Order and Chaos 2

Order & Chaos 2: Redemption is a free-to-play fantasy MMORPG built specifically for phones and tablets, offering a surprisingly large open world, strong visuals for a mobile title, touch-friendly tab-target combat with a more active feel, a massive quest count, and a full loop of dungeons, crafting, upgrades, and social play.

Publisher: Gameloft
Playerbase: High
Type: Mobile MMORPG
Release Date: September 16, 2015
Pros: +Impressive visuals for mobile. +Big seamless world to explore. +Solid questing and dungeon variety. +Meaningful crafting and gear upgrades.
Cons: -Can feel grindy and samey over time. -Monetization can tilt competition. -No cross-platform servers.

google-play-button app-store-button

Overview

Order & Chaos 2: Redemption Overview

Order & Chaos 2: Redemption is a 3D open-world MMORPG from Gameloft made for Android, iOS, and Windows mobile devices. As the follow-up to Order & Chaos Online, it aims to deliver a more modern mobile MMO package, larger zones, faster-feeling combat, and a steady stream of activities that mirror the traditional “theme park MMO” structure, but adapted to touch controls and shorter play sessions.

At character creation you pick from five races (Human, Elf, Mendel, Orc, and Kratan) and five classes (Warrior, Ranger, Mage, Blood Knight, and Monk). From there, progression is driven by questing across a persistent world, running dungeons, improving gear, and joining other players for guild play and PvP. With well over 1,000 quests on offer and plenty of equipment to chase, the game is clearly designed to keep you busy whether you prefer solo play, quick daily tasks, or group content.

Order & Chaos 2: Redemption Features:

  • Large Open World – Explore a persistent fantasy landscape with towns, quest hubs, roaming enemies, and other players moving through the same spaces.
  • Five Classes & Races to Choose From – Pick from five classes (Warrior, Ranger, Mage, Blood Knight, and Monk) and five races (Human, Elf, Mendel, Orc, and Kratan) with distinct identities and roles.
  • High Quality Graphics – Detailed environments, flashy spell effects, and readable character and monster designs help it stand out among mobile MMORPGs.
  • Over 1000 Quests – A huge quest pool that mixes standard MMO objectives with Instant Quests, dungeons, bosses, and World Boss encounters.
  • Craft & Upgrade Equipment – Craft gear from gathered materials and invest in upgrades, including powering up Heritage weapons.
  • Dungeons – Tackle solo Dream Dungeons or group up for instanced runs with players from your server.

Order & Chaos 2: Redemption Screenshots

Order & Chaos 2: Redemption Featured Video

Order & Chaos 2: Redemption - Launch Trailer

Full Review

Order & Chaos 2: Redemption Review

Order & Chaos 2: Redemption is Gameloft’s attempt to bring a more fully featured, PC-style MMO experience to mobile without losing the convenience that phone-first games tend to prioritize. It is free-to-play, built around a persistent world, and structured with familiar MMO pillars: quest chains, instanced dungeons, PvP modes, crafting, and long-term gear progression. If you enjoyed Order & Chaos Online, the sequel will feel immediately recognizable, but it also leans into a more active combat presentation and adds systems meant to keep moment-to-moment play moving.

A big part of the appeal is scale. For a mobile MMORPG, the world feels expansive, with multiple regions, varied scenery, and a steady cadence of objectives pushing you forward. At the same time, some of its mobile sensibilities show up in daily limits and monetization pressure, especially if your goal is to compete at the top end of PvP or chase leaderboard status.

Classes and Character Creation
Starting out, the game gives you two character slots (with additional slots available for purchase), which is enough to sample a couple of playstyles early on. You choose between Humans, Elves, Mendels, Orcs, and the Kratan. Racial traits exist, but they are more about small bonuses than story branching, and they do not radically change the opening experience. The Kratan addition is notable within the setting, and it is also the one race restricted to a male option, while the others support both male and female characters.

Class choice does the heavy lifting in defining gameplay. Warrior plays as a durable melee frontliner, Ranger focuses on quick ranged pressure, Mage leans into AoE spellcasting, Blood Knight is a high-risk melee bruiser that trades health for power, and Monk blends support tools with damage. Each class has its own ability kit and equipment restrictions, which helps keep roles distinct in dungeons and PvP. Visual customization exists, but it is relatively limited, with fewer appearance options than many players might expect, especially compared to the first game.

A Fully Persistent, Open World
Order & Chaos 2’s world is one of its strongest selling points. Zones are shared and persistent, with plenty of players running around quest hubs and travel routes, which helps it feel like a real MMO rather than a series of disconnected instances. Early on you pick between two starting areas with different tones and quest lines, one framed around helping a port settlement (Mariner’s Landing) and another centered on protecting workers in a more bleak mining town. These introductions eventually feed into the broader main path.

Visually, it lands in a sweet spot for mobile. It is not trying to outmuscle PC MMORPGs, but environments are busy enough to avoid that empty, low-detail look that plagues the genre on phones. Regions shift from bright outdoor areas to darker forests and icy interiors, and the game uses portals to reduce travel friction once you have discovered them. You will also run into occasional dynamic-style events in the world that echo the public activity feel popularized by games like Guild Wars 2.

