Juggernaut Wars
Juggernaut Wars is a free-to-play mobile RPG built around collecting heroes, pushing through short stage-based missions, and letting your party handle most of the fighting for you. It leans heavily on flashy 3D visuals and quick sessions, with progression driven by farming stages for gear and Soulstones, then taking your upgraded roster into side modes like the Arena and Portal Trials.
| Publisher: My.com Playerbase: Medium Type: Mobile RPG Release Date: February 18, 2016 Pros: +Strong-looking 3D presentation. +Plenty of Heroes to recruit and grow. +Simple, session-friendly progression. +Arena PVP and Portal Trials add extra activities. Cons: -Battles largely play themselves. -Loop can feel grindy over time. -Social tools are fairly minimal. |
Juggernaut Wars Overview
Juggernaut Wars is a 3D, hero-collection RPG from My.com (developer and publisher), the same company associated with Juggernaut Revenge of Sovering and Evolution: Battle for Utopia. At its core, the game is a stage campaign where you assemble a team, hit “battle,” and watch your Heroes carve through waves of enemies in an isometric view. Combat is mostly automated, but you can still trigger abilities manually, which is where most of the moment-to-moment involvement comes from.
Progression is built around expanding and strengthening your roster. You recruit Heroes by collecting Soulstones, then improve them through promotion and evolution. Outside of the main campaign, Juggernaut Wars offers an Arena for competitive matches and a Portal mode that opens up extra Trials with their own rewards. There is also clan functionality, although the overall experience still plays more like a mostly solo, progression-focused mobile RPG than a deeply social game.
Juggernaut Wars Features:
- Stage-based Levels – Advance through 100+ stages that rotate between standard enemy packs and periodic boss encounters across a linear world map.
- High Quality 3D Graphics – A colorful, Western-inspired art style with effects and character silhouettes that resemble the look many players associate with MOBA presentations.
- Automated Combat – Your party attacks and moves on its own, while you manage ability timing by tapping skills as they become available.
- Many Heroes to Collect – Recruit 30+ Heroes, then invest in upgrades through promotion and evolution to push into tougher content.
- Additional Modes – Test your lineup in the Arena and run Portal Trials for extra loot sources beyond the campaign grind.
Juggernaut Wars Screenshots
Juggernaut Wars Featured Video
Juggernaut Wars Review
Juggernaut Wars is a free-to-play mobile RPG from My.com, a Netherlands-based company known in gaming circles for publishing titles like Skyforge on PC and Evolution: Battle for Utopia on mobile. It is positioned as a follow-up to the 2012 mobile release Juggernaut Revenge of Sovering, sharing the same universe while shifting to a modern hero-collector format. In practice, Juggernaut Wars plays closer to games in the Heroes Charge mold than to an action RPG or MOBA, with most fights resolved through automated behavior and long-term strength coming from roster building and repeated farming.
If you enjoy the “build a squad, upgrade over time, and clear increasingly harder stages” loop, Juggernaut Wars delivers a polished version of that formula with attractive character models and spell effects. The drawback is that it rarely surprises you, and the limited player control means the gameplay can feel passive once the novelty of new Heroes and upgrades wears off.
Progression Through the Campaign Map
The main campaign is presented as a large map broken into many small encounters. You move forward one stage at a time, with difficulty ramping up steadily as your account level and roster develop. Each run is built around a party of up to five Heroes, and stages are generally designed for short bursts, often finishing in just a few minutes unless you hit a wall.
A key part of the campaign structure is farming. Certain stages, especially boss encounters, reward Hero Soulstones. Because Soulstones are the primary gate for unlocking and later evolving specific Heroes, it is common to revisit the same fights repeatedly to target the character you want next. This loop is familiar to anyone who has played similar mobile RPGs, but Juggernaut Wars does not do much to dress it up with narrative framing. The result is functional progression that can feel like a checklist of stages rather than a journey with strong story motivation.
Combat: Mostly Watching, Some Timing
Battles run in an isometric 3D view with your team and the enemy side trading attacks automatically. Your main input is ability activation: as Heroes attack, they fill a meter, and when it is ready you can tap their portrait to fire a skill. This creates occasional decision points around when to burst, when to hold abilities, and how to manage cooldown windows across multiple characters.
The limitation is that your control is narrow. Target selection is not something you meaningfully direct, and fights can feel like they resolve themselves based on raw power rather than tactics. There is also an “Auto” option that will trigger skills for you, which is convenient for routine farming but tends to spend abilities inefficiently in tougher encounters. Overall, combat is serviceable for a mobile hero-collector, but it leans more toward passive observation than active play, which will not suit everyone.
