Need for Speed World

Need for Speed World was a free-to-play MMO racing entry set in the Need for Speed universe, borrowing the street racing attitude and cop pursuit style associated with Need for Speed: Most Wanted and Need for Speed: Carbon, while packaging it into an always-online, progression-driven format.

Publisher: Electronic Arts
Type: MMO Racing
Release Date: July 27, 2010
Closure Date: July 14, 2015
Pros: +Speedy, arcade-leaning races. +Strong visuals for its era. +Large map built for cruising and events.
Cons: -Online features felt thin for an MMO. -Monetization could tip balance. -Event loop could become monotonous.

Overview

Need for Speed World Overview

Need for Speed World aimed to blend MMO-style progression with the familiar Need for Speed street racing blueprint, specifically echoing the structure of Most Wanted and Carbon. Instead of a linear career, players were dropped into Tri-City, a stitched-together setting that let you drive between two major urban areas and surrounding roads, with refreshed visuals and recognizable locations inspired by those earlier games. The result was a map designed as much for cruising and meeting other drivers as it was for jumping into quick events.

Car culture was a major hook. The game offered over 100 licensed vehicles spanning more than thirty manufacturers, including brands like Volkswagen and Porsche. Cars could be tuned and styled through performance parts and cosmetic options, and those choices mattered because upgrades changed how a vehicle accelerated, handled, and held speed through corners. Progression came through reputation and skill points, which fed into how you built your car and how you approached events. However, reputation and skill progression effectively hit a wall at level 10 unless you bought a “Starter Pack” using real money, a decision that shaped how many players viewed the long-term grind.

Moment-to-moment play revolved around a menu of activities scattered across the world. You could free roam, hunt for collectibles, or queue into structured modes, ranging from traditional circuit-style races to drag events and police-focused challenges built around escaping heat. When it worked, Need for Speed World captured the series’ signature rhythm, short bursts of speed, risky traffic cuts, and the constant threat of law enforcement turning a clean race into a scramble.

Need for Speed World Key Features:

  • Over 100 Licensed Vehicles – Build a garage from 30+ real-world manufacturers, then customize with visual styling and performance parts.
  • Multiple Race Types – Explore in Free Roam or jump into events like Pursuit Outrun, Drag, Meeting Place, and Team Escape.
  • Car Customization – Upgrade performance while also tweaking look and loadout using skill mods, vinyls, neons, and power-ups.
  • Massive Game World– Drive across a large, connected Tri-City map, earning reputation and rewards from activities found throughout the world.

Need for Speed World Screenshots

Need for Speed World Featured Video

Need for Speed World - Official Trailer

Links

Need for Speed World Online Links

Need for Speed World Wikipedia Page
Need for Speed World Wikia (Database / Guides)
Need for Speed World Metacritic (Reviews)

Music

Need for Speed World Music & Soundtrack

Coming soon…

Additional Info

Need for Speed World Additional Information

Developer(s): Quickline Games, EA Singapore
Publisher(s): Electronic Arts
Game Engine: EAGL 3 (Modified)

Open Beta Date: July 2, 2010
Release Date: July 27, 2010
Closure Date: July 14, 2015

Need for Speed World was developed by Quickline Games and EA Singapore. Quickline operated out of Canada and is closely associated with EA Black Box, which was later rebranded before shutting down in 2013, while EA Singapore supported development from EA’s regional studio. Electronic Arts published the game and positioned it as the first freemium Need for Speed, fitting it into the company’s “Play 4 Free” lineup alongside titles such as Battlefield Heroes and Battlefield Play4Free.

Prior to its global launch, early public testing began in Taiwan in October 2009, then expanded outward, eventually leading into a worldwide open beta on July 2, 2010. The official release followed on July 27, 2010. Players who purchased the Starter Pack were also granted early access roughly a week ahead of release, reinforcing the game’s freemium structure right from the start.

The servers ultimately closed on July 14, 2015, alongside the broader wind-down of EA’s Play 4 Free catalog. Over time, Need for Speed World struggled with widespread cheating and uneven support, issues that eroded trust in the competitive side of the experience. After Quickline shut down in 2013, responsibilities shifted to Easy Studios (known for Battlefield Heroes) for moderation and ongoing work. In 2014, Easy Studios announced it would stop working on the project, after which a smaller “Task Force” team, made up of former developers and additional staff from EA Canada, took over. That turbulent development history, combined with a shrinking playerbase and weaker spending, set the stage for the game’s final shutdown in mid-2015.