A New Form of Questing
Most of the leveling experience is quest-driven, and the majority of tasks will be familiar to MMO veterans: defeat specific enemies, collect drops, speak to NPCs, and enter instanced areas for story beats or boss fights. Dialogue is presented in standard quest text windows, and while you sometimes pick responses, those decisions generally feel more cosmetic than consequential.

Where the game tries to add variety is through “Instant Quests.” These are structured around filling a progress bar by contributing to objectives in the area, which can include multiple ways to advance the same task. In practice, it makes certain segments feel less like strict checklist questing and more like participating in a local situation. The downside is that crowded zones can create bottlenecks when many players need the same spawns or interactable objects, which can slow pacing and make a few quests more irritating than they should be.

The Limiting Vigor System
Progress is also shaped by the Vigor system, which functions like a daily cap on how much experience you can earn. Newer characters often will not notice it immediately because the pool is fairly generous early on, but long sessions can run into the limit. When Vigor is depleted, you can keep playing and continue doing activities, but experience gains stop until the next day.

The system is clearly designed to pace leveling over time, which will not be to everyone’s taste, especially for players who want to binge. That said, it includes a “Double Vigor” mechanic where unused Vigor converts into boosted experience later, which benefits more casual schedules and softens the penalty of skipping a day. It is still a restriction, but compared to harsher energy systems in other mobile games, it is relatively tolerable.

Order & Chaos Now with Action Combat
Combat is built around tab-targeting, but it is presented with a more hands-on rhythm than the original game. You can repeatedly tap the attack button to increase attack speed, giving fights a more active cadence, while still allowing slower auto-attacks if you prefer a lighter touch. Skills sit on hotkeys above the main attack control, and movement during combat is a major part of the feel, particularly for ranged classes and hybrids that want to kite or reposition.

Controls are tailored for mobile: you can tap to move, use a virtual joystick, and adjust the camera with screen drags. The end result is not full action combat in the way some modern ARPGs deliver it, but it is noticeably more responsive and engaging than older mobile MMO combat loops, and it fits well on a touchscreen.

Other Features
Beyond the core leveling loop, Order & Chaos 2 layers in several systems that help it feel like a complete MMO package. Crafting lets you assemble equipment through a menu-driven process that combines materials into finished items, and resources can be gathered in the world or looted from enemies. For long-term investment, Heritage weapons provide an upgrade path that involves sacrificing other weapons to increase their power, which creates a reason to keep farming beyond immediate drops.

Trading is streamlined via an auction house, making buying and selling far less cumbersome than direct player-to-player bartering. On the competitive side, there is a PvP Arena with limited daily participation and leaderboards, plus optional duels for more casual fights. Group-focused instanced dungeons begin at level 15 and serve as a key source of better gear, while Dream dungeons offer a solo option with a daily run limit.

Cash Shop/In-App Purchases (IAP)
Monetization follows the familiar free-to-play MMO pattern: you can reach endgame without paying, but paying can meaningfully improve convenience and competitive power. The cash shop includes cosmetic items (such as visual accessories) alongside progression aids like experience boosts and temporary stat boosts. Premium currency (Runes) can also be used for quality-of-life purchases such as inventory expansions, additional character slots, and partial Vigor refills, plus options that convert into in-game gold.

The most controversial pressure point is the game’s chest and reward structure. Regular timed chests can provide useful items, but a Rune-locked chest can also deliver strong equipment and rare materials, which can translate into a noticeable advantage. If your focus is PvE progression at your own pace, the shop is easier to ignore, but if you want to keep up in PvP and compete for top rankings or guild placement, the advantages from spending become harder to dismiss. The H.E.R.O. system reinforces this by granting escalating bonuses tied to purchases, including boosts and convenience tools like portable utilities and additional Vigor.

Final Verdict (Strong Mobile MMO)
Order & Chaos 2: Redemption delivers one of the more feature-complete fantasy MMORPG experiences available on mobile, with a genuinely large world, attractive presentation, and combat that feels better suited to touch than many older tab-target designs. Its questing and dungeon content provide plenty to do, and crafting and gear progression add meaningful long-term goals. The main drawbacks are repetition over extended play and monetization elements that can skew competitive modes, but for players seeking a big, traditional MMO structure on a phone or tablet, it remains an easy recommendation.

System Requirements

Order & Chaos 2: Redemption System Requirements

Minimum Requirements:

Android 4.0 and up / iOS 7.0 or later.

Music

Order & Chaos 2: Redemption Music & Soundtrack

Additional Information

Order & Chaos 2: Redemption Additional Information

Developer: Gameloft
Publisher: Gameloft
Platforms: Android, iOS, Windows
Release Date: September 16, 2015

Order & Chaos 2: Redemption was developed and published by Gameloft, a France-based mobile gaming company with subsidiaries in 28 different countries. It serves as the sequel to Gameloft’s mobile MMORPG, Order & Chaos Online (released in April 2011). After years of updates for the original title, Gameloft positioned Order & Chaos 2 as the main focus going forward. One important practical note for new players is that the game is not cross-platform between Android, iOS, and Windows, so your server community depends on the device ecosystem you choose.