Avabel Online
Avabel Online is a free-to-play fantasy MMORPG for mobile that leans heavily into real-time action combat and a shared, persistent world. It stands out for delivering a surprisingly “console-like” sense of scale for a phone game, with busy towns, monster-filled fields, dungeons to run in groups, and plenty of gear chasing if you enjoy long-term progression.
| Publisher: ASOBIMO Inc. Playerbase: High Type: Mobile MMORPG Release Date: February 4, 2013 Pros: +Snappy real-time combat. +Impressive visuals for mobile. +Always-online persistent zones. Cons: -Questing feels bland, story is minimal. -Interface shows its age. -Progression can become grind-heavy. |
Avabel Online Overview
Avabel Online is a 3D online action MMORPG built around fast fights, dungeon runs, and climbing through a sequence of large maps alongside other players. You will accept quests, hunt monsters in real time, and party up to clear instanced dungeons, with bustling public areas that keep the game feeling like a true MMO rather than a single-player RPG with matchmaking. Early on you pick a class, then later you can pursue job changes that expand your role and toolset as you progress.
Outside of combat, Avabel puts a lot of focus on building a character that looks the way you want. Between skill/stat growth and the game’s costume (Avatar) system, it is easy to chase both performance upgrades and cosmetic goals. If you enjoy guild activity and competitive play, there is also a steady stream of PvP content where reflexes and build choices both matter.
Avabel Online Key Features:
- Large Persistent World – shared maps filled with huge numbers of active players.
- High Quality Graphics – bright fantasy environments with strong detail for a mobile MMO.
- Action Based Combat – manual movement and aiming, with skills used on demand.
- Seven Different Classes – with multiple job changes for each class (Warrior, Rogue, Ranger, Creator, Magician, Acolyte, and Wonderer).
- Avatars – deep cosmetic customization through outfits and appearance options.
- Guilds and Real-time PVP – organized group play and competitive battles against other players.
Avabel Online Screenshots
Avabel Online Featured Video
Avabel Online Review
Avabel Online is a free-to-play 3D action MMORPG developed and published by Asobimo, Inc. It arrived on February 4, 2013 and quickly became a go-to option for players looking for a “real MMO” experience on Android and iOS. Even now, its core appeal is easy to understand: responsive combat, a lively community presence in shared areas, and a long progression loop that keeps gear and levels moving forward for a long time.
Classes and Character Creation
Character creation is straightforward: you pick a gender and adjust a limited set of face and hair options. The more interesting customization comes later through equipment and Avatars, which do a lot of the heavy lifting when it comes to making your character stand out.
In terms of gameplay identity, Avabel initially starts you without a formal class, with basic weapon options like one-handed swords and daggers. At level 5, you commit to one of seven classes: Warrior, Rogue, Ranger, Creator, Magician, Acolyte, and Wonderer. Each one plays differently, and the feel of combat changes a lot depending on whether you are brawling up close, attacking from range, or managing spell timing and positioning. It is also friendly to experimentation since you can swap between classes freely until level 30. Later on, at level 50, advanced class paths become available, giving your chosen role a more specialized direction.
The World of Avabel
Avabel’s structure is best described as a series of large, connected outdoor zones that function like floors in a tower. Each “floor” is a sizable persistent map with portals that push you forward to the next area or back to earlier ones. The tower framing can feel a little abstract because the environments are often open-air fields rather than interior levels, but the progression makes sense as difficulty ramps up floor by floor.
There are sixteen floors in total, and most of your routine time is spent pushing through these areas: fighting monsters, completing simple objectives, and meeting other players doing the same. Outside the tower maps, the game also features instanced dungeons, separate from the floor structure, where you can go solo or party up for a more focused PvE run. Between expeditions, you will return to the main town hub, the Base, which serves as your central place for trading, chatting, and improving equipment.
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Beautiful Graphics
For a mobile MMORPG from early 2013, Avabel’s presentation was a major selling point, and it still holds up better than many of its contemporaries. The art direction leans into colorful fantasy, with environments that stay readable during combat while still offering plenty of detail. Different floors provide a nice change of scenery, moving between distinct biomes rather than repeating the same field with new enemies.
