Aura Kingdom

Aura Kingdom is a colorful, anime-styled 3D fantasy MMORPG that pairs traditional questing and instanced content with a signature companion mechanic, the Eidolons. Set across the lush regions of Azuria, it leans into flashy skill animations, approachable action combat, and a lot of character building options, including class branching later on.

Publisher: X-Legend
Playerbase: Low
Type: MMORPG
Release Date: January 6, 2014
PvP: Dueling / Arenas (lvl 40+)
Pros: +Vibrant zones and strong character art direction. +Robust Eidolon companion system with real combat value. +Lots of classes and flexible subclassing at higher levels. +Side activities like fishing and digging help pace the leveling loop.
Cons: -Dungeon variety can feel thin once you settle into endgame routines. -Progression tends to be straightforward and can become repetitive. -Botting and spam can be an issue in populated channels.

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Overview

Aura Kingdom Overview

Aura Kingdom is a hack-and-slash leaning MMORPG that emphasizes quick skill rotations, big spell effects, and combo-friendly combat. You play as an Envoy of Gaia traveling through Azuria, a fantasy world caught between opposing forces, and much of your moment-to-moment progression comes from questing, upgrading gear, and refining your build through class skills and passive progression systems. A standout feature is the Eidolon system, which lets you bond with spirit companions that fight alongside you and meaningfully influence your stats and playstyle.

Aura Kingdom Key Features:

  • Polished Anime Presentation – crisp, anime-inspired visuals that keep zones bright and readable, even during hectic fights.
  • Large Class Roster – choose from 12+ playable classes with job advancements available at level 40 (Guardian, Duelist, Ravager, Wizard, Sorcerer, Bard, Grenadier, Gunslinger, Brawler, Ranger, Ronin, and Necromancer)
  • Eidolon Companions – a deep pet-style system where Eidolons actively participate in combat, plus a strong selection of mounts.
  • Early Gliding Mobility – a glide mechanic that helps with traversal and gives exploration a more vertical feel from the early game.
  • Exploration-Based Hidden Quests – optional quests tucked into the world that encourage paying attention to the environment, rather than simply following autopathing.

Aura Kingdom Screenshots

Aura Kingdom Featured Video

Aura Kingdom Gameplay First Look HD - MMOs.com

Classes

Aura Kingdom Classes

  • Guardian – a defensive frontline fighter built around sword and shield play, designed to soak damage, hold threat, and set up counterattacks for the team.
  • Duelist – a close-range damage dealer that relies on dual blades, quick movement, and evasive tricks to stay on targets while avoiding retaliation.
  • Ravager – a heavy hitter wielding a massive axe, focused on wide swings and high pressure, with power that ramps up as they channel rage.
  • Wizard – a classic elemental caster using staves to unleash area damage and control effects, ideal for clearing groups efficiently.
  • Sorcerer – a dark-magic specialist who leans into runes, curses, and debuffs, weakening enemies while dealing steady magical damage.
  • Bard – a support-oriented class that uses music to heal and bolster allies, while still contributing damage through sound-based attacks.
  • Grenadier – a long-range demolitions expert with a cannon, capable of blasting packs of enemies and deploying helpful gadgets like turrets.
  • Gunslinger – a mobile ranged attacker with dual pistols, using rapid fire, traps, and magic-enhanced ammunition to control space.
  • Brawler – a fast, aggressive melee class that thrives in close quarters, chaining combos and repositioning constantly to keep pressure up.
  • Ranger – a bow user that focuses on precision and charged shots, picking off targets from distance with enchanted arrows.
  • Ronin – a katana specialist built around striking vital points, storing souls in the blade, and unleashing them for burst damage.
  • Necromancer – To gain access to this newly added class, players must first have a level 60 character on their account. Unlike other classes, they can summon 3 Eidolons at the same time to assist in combat. They wield a huge grim reaper scythe that deals long range damage. They are able to cast both buffs and debuffs to support allies and wreak havoc on enemies.

