Gloria Victis

Gloria Victis is a low-fantasy medieval MMORPG built around player conflict, territory control, and a grounded approach to combat. Rather than leaning on flashy magic and theme park questing, it focuses on a harsher sandbox world where equipment, positioning, and coordination matter, and where the economy and settlements depend heavily on what players choose to build and defend.

Publisher: Black Eye Games
Playerbase: Low
Type: Medieval Fantasy MMO
PvP: Open world/Realm vs. Realm
Release Date: June 09, 2016
Pros: +Weighty, skill-based medieval fighting. +Persistent, non-instanced housing. +Player-focused crafting economy.
Cons: -Visuals feel behind the times. -Balance can be uneven. -PvE is not the main draw and can feel thin.

x

Overview

Gloria Victis Overview

Gloria Victis is a medieval-themed MMO with a grounded tone and a sandbox structure that leans heavily on player interaction. The core experience revolves around open-world conflict, realm vs. realm warfare, and the push and pull of controlling land. It is not a game where you can safely ignore other players for long, because outside of a few protected areas, danger is part of daily travel and progress.

Combat is built around a non-targeting system that asks you to aim attacks, read your opponent, and pick the right tool for the job. Weapons, armor, and tactics are meant to matter in a practical way, so the outcome of a fight is influenced by timing and positioning as much as by gear. Whether you are meeting someone for a small duel or joining a larger siege, the game is clearly trying to sell the fantasy of “steel and sweat” rather than spell effects and cooldown rotations.

The world itself is large and intentionally rough around the edges, with roaming threats, hostile wildlife, and pockets of PvE content that exist mainly to support the wider sandbox. Loot and progression are tied closely to the crafting and player economy. Instead of relying on monsters to hand out perfect weapons, much of the equipment flow comes from artisans and gatherers feeding materials into workshops, then selling, trading, or supplying guildmates for war.

Crafting is organized around eight professions inspired by real medieval trades, and it connects directly to the broader social game. Housing is also persistent and non-instanced, meaning player structures exist in the shared world rather than behind private loading screens. Groups can cluster buildings together, turning a collection of homes into something closer to a defended settlement. Over time, guild politics and leadership can become a major focus, with players pushing for influence, territory, and long-term control of strategic locations.

Gloria Victis Key Features:

  • Realistic Combat – action-based, non-target combat rewards aim, timing, and smart gear choices in both duels and large battles.
  • Crafting – specialize in one of eight artisan professions and help drive a player economy centered on practical equipment.
  • Housing System – persistent, non-instanced homes can be placed in the world, then grouped and reinforced with friends to form defensible communities.
  • Extensive Social Interactions – guild leadership, territorial ambitions, and faction politics give players tools to shape local power structures.
  • Enormous World – a large connected map with threats on the road, contested areas, and room for players to carve out their own routine.

Gloria Victis Screenshots

Gloria Victis Featured Video

Gloria Victis - Official Pre Alpha Gameplay

Full Review

Gloria Victis Review

Gloria Victis aims at a very specific MMO audience: players who want a medieval war game with MMO persistence, where victories are earned through execution and teamwork rather than scripted encounters. When it works, it delivers tense skirmishes, satisfying melee exchanges, and the kind of large-scale clashes that feel personal because you recognize the names on the other side of the battlefield.

The best part of the experience is the combat philosophy. With non-targeting attacks, you are paying attention to spacing, facing, and movement instead of tab-targeting and watching hotbars. The result is a pace that feels more physical than most MMORPGs, especially when fights involve shields, different weapon types, and multiple opponents. In group play, coordination and focus fire can decide an engagement quickly, which makes organized guilds and disciplined warbands genuinely threatening.

The game’s broader sandbox elements support that PvP backbone. Crafting and resource flow matter because wars consume equipment and supplies. A functioning community benefits from players who gather, refine, and produce gear at scale, and the presence of non-instanced housing gives settlements a tangible, lived-in quality. When you see player-built structures in the world, it reinforces the idea that this is a place shaped by the population, not just a theme park backdrop.

That said, Gloria Victis comes with trade-offs that are worth being clear about. Visually, it can feel dated, particularly if you are used to modern MMO presentation. Balance is another recurring pressure point in PvP-centric games, and here it can be noticeable, especially when the meta shifts or when certain setups feel more efficient than others. The PvE side also is not positioned as the main attraction, so players looking for deep dungeon progression or expansive story-first questing may find the content loop thinner than in more PvE-driven MMORPGs.

Overall, Gloria Victis is best approached as a persistent medieval battlefield with MMO systems attached. If your idea of a good night is defending a village, escorting allies through hostile territory, or joining a siege where supply lines and preparation matter, it offers a compelling niche. If you want a polished PvE theme park with constant new scripted activities, it is likely to feel like the wrong tool for the job.

System Requirements

Gloria Victis System Requirements

Minimum Requirements:

Operating System: Windows 7 64 bit
CPU: Intel Core i3 | AMD Athlon II X4 at least 2.6 GHz
Video Card: GeForce GT 740 | Radeon HD 7750
RAM: 6 GB
Hard Disk Space: 15 GB

Recommended Requirements:

Operating System: Windows 7 64 bit
CPU: Intel Core i5 | AMD Phenom II X4 at least 3.2 GHz
Video Card: GeForce GTX 960 | Radeon HD 7970
RAM: 8 GB
Hard Disk Space: 15 GB

Music

Gloria Victis Music & Soundtrack

Soundtrack details will be added here as more information becomes available.

Additional Info

Gloria Victis Additional Information

Developer: Black Eye Games
Engine: Unity

Writer(s): Jacek Komuda, Maciej Jurewicz

Announcement Date: April 15, 2012

Steam Greenlight Posting: February 08, 2014
Steam Greenlight Approved: February 20, 2014

Pre-Alpha Release Date: April 05, 2013

Release Date: June 09, 2016

Development History / Background:

Gloria Victis is being developed by indie studio Black Eye Games. The team includes members with prior experience on projects such as The Witcher and Neverwinter Nights. The title was first announced on April 15, 2012, followed by a Kickstarter campaign that launched on Novemeber 01 2012. The campaign did not reach its goal and ended on December 04, 2012, but it still helped the project gain visibility and the developers continued production afterward. A Pre-Alpha build was then released to VIP supporters on April 05, 2013. Gloria Victis later appeared on Steam Greenlight on February 08, 2014, and was approved quickly on February 20, 2014, reaching the #1 position in under two days.