Last Epoch

Last Epoch is an isometric action RPG built around a time-hopping campaign, flexible character building, and the familiar loot chase that defines the genre. It supports both offline play for solo sessions and online play when you want to party up.

Publisher: Eleventh Hour Games
Playerbase: Low
Type: Fantasy Action RPG
PvP: Duels, FFA, 2v2/3v3/5v5
Release Date: April 30, 2019
Pros: +A public demo and a transparent roadmap before crowdfunding. +Supports both online and offline characters. +Strong focus on narrative, worldbuilding, and varied locales.
Cons: -Core combat and presentation will feel familiar to longtime ARPG players.

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Overview

Last Epoch Overview

Last Epoch is a top-down hack-and-slash RPG in the same broad tradition as Diablo 3 and Path of Exile, with an extra hook that meaningfully shapes how the world is presented. The project went to Kickstarter in mid April 2018, with the team targeting a full launch in 2020. At the time of its early messaging, the plan was to let players experience the game for free through level 20, then ask for a one-time $15 purchase to continue beyond that point. There is also a playable single-player demo available, which gives a solid taste of the combat pacing, early progression, and general tone.

Where Last Epoch tries to carve out its identity is in its timeline structure. Rather than simply moving from biome to biome, you are meant to jump between eras and revisit locations across four different epochs: Ancient, Divine, Imperial, and Ruined. The basic geography stays recognizable, but the details, enemies, and atmosphere shift with the time period, which helps the campaign feel less like a straight corridor of zones and more like a world you are learning from multiple angles.

Last Epoch Key Features:

  • Alone or Together – Play offline or Online in parties of up to 5 (more players visible in town hubs)
  • Explore The Epochs – Time travel lets you explore the same regions across 4 different epochs, highlighting how areas evolve in a grim fantasy setting.
  • Class Trees & Skill Customization – Start from 5 base classes, each branching into 2 mastery options, then shape your build through deep passive and skill specialization choices.
  • ARPG Essentials – The package leans into genre staples like seasons and ladders, an economy with an emphasis on trading, repeatable endgame-style goals, and a loot system designed for long-term hunting.

Last Epoch Screenshots

Last Epoch Featured Video

Last Epoch - Hack and Slash ARPG - Kickstarter April 17, 2018

Full Review

Last Epoch Review

Last Epoch plays like a confident entry in the modern ARPG space, with moment-to-moment action that is easy to read, fast enough to stay exciting, and structured around the satisfying rhythm of clearing packs, grabbing upgrades, and pushing deeper into tougher content. If you enjoy the core loop of building a character around a few signature abilities and then optimizing gear and passives to support that plan, the game is built to reward that mindset.

One of the most appealing elements is how character development is framed. You begin with one of five base classes, then commit into a mastery path, which gives your character a clearer identity without locking you out of experimentation. In practice, it feels like a compromise between rigid class roles and the open-ended build crafting that many ARPG fans want. Skills are not just buttons on a bar, they are part of the build, and the specialization approach encourages you to choose a few abilities to invest in rather than spreading points thinly across everything.

Combat itself is familiar in a good way. It emphasizes positioning, ability timing, and building around synergies, with the kind of screen-wide clear potential that genre veterans expect once a build comes online. At the same time, it does not try to be a pure copy of any single competitor. The game’s pacing and readability make it approachable, but the deeper systems are there for players who like to tinker and chase marginal improvements.

The time travel structure is also more than a marketing hook. Seeing areas presented in the Ancient, Divine, Imperial, and Ruined eras adds variety to the campaign and helps the world feel cohesive, since you are not simply teleporting to unrelated maps. It reinforces the setting through contrast, what was built, what was lost, and what changed, which is a smart way to deliver lore in a genre where many players are primarily focused on combat and loot.

That said, players looking for something radically different may find the overall formula very recognizable. The aesthetic, interface conventions, and general progression cadence sit comfortably inside established ARPG norms. For many fans that is exactly the point, but it is worth knowing that Last Epoch’s strengths come from execution and systems depth, not from reinventing the genre.

System Requirements

Last Epoch System Requirements

Minimum Requirements:

Operating System: Windows 7 x64
CPU: Intel Core i5 2500 | AMD FX-4350 | AMD Ryzen 3 1200
RAM: 6 GB RAM
Video Card: GTX 660 TI | AMD R9 270
Hard Disk: 20 GB or more

Recommended Requirements:

Operating System: Windows 10 x64
CPU: Intel Core i5-6500 3.4 GHz | AMD Ryzen 3 1200 or better
RAM: 8 GB RAM
Video Card: Nvidia GTX 1060 | AMD RX 480
Hard Disk: 20 GB or more

Music

Last Epoch Music

Music details will be added here in a future update, including highlights on the game’s themes and overall sound direction.

Additional Info

Last Epoch Additional Information

Developer: Eleventh Hour Games
Publisher: Eleventh Hour Games
Platforms: Windows PC, Linux, macOS

Game Director: Judd (Mox)
Narrative Director: Kyle KQ
Composer: Rob (Leroy)
Michael: Lead developer

Meet The Whole Team

Release Dates:

Kickstarter Date: April 17, 2018
Alpha Test: August 2018
Closed Beta: April 2019
Steam Release: April 30, 2019

Development History / Background:

Work on Last Epoch started in April 2017, roughly a year ahead of its Kickstarter launch. The studio, Eleventh Hour Games, is located in Plano, Texas and is made up of approximately 24 people. From the beginning it has been positioned as a classic isometric action RPG, drawing clear inspiration from genre mainstays like Diablo 3, Path of Exile, and Grim Dawn. The game arrived on Steam in Early Access on April 30, 2019, marking its first wide public release on that platform.