Full Review

Aura Kingdom Review

Aura Kingdom is a fantasy 3D MMORPG created by Taiwanese studio X-Legend, with North American publishing historically handled by Aeria Games. It is also known under different names in other regions, including Fantasy Frontier Online in Taiwan and Hong Kong and Innocent World in Japan. The game went into closed beta on December 23, 2013, followed by open beta on January 6, 2014, and it has been distributed through Aeria Ignite as well as Steam.

At a glance, Aura Kingdom will feel familiar to anyone who has played other X-Legend titles, especially in its bright anime art style and character-forward presentation. The setting, Azuria, is a high-fantasy world tied to the Cube of Gaia, a relic that grants chosen individuals unusual power, including the ability to call forth Eidolons. The narrative framing is simple but effective for an MMO, you are one of the Envoys tasked with pushing back threats that rise when that power falls into the wrong hands.

Becoming an Envoy

Character creation starts with your class choice, and Aura Kingdom makes that decision feel meaningful because each class is tied to a specific weapon identity and combat rhythm. For the first stretch of the game you are essentially learning the core kit of that class, then at level 40 the subclass system opens up and adds a second layer of customization by letting you borrow skills from another class. In practice, this is one of the game’s better long-term hooks, because it encourages experimentation without requiring a full reroll just to try a new angle.

Before you finalize your character, you also choose a starter Eidolon from a small set. That early choice matters more than it might seem, because Eidolons share a portion of their stats with your character and their abilities contribute directly to your effectiveness in combat. After that, Aura Kingdom offers a surprisingly generous set of cosmetic options for an MMO of its era, with enough sliders and style choices to build a very specific anime look if that is what you are after.

Once in-game, Aura Kingdom guides you through an opening tutorial sequence that is tied to the story. It does its job of teaching movement and combat basics, but it is not particularly friendly to repeat play, since it is not designed to be skipped. When you finally reach the first main town, the game’s world design becomes a bigger selling point, large structures, dense environments, and plenty of NPC chatter that makes hubs feel busy rather than purely functional. Autopathing and the minimap do a lot of heavy lifting here, especially because the towns and quest routes can be visually dense.

One of the more distinctive traversal features is gliding. It is introduced early and adds a light platforming flavor to exploration. It is not a full flight system, but it does help the world feel less flat and gives you more options when moving between objectives.

Questing and pacing

Progression is primarily quest-driven, with the usual mix of monster hunts, collection objectives, and dungeon prompts. The overall leveling curve is fairly quick, and the game generally pushes you forward at a steady pace without forcing extended grind sessions unless you are chasing specific drops or trying to optimize gear. Hidden quests are a nice change of tempo, since they ask you to pay attention to the world rather than simply clicking through the main quest chain.

The story itself follows familiar “light versus darkness” fantasy beats, but it is presented cleanly and does a good job of giving context to why you are moving from region to region. One practical complaint is that the UI can sometimes compete with dialogue presentation, with pop-up notifications occasionally obscuring text during conversations, which can be distracting if you are trying to follow scenes closely.

Combat feel

Aura Kingdom uses a more active combat style than older tab-target MMOs, with movement and positioning playing a bigger role. You can play with mouse controls, but the game is clearly most comfortable with keyboard movement, letting you strafe, circle targets, and weave skills into a steady rhythm. When it clicks, combat feels fast and responsive, especially for melee classes that rely on chaining attacks and staying mobile.

Enemy telegraphs are also very readable. Many attacks are preceded by red ground markers, which makes dodging accessible and keeps encounters from feeling unfair. The downside is that it can reduce tension in routine PvE fights, because avoiding danger becomes more about watching the floor than learning enemy behavior over time.

Progression and build planning

New active skills unlock as you level, while the deeper customization layer comes from the Envoy’s Path. This system is a grid of passive nodes and modifiers that you unlock with points earned at set milestones. Because you can only unlock adjacent nodes, you are encouraged to plan routes toward the stronger outer nodes, which gives the system a light “build path” strategy similar to simplified talent boards in other RPGs.

