Closers

Closers Online: Dimension Conflict is a 3D, anime-styled action MMORPG built around fast instanced missions and flashy, combo-heavy combat. You step into the role of a “Closer”, a psychic-powered agent fighting back against dimensional creatures tearing through Seoul. Between its story-focused presentation and a PvP mode that borrows ideas from popular AoS games, it aims to mix arcade action with MMO progression.

Publisher: Naddic Games
Playerbase: Low
Type: Action MMORPG
PvP: MOBA mode
Release Date: November 13, 2017 (NA Early Access)
Pros: +Bold, cel-shaded anime visuals. +Extensive voice acting across scenes and quests. +Strong cutscenes with a clear focus on narrative.
Cons: -Content expects repeats across multiple difficulty tiers. -Limited options for changing your look. -Characters are locked to a specific gender.

x

Overview

Closers Overview

Set in 2020, Closers imagines a world dealing with a second wave of dimensional incursions. The monsters arrive through Dimensional Gates, and ordinary forces are not equipped to handle them, which is where the Closers come in. The central cast is The Black Lambs, a team of high school students who balance everyday life with being frontline agents defending New Seoul.

Structurally, the game is primarily mission-based. Instead of a seamless open world, you progress through instanced chapters and repeatable stages, with a flow that will feel familiar to players of Dungeon Fighter Online or Vindictus. Runs are designed around clearing rooms quickly, chaining skills into long combos, and finishing with a boss encounter, then returning to town to manage gear, crafting, and upgrades.

Alongside PvE, Closers also offers competitive play via an AoS-style mode that takes cues from games like League of Legends. It is a distinct change of pace from dungeon runs, focusing more on lanes, team fights, and objective pressure than on pure PvE rotations.

Game Modes – Missions, Survival, PvP (AoS), Guild War, Siege War

Characters:

Seha Lee – Striker
Seulbi Lee – Caster
J – Fighter
Yuri Seo – Ranger
Misteltein – Lancer

Closers Screenshots

Closers Featured Video

Closers Gameplay Second Look - MMOs.com

Full Review

Closers Review

Closers Online: Dimension Conflict is at its best when you treat it like a stylish, session-based action game with MMO progression layered on top. Combat is the main attraction, with characters built around distinctive kits and a rhythm that rewards aggressive play, cancels, and juggling enemies through the air. Stages tend to be compact, but they are paced to keep you moving from fight to fight, and the spectacle of skills and ultimates sells the anime-action fantasy well.

Presentation is another area where the game makes a strong first impression. Cutscenes are frequent, the tone leans heavily into its cast-driven storytelling, and the amount of voice work helps the narrative land more effectively than many free-to-play MMOs in the same niche. If you enjoy games that regularly pause the action to develop characters and push an episodic plot forward, Closers generally delivers that structure.

The trade-off is that the core loop is intentionally repetitive. Progress often asks you to revisit the same missions across several difficulty settings, and the grind can feel more like checking off required runs than exploring new places. That approach is not uncommon for instanced action MMOs, but it is worth knowing in advance, especially for players hoping for a broad open world or a constantly changing leveling path.

Character identity is both a strength and a limitation. Each playable character has a clear role and style, which makes swapping to a different agent feel meaningfully different. At the same time, customization is not a major focus, so your ability to personalize appearance is fairly constrained, and the roster being gender locked may be a dealbreaker for players who prefer full freedom in character creation.

PvP, via the AoS-inspired mode, is a fun idea on paper because it gives the combat system a competitive outlet that is not just arena duels. In practice, whether it becomes a long-term feature depends on population and matchmaking health, which can be a challenge given the game’s low playerbase. For many, Closers will remain primarily a PvE-first experience, with PvP as an occasional diversion rather than the main event.

Overall, Closers is easiest to recommend to players who enjoy anime aesthetics, instanced dungeon progression, and story-forward delivery, and who do not mind replaying content to climb difficulty tiers and improve gear. If you are looking for a purely competitive title or deep cosmetic customization, it may not match your priorities, but as a combat-driven action MMO, it still has a distinct flavor.

System Requirements

Closers System Requirements

Minimum Requirements:

Operating System: Windows XP / Vista / 7
CPU: Intel Dual Core 2.0 GHz / AMD Equivalent
Video Card: Nvidia GeForce 7600 GT / ATI Equivalent
RAM: 2 GB
Hard Disk Space: 5 GB

Recommended Requirements:

Operating System: Windows 7 / 8
CPU: Intel Core i3 / AMD Equivalent or better
Video Card: GeForce 8000 GT / ATI Equivalent or better
RAM: 4 GB or more
Hard Disk Space: 10 GB

Music

Closers Music & Soundtrack

Additional Info

Closers Additional Information

Developer: Naddic Games
Game Engine: NKX (internally developed)
Closed Beta Date: July 2014 (Korea)
Open Beta Date: December 2014 (Korea)

English Early Access Date: November 13, 2017
English Open Beta Date: December 19, 2017

Foreign Publishers:

Korea: Nexon

North America / Europe: En Masse Entertainment

Development History / Background:

Closers is an action MMORPG created by South Korean studio Naddic Games, with publishing handled by Nexon in Korea. The project entered closed beta in July 2014, followed by an open beta in December 2014. A Western release was later revealed on August 24th, 2017, with En Masse Entertainment set to publish for North America and Europe during the fall of 2017. The English version arrived on Steam as a paid Early Access title on November 13, 2017, then shifted into open beta and became free to play on December 19th, 2017.