Building Your Roster
Juggernaut Wars includes 30 Heroes to collect, offering a reasonable spread of visual styles and roles even if the total count is lower than some long-running competitors. Rather than leaning on a complex class or elemental system, team composition is primarily defined by positioning, Heroes are categorized into Front Row and Back Row roles, which influences how they behave in fights and what kind of pressure they can absorb.
Heroes are ranked by stars (1 through 6) and are obtained by gathering enough Soulstones to assemble them. Soulstones come from specific stages and from gacha-style chests, so your progress is a mix of targeted farming and randomness. After unlocking a Hero, you strengthen them by equipping trophies (gear pieces earned from stages), promoting them once fully geared, and unlocking additional skills as they advance. Evolution also consumes more of that Hero’s Soulstones, which means the same character you worked to unlock becomes a long-term project to perfect. The system is straightforward and satisfying in the early game, but it is also time-intensive, and the grind becomes the defining feature later on.
Arena Matches
The Arena is the most visible competitive mode and also the closest the game gets to player-to-player interaction. You pick from a small set of opponents around your rank and then watch the fight play out. Importantly, Arena battles are fully automated, including skill usage, which makes outcomes depend heavily on roster strength, promotions, and evolutions rather than on moment-to-moment decision-making.
Rewards are the main reason to participate. Wins grant badges that can be exchanged for items such as Soulstones and equipment, and your ranking provides ongoing payouts including gold and Sapphires (the premium currency). Like many free-to-play systems, the mode can feel slightly pay-tilted because spending accelerates roster growth, but dedicated free players can still progress, just at a slower pace.
Portal Mode and Trials
Portal mode serves as the game’s extra set of dungeons, giving you something to do beyond the campaign and Arena. At present it features two Trials that are locked behind level requirements (Trial and Trial of Death). Each Trial is split into three dungeons that rotate availability across different days, and you can attempt them up to five times per day.
This structure makes Portal a reliable farming outlet for rarer items and equipment, and it helps break up the campaign loop when you are stuck or simply want variety. That said, the overall number of distinct activities remains modest, and Portal is more of a supporting system than a full alternative endgame.
Cash Shop/In-App Purchases (IAP)
Juggernaut Wars sells convenience and speed. Sapphires can be used to open chests for random Soulstones, refill Stamina to run more stages, buy gold, and generally shorten the time it takes to assemble and upgrade a preferred lineup. The game also includes VIP tiers tied to purchasing Sapphires, which provide bonuses such as additional daily attempts for dungeons and PVP.
There is a sense that spending can translate into faster power growth, and since Arena outcomes hinge on stats and progression, that can create an advantage for paying players. On the other hand, the game does provide some free access to premium systems, including a daily free premium chest, and you can earn Sapphires through Arena performance and mission rewards. It is playable without paying, but the progression pace is clearly designed to be smoother with purchases.
Final Verdict – Fair
Juggernaut Wars is a competent, good-looking hero-collector with a lot of stages, a decent roster to build, and enough side content to keep the routine moving. Its biggest weaknesses are the hands-off combat, the repetitive farming required for Soulstones and upgrades, and the lack of standout systems beyond presentation. For players who are new to the automated mobile RPG style, it can be an accessible entry point, but veterans of the genre may find it too familiar.
Juggernaut Wars Links
Juggernaut Wars Official Site
Juggernaut Wars Google Play
Juggernaut Wars iOS
Juggernaut Wars Official Facebook
Juggernaut Wars System Requirements
Minimum Requirements:
Android 4.0 and up / iOS 6.1 or later
Juggernaut Wars Music & Soundtrack
Juggernaut Wars Additional Information
Developer: My.com
Publisher: My.com
Platforms: Android, iOS
Release Date: February 18, 2016
Juggernaut Wars was developed and published by My.com, a Netherlands-based game developer recognized for publishing the PC MMORPG Skyforge and the mobile RPG Evolution: Battle for Utopia. The game follows My.com’s 2012 mobile title Juggernaut Revenge of Sovering, set in the same world while moving to a different, hero-collection driven structure. Juggernaut Wars released worldwide on February 18, 2016 for Android and iOS and surpassed 50,000 downloads within 1 week. My.com is also the publisher of the mobile game Jungle Heat: Weapon of Revenge, and the apps myMail and Maps.me.