Respeccing is possible by paying gold, so experimentation is not locked away, but frequent resets can get expensive. The best approach is to commit to a direction for a while, then adjust once you have a clearer sense of what your class and subclass combination needs.

Eidolons and long-term collecting

Eidolons are more than cosmetic companions, they fight with you, provide stat sharing, and help define your character’s strengths. You begin with a starter choice, then earn additional Eidolons through normal play routes such as quests, drops, achievements, or the item mall. Only one can be active at a time, but you can keep up to three, which makes selecting a small “bench” of companions part of your planning.

Eidolons are account-bound in a way that encourages collecting, since most of them can be shared across characters on the account (with the initial starter exceptions). Leveling them requires experience crystals obtained through loot, crafting, or interactions, which helps keep them feeling like an ongoing system rather than a one-time unlock.

PVP

PvP is split between casual duels and structured arena play. Duels can be initiated early, making it easy to test matchups and mechanics without committing to a full mode. Arena PvP opens up at level 40 and includes multiple formats, ranging from smaller team fights to large-scale matches. Participation rewards currency, including War Coins for PvP armor and Valor Coins for PvP weapons, giving competitive players a straightforward gear chase tied to the mode.

Final Verdict: Great

Aura Kingdom is not built around radical reinvention, but it is a well-rounded MMORPG with a clear identity. The anime presentation, strong zone art, and energetic combat make the early and midgame easy to enjoy, and the class plus subclass structure gives players enough flexibility to keep builds interesting. The Eidolon system is the feature that most consistently sets it apart, since companions contribute in meaningful ways rather than functioning as simple vanity pets.

If you are looking for a bright fantasy MMO with fast pacing, lots of character options, and a companion system that rewards collecting and upgrading, Aura Kingdom still delivers a solid experience, even if its dungeon pool and progression structure can feel repetitive over long stretches.

System Requirements

Aura Kingdom System Requirements

Minimum Requirements:

Operating System: Windows XP SP 2
CPU: Intel Pentium 4 2.8 GHz / AMD k8 2600
Video Card: Nvidia GeForce 6600 GT / ATI Radeon X1600
RAM: 4 GB
Hard Disk Space: 6 GB

Recommended Requirements:

Operating System: Windows 7 or better
CPU: Intel Core 2 Duo 2.66 GHz / AMD Athlon 64 X2 6000 or better
Video Card: Nvidia GeForce 9500 / ATI Radeon HD 2600 or better
RAM: 4 GB
Hard Disk Space: 6 GB

Music

Aura Kingdom Music & Soundtrack

Additional Info

Aura Kingdom Additional Information

Developer: X-Legend
Publisher: X-Legend (Previously: Aeria Games)
Game Engine: Gamebryo
Closed Beta Date: December 23, 2013 – January 4, 2014
Open Beta Date: January 6, 2014

Foreign Releases

Taiwan: August, 8 2008 (Published by X-Legend as Aura Kingdom Online. AKA Fantasy Frontier Online)

Aura Kingdom was available in Japan as Fantasy Frontier for a short while through X-Legend.co.jp but it’s no longer available.

Development Background

Aura Kingdom is another anime-styled fantasy MMORPG from X-Legend, a studio known for building bright worlds with approachable systems and strong character art. Compared to earlier titles like Grand Fantasia and Eden Eternal, Aura Kingdom feels like a cleaner, more refined take on the same general formula, with sharper visuals and a heavier emphasis on flashy action combat. It was introduced for U.S. and European audiences by Aeria Games at Otakon 2013, where attendees were able to obtain early beta access. The game runs on GameBase’s Gamebryo engine.

Once Aeria Games shut down, Aura Kingdom’s developer, X-Legend, picked up service for the game on February 15, 2023.