-range play, or a support style that can still hold its own in a duel.
- Multiple Game Modes – Queue into several PvP modes, including team deathmatch, demolition/bomb objectives, sniper and knife only variants, and additional rulesets that help diversify match flow.
- Weapon Advancement – Improve weapons with add-ons such as scopes and grenade launchers, letting you tailor familiar firearms toward your preferred pacing and engagement distance.
- Tons of Equipment – Browse the store for a wide set of class-appropriate weapons and loadout options, then equip favorites across three slots to build flexible setups for different maps and modes.
Genesis A.D. Screenshots
Genesis A.D. Featured Video
Genesis A.D. Music & Soundtrack
Coming soon!
Genesis A.D. Additional Information
Developer: Queen’s Soft
Publisher: ijji, Aeria Games
Release Date (Open Beta): November 7, 2010
Closure Date: April 18, 2011
Development History / Background:
Genesis A.D. (also known as Another Day) was created by Queen’s Soft, a Korean developer, and released internationally through ijji. Ijji later became owned by Aeria Games, a publisher also associated with titles like Battlefield Heroes, S4 League, and Echo of Soul. Originally launched in 2006, ijji handled a number of recognizable online shooters over the years, including Alliance of Valiant Arms, GunZ, and Soldier Front.
Genesis A.D. entered open beta on November 7, 2010, but its lifespan under ijji was brief, closing on April 18, 2011. Afterward, the game resurfaced under Aeria Games as Repulse, where it remained available only for a short period before being shut down again.
