Grimoire: Manastorm
Grimoire: Manastorm is a multiplayer first-person arena game that swaps bullets for spellbooks, delivering FPS-style movement and aiming through a roster of magical abilities instead of conventional weapons. Rather than managing ammo and recoil, you are juggling elemental attacks, mobility tools, and defensive counters, with quick duels often decided by positioning, timing, and smart spell selection.
| Publisher: Omniconnection Type: Shooter PvP: Conquest / Free-For-All Release Date: February 04, 2015 (Early Access) Pros: +Wide selection of distinctive spells. +Several classes with different roles. +Quick, reactive arena fights. Cons: -No solo/offline option. -Limited amount of content. -Very small active community. |
Grimoire: Manastorm Overview
Set amid a magical rivalry between two major schools of wizardry, Grimoire: Manastorm drops players into street-level skirmishes as they represent either House Magnus or House Validus in the struggle for control of the Grimoire. The core hook is simple but effective: it plays like a twitchy first-person shooter, but the “weapons” are spell loadouts built around elemental themes, utility tricks, and reactive defenses. That blend makes moment-to-moment combat feel familiar to FPS players, while still encouraging the kind of matchup knowledge and cooldown awareness you would expect from a MOBA.
One of the more interesting ideas is how spells are designed to interact, with many abilities having practical answers if you read the situation correctly. Instead of every engagement being a raw damage race, the better outcome often comes from anticipating what your opponent wants to do next, then responding with the right movement, interrupt, or defensive option. In a good match, the game becomes a loop of pressure and counterplay, where overcommitting is punished quickly.
Class choice shapes your role and your toolkit. There are six wizard classes, each built around different elements and playstyles, with four signature class spells supported by passive effects and two additional picks from a shared spell pool. That shared pool is where a lot of the customization lives, letting you add mobility, control, or burst options depending on the map and mode. The game offers multiple arenas and two PvP modes: Conquest (its objective-focused mode built around controlling points) and Free-For-All for straightforward brawling and practice without team goals.
Grimoire: Manastorm Key Features:
- Fast-Paced Magic Battles – clash in rapid arena fights across Aesir, relying on aim, movement, and spell timing to outplay opponents.
- Six Playable Classes – choose from six distinct wizard archetypes with different elemental identities and combat roles.
- Tons of Unique Spells – use four class-defining abilities, then round out your build with passives and shared spells that include mobility, displacement, and heavy-hitting magical attacks.
- Multiple Game Modes – jump into Conquest for objective play or Free-For-All for pure dueling chaos.
- Twist on Shooter Genre – get the feel of an FPS while building loadouts and mind games around spell interactions instead of guns.
Grimoire: Manastorm Screenshots
Grimoire: Manastorm Featured Video
Grimoire: Manastorm Review
Grimoire: Manastorm aims for a specific niche, it is a first-person arena battler that treats spellcasting as its primary “gunplay.” When it clicks, the game offers tense, readable engagements where you are constantly making small decisions about spacing, line of sight, and whether to spend a cooldown now or save it for the counter you know is coming. That core feel is the strongest reason to try it, because very few games attempt to translate class-based spell dueling into FPS pacing.
Movement and combat rhythm are clearly built around quick fights. You are rarely standing still, and most encounters reward aggressive repositioning and smart use of mobility tools. The best moments come when you bait an opponent into wasting a key spell, then punish with a burst window or a control effect that sets up a clean finish. It has that arena “outplay” vibe, where prediction matters as much as raw mechanical aim.
Loadouts add depth without turning the game into a spreadsheet. With four primary class spells anchoring your identity, the additional passives and shared spells let you tune how you approach a match. You can lean toward survivability, add more chase potential, or pick utility that helps in objective play. The downside is that newer players may get blown up quickly before they understand what to respect, and because this is PvP-only, there is not a strong onboarding path for learning at your own pace.
The modes serve different moods. Conquest is the more structured option, pushing teams to coordinate rotations and contest points, which naturally highlights utility and defensive play. Free-For-All is better for learning aim and timings, but it can also feel chaotic since you are frequently interrupted mid-duel by a third party. Map variety helps, although long-term replay value tends to depend heavily on how many active players are queueing and whether you can find consistent matches.
The biggest practical issue is content volume and community size. With a limited set of modes and arenas, the game leans heavily on its combat system to carry the experience. That can work for dedicated arena players, but it is a tougher sell if you are looking for progression-heavy MMO features, PvE activities, or a large matchmaking ecosystem. Grimoire: Manastorm is best approached as a focused multiplayer arena title with a clever magic counterplay layer, rather than a broad, feature-packed online RPG.
Grimoire: Manastorm Online Links
Grimoire: Manastorm Official Site
Grimoire: Manastorm Steam
Grimoire: Manastorm IndieDB
Grimoire: Manastorm Kickstarter
Grimoire: Manastorm Steam Greenlight
Grimoire: Manastorm Facebook
Grimoire: Manastorm System Requirements
Minimum Requirements:
Operating System: XP / Vista / 7 / 8 / 10
CPU: Pentium 4 2.20GHz / Athlon XP 2600+
Video Card: GeForce 210 / Radeon X600 Series
RAM: 2 GB
Hard Disk Space: 2 GB
Recommended Requirements:
Operating System: XP / Vista / 7 / 8 / 10
CPU: Core 2 Duo E4400 2.0GHz / Athlon 64 X2 Dual Core 4200+
Video Card: GeForce GT 340 / Radeon X1900 GT
RAM: 3 GB
Hard Disk Space: 2 GB
Grimoire: Manastorm Music & Soundtrack
Coming Soon!
Grimoire: Manastorm Additional Information
Developer: Omniconnection
Game Engine: Unreal Engine
Kickstarter Launch Date: September 12, 2014
Steam Greenlight Date: October 12, 2014
Steam Early Access Date: February 04, 2015
Release Date: October 26, 2017
Development History / Background:
Grimoire: Manastorm is developed and published on Steam by Omniconnection, a game studio based in California. The project first appeared on Kickstarter on September 12, 2014, accompanied by a playable demo and a funding target of $42,000, and it also launched with a Steam Greenlight campaign. The crowdfunding effort ultimately fell short, bringing in $9,655 toward its $42,000 goal, but the game succeeded on Greenlight and was approved on October 12, 2014. Grimoire: Manastorm then entered Steam Early Access on February 4, 2015, using a buy-to-play approach to help support continued development. It initially released as buy to play and later transitioned to a free to play model.

