Sword Coast Legends

Sword Coast Legends sets out to bring the vibe of a Dungeons & Dragons tabletop night into a PC RPG, using the Forgotten Realms as the stage. It includes co-op play through a narrative campaign, but its standout feature is the live Dungeon Master mode, where one player can create and run encounters in real time for their party.

Publisher: Wizards of the Coast
Playerbase: Medium
Type: RPG
Release Date: October 20, 2015
Shut Down Date: July 25, 2018
Pros: +Dungeon Master Mode. +D&D Universe. +Party-based tactical combat.
Cons: -Limited information available.

Sword Coast Legends Shut Down on July 25, 2018

Overview

Sword Coast Legends Overview

Sword Coast Legends is a 3D role-playing game set in the Forgotten Realms, the iconic Dungeons & Dragons world. Built with fifth edition tabletop inspirations, it leans into party setup, tactical movement, and smart ability usage instead of pure hack-and-slash action. Players start by creating a custom character—choosing from five races and six classes—then travel across Faerûn to battle creatures, delve into dungeons, and work through a full campaign.

The game’s main differentiator is its Dungeon Master mode. Rather than relying only on authored missions, a fifth participant can jump in as the DM and steer the experience for four adventurers as it unfolds. The DM can reshape a session by spawning enemies, setting off traps, and reacting to player decisions mid-run, giving the experience more of a “table-night” cadence than a strictly scripted crawl.

What to expect in Sword Coast Legends:

  • DM Mode – step into the Dungeon Master role, assemble encounters on the fly, and challenge a party of four heroes, or join as an adventurer and deal with the DM’s curveballs.
  • Single Player campaign – guide your group through the core storyline, pausing when needed to plan engagements and using tactical control for difficult fights.
  • Dungeons & Dragons Universe – anchored in Forgotten Realms lore and influenced by fifth edition rules, with a story framework that draws on classic D&D adventures.
  • Character Customization –build an adventurer by selecting from five races and six class choices, then grow and refine that character throughout the campaign.

Sword Coast Legends Screenshots

Sword Coast Legends Featured Video

Sword Coast Legends - PAX Prime 2015 Trailer

Full Review

Sword Coast Legends Review

Sword Coast Legends is best viewed as a party-focused RPG that attempts to recreate the social tension and teamwork of a tabletop session. In practice, it’s a tactical dungeon crawler where you direct a small squad, manage cooldowns, and pay close attention to spacing during battles. If you like coordinating a party and approaching fights methodically, it’s especially compelling in co-op.

Its combat emphasizes coordination over reflexes. Success often comes from funneling foes into tight spaces, chaining control effects, and leaning into class roles. With clear fifth edition influence, abilities tend to have distinct purposes and reward synergy between party members. Smart positioning can be just as important as stats, particularly in crowded encounters or boss fights where quick, coordinated responses matter.

The campaign is structured around traveling through designed zones, completing goals, and tackling frequent combat scenarios. It shines most when treated like a guided D&D module played with a consistent group, where experimenting with party makeup and planning tactics becomes the core fun. Playing solo works, but the experience generally improves when multiple players share control rather than one person micromanaging a full team.

Dungeon Master mode is the signature feature—and the piece that can make the game feel truly unique. A human DM adjusting the dungeon in real time changes the dynamic, because you’re responding not only to level layouts but also to another player’s decisions. A skilled DM can fine-tune pacing, apply pressure with well-timed spawns, and create memorable close-call moments, while an inexperienced DM may make the flow feel inconsistent. When it clicks, it delivers the game’s most reactive and “alive” dungeon-crawling moments.

Sword Coast Legends is also inseparable from its closure. Since service ended on July 25, 2018, it’s no longer actively supported, which impacts how straightforward it is to recommend today even though the underlying concept remains notable. As a retrospective, it stands out as an ambitious attempt to blend classic computer RPG structure with a tabletop-style game master layer.

System Requirements

Sword Coast Legends System Requirements

Minimum Requirements:

Operating System: Windows 7 64 bit
CPU: Core i3-4150 3.5GHz or Phenom II X4 B60
Video Card: GeForce GTX 650 1GB or Radeon R7 250
RAM: 4 GB
Hard Disk Space: 15 GB

Recommended Requirements:

Operating System: Windows 7 64 bit
CPU: Core i5-2400S 2.5GHz or FX-8100
Video Card: GeForce GTX 750 or Radeon HD 6970
RAM: 8 GB
Hard Disk Space: 15 GB

Sword Coast Legends can also be played on GNU/Linux and Mac OS X.

At the time of writing, the publisher has not provided finalized official system specifications for Sword Coast Legends. The figures listed here reflect our hands-on estimates and may be revised if/when confirmed requirements are published.

Music

Sword Coast Legends Music & Soundtrack

While Sword Coast Legends has an identifiable fantasy RPG atmosphere, detailed soundtrack coverage is not currently available here. This section will be updated with music and audio notes if more concrete information is added.

Additional Info

Sword Coast Legends Additional Information

Developer: N-Space, Digital Extremes

Director(s): Dan Tudge
Dungeons & Dragons Brand Director: Nathan Stewart

Senior Artist: Josiah Munsey
Design Director: Tim Schwalk
Art Director: Chris Bromby
Composer(s): Inon Zur

Other Platforms: OS X, Linux, Playstation 4/Xbox One (Q1 2016)

Release Date: October 20, 2015

Shut Down Date: July 25, 2018

Development History / Background:

Sword Coast Legends was created by the Florida studio n-Space, working alongside Digital Extremes. The project was initially revealed with a targeted release of September 08, 2015, then shifted to September 29 before ultimately landing on October 20, 2015. Plans were also communicated for Playstation 4 and Xbox One in Q1 2016. Dan Tudge, president of n-Space and known for directing Dragon Age: Origins, served as director, and the score was handled by Inon Zur (with prior work including Dragon Age: Origins and Fallout 3). The game shut down on July 25, 2018.