It is no longer the newest-looking game on the platform, but the visual clarity remains strong, and the variety of monsters and costumes helps keep the world from feeling flat. A particularly nice touch is how many Avatar options exist, allowing you to create a recognizable look even if you are not chasing rare gear skins. Performance is also generally smooth considering the graphical ambition, which matters a lot for an action MMO where responsiveness is part of the fun.
Action Combat
Avabel’s combat is built for active play. You move with a virtual joystick, trigger attacks with dedicated buttons, and weave in skills as they come off cooldown. A dodge button adds an extra layer of positioning and timing, which helps combat feel more deliberate than the older tap-to-auto-attack style many mobile RPGs relied on around the same era.
Class kits emphasize different pacing. Warriors tend to feel heavier and slower but sturdier, while rogues play faster and more aggressively. Rangers and mages reward spacing and aim, and support-oriented options like Acolyte can feel very different in party content compared to solo grinding. Some floors also feature powerful roaming bosses that hit hard and take a long time to bring down. Those encounters can be exciting because they demand attention and often attract other players to join in, and they are also a source of valuable drops. PvP is available as well, letting players fight in real time for achievements that reward EXP and skill EXP (JEXP), which provides another route for progression beyond pure monster farming.
Cash Shop/In-App Purchases (IAP)
Avabel’s monetization follows a familiar free-to-play mobile MMO approach, but it is not overly oppressive if you are willing to invest time. The Gem Store offers several pack types: Avatar packs for cosmetic outfits (without stats), equipment packs featuring higher star-rated weapons and armor, item packs with currency and upgrade materials, and support items like storage and inventory weight increases.
A key detail is that these packs are random, so you are effectively rolling for outcomes rather than purchasing a specific piece directly. Some players enjoy that lottery-style excitement, but it can also feel frustrating if you are trying to complete a particular look or gear goal. The upside is that strong equipment and plenty of Avatar options can still be earned through play by grinding, farming, and evolving gear. As a result, the game does not come across as strictly pay-to-win, although cash purchases can still speed up convenience and provide access to certain premium-only items (notably storage and weight expansions).
The Not-So-Good
Avabel’s biggest weakness is how dated some of its usability feels. The user interface is functional, but the menu flow can be awkward, and basic actions such as sorting inventory, comparing items, or equipping gear can take more steps than they should. It is the kind of problem you can adapt to over time, but it does not make a great first impression, especially for players used to cleaner modern mobile RPG layouts. Another friction point is skill management, where the number of available skills can outpace the comfort of the hotkey setup.
The second issue is the game’s reliance on grinding, largely because the questing is not very engaging. Avabel does not lean hard into narrative, and the tasks you receive often boil down to quick kill quotas that serve as gentle guidance rather than meaningful story progression. When the quests run out, you are typically left doing straightforward monster farming to gain levels, unlock skills, and gear up enough to survive on higher floors. If you enjoy the classic MMO loop of repeating content for steady growth, this is fine, but players looking for a strong storyline or varied objective design may lose momentum.
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Final Verdict – Great
Avabel Online is not without flaws, particularly its clunky interface and the amount of time it expects you to spend grinding. Still, it delivers the core things many players want from a mobile MMORPG: real-time action combat that feels hands-on, a persistent world filled with other players, strong visuals for its platform and era, and a cash shop that is more manageable than many competitors if you are willing to earn your power through play. For anyone seeking a long-running fantasy MMO on Android or iOS with active combat and plenty to do, Avabel remains a strong recommendation.
Avabel Online Links
Avabel Official Site
Avabel Google Play Store
Avabel Apple Store
Avabel Wikia [Database/Guides]
Avabel Online System Requirements
Minimum Requirements:
Operating System: Android 2.3 or later, iOS 5.0 or later
Avabel Music & Soundtrack
Coming Soon…
Avabel Additional Information
Developer: Asobimo, Inc.
Publisher: Asobimo, Inc.
Platforms: Android and iOS
Release Date: February 4, 2013
Development History / Background:
Avabel Online was created and released by Asobimo, Inc., a Japan-based studio with a strong focus on mobile MMORPGs. After seeing only modest worldwide traction with their earlier English release, IRUNA Online, the company found much broader success with Avabel, which reached over five million downloads across Android and iOS. Asobimo later launched another MMORPG, Izanagi Online, and the developer has also worked on multiple Japanese mobile MMO projects that have not always received full English support, including Aurcus Online, Toram Online, and Stellacept Online.


