Global Adventures
Global Adventures was a free-to-play action MMORPG that cast players as fresh recruits of the Treasure Hunters Association, sent on globe-trotting expeditions in search of relics and riches. Between dungeon runs, boss encounters, and a deliberately comedic tone, it aimed to blend mission-based co-op action with a travelogue-style setting that hopped from Egypt to France, China, and beyond.
| Publisher: Suba Games Type: Action MMORPG Release Date: December 29, 2017 Abandoned: Early 2019 Pros: +Uncommon, globe-spanning theme. +Goofy, high-energy writing style. +Distinct classes with skill variety. Cons: -Rough technical state and bugs. -Voice lines often feel off against character animation. -VIP perks were locked to paying users. |
Global Adventures Overview
Global Adventures was an action-focused MMORPG offered as a free download via Steam and the official site. Instead of the typical tab-target loop found in many online RPGs, it leaned into manual aiming and real-time attacks, closer in feel to games like Vindictus and Kritika Online. You played as a new field agent for the Treasure Hunters Association, joining a colorful roster of companions while hunting down ancient artifacts guarded by monsters, rival treasure seekers, and oversized dungeon bosses.
At character creation you chose one of three classes, the Shock Trooper, Demolitionist, or Biotechnician, each built around different tools and combat roles. Attacks and abilities were directed with the mouse rather than snapping to targets automatically, so positioning and accuracy mattered more than in many MMO-style action systems. Progression centered on acquiring gear and improving skills, then taking that power into instanced content across multiple regions.
The game’s structure emphasized world travel, with five continents acting as the framework for cities, wilderness areas, and dungeon locations. On top of the combat and loot chase, it also pushed a narrative presentation with animated cutscenes, quick-time sequences, and voice acting. The writing generally aimed for a loud, self-aware style of humor, often compared to Borderlands in tone, supported by stylized, cel-shaded visuals that mixed anime-like character designs with comic-book flair.
Global Adventures Key Features:
- Three Playable Classes – choose between Shock Trooper, Biotechnician, or Demolitionist, each with their own gear style and upgradeable combat skills.
- In-Depth Storyline – follow a voiced narrative delivered through cinematics and quick-time events, with a light, joke-heavy approach.
- Five Continents – jump between major regions around the world, clearing ruins and dungeons while chasing treasure and fighting guardians.
- Detailed Graphics – cel-shaded presentation that blends anime influence with a Borderlands-like comic aesthetic.
- Variety of Game Modes – take on bosses, defensive scenarios, and mission content either solo or alongside other players.
Global Adventures Screenshots
Global Adventures Featured Video
Global Adventures Review
Global Adventures had a clear hook, a globe-trotting treasure-hunter premise paired with fast, aim-driven combat in a genre that often defaults to lock-on skills and cooldown rotations. In practice, it delivered flashes of satisfying action, especially when you were chaining abilities cleanly, landing hits by hand, and coordinating with others in tougher fights. It was the kind of MMO where moment-to-moment control could feel more involved than simply cycling through hotkeys.
The class trio helped give the game personality. Each archetype had its own toolkit and pacing, and the skill progression encouraged experimenting with different approaches rather than playing on rails. That said, the overall balance and polish did not always keep up with the ambition. Bugs and general roughness could interrupt the flow, and some presentation elements, particularly voice work not matching animations, made story scenes feel less convincing than the game seemed to intend.
Content-wise, the five-continent setup did a good job of making the world feel like a series of themed destinations, which supported the “adventure tour” identity. Dungeons and bosses were the main draw, with additional activities such as defensive modes and mission content helping break up the routine. The humor-forward story and companion cast also made it easier to stay engaged between runs, assuming the tone worked for you.
Monetization was a sticking point. The VIP model being restricted to paying players created a noticeable divide, which is always risky in a progression-driven online game. Combined with technical issues and a relatively short operational lifespan (with the project abandoned in early 2019), it is difficult to recommend today beyond curiosity and archival interest.
As a concept, Global Adventures was a fun mash-up of action MMO combat and pulpy treasure hunting. As a live service, it struggled to reach the stability and long-term support that players typically need from an MMORPG.
Global Adventures Online Links
Global Adventures Official Website
Global Adventures Steam
Global Adventures Kickstarter
Global Adventures Facebook
Global Adventures System Requirements
Minimum Requirements:
Operating System: XP/Vista/7/8/10
CPU: Intel/AMD Dual Core 2.4 GHz
Video Card: Nvidia GT 630/ ATI HD6570 / Intel HD 5200
RAM: 3 GB
Hard Disk Space: 10 GB free space
Recommended Requirements:
Operating System: XP/Vista/7/8/10
CPU: Intel/AMD Quad Core 2.8 GHz
Video Card: Nvidia GTX 650 / ATI HD7750
RAM: 4 GB
Hard Disk Space: 10 GB free space
Global Adventures Music & Soundtrack
Coming Soon…
Global Adventures Additional Information
Developer: PixelSoft
Publisher: Suba Games
Kickstarter Launched: June 29, 2017
Kickstarter Funded: July 30, 2017
Release Date: December 29, 2017
Abandoned: Early 2019
Development History / Background:
Global Adventures was created by PixelSoft, a Chinese developer associated with MMORPGs like Blade and Sword and Zentia. For an international release, Suba Games handled global publishing and ran a Kickstarter campaign to demonstrate demand for an English localization to stakeholders. The campaign began on June 29, 2017 with a starting goal of CA$222, and it reached funding on July 30, 2017 with CA$1,1816 raised to support localization efforts. The game later entered a closed beta on December 29, 2017, distributed through Steam and the Suba Games website. Not long after, the servers disappeared without much warning sometime in late 2018 or early 2019, and the title has remained abandoned since then.
