Unity Reports Strong Q2 as Ads Business Grows and Unity 7 Targets 2027
Unity reported what CEO Matt Bromberg called the company’s “best quarter” since going public, with second-quarter revenue up 24% year over year to $546 million. The company also narrowed its net loss to $23 million, compared with $107 million in the same period last year.
The biggest driver was Unity’s Grow Solutions business, which includes its ad network and user acquisition tools. That segment rose 35% to $389 million, helped by Unity Vector AI, while Create Solutions, the engine and creator tools side, grew 2% to $158 million.
- Total revenue was $546 million, up 24% year over year.
- Create Solutions revenue was $158 million, up 2%.
- Grow Solutions revenue was $389 million, up 35%.
- Net loss was $23 million, with a 4% margin.
- Strategic revenue rose 38% to $486 million.
Unity said Create Solutions benefited from higher subscription revenue, though that was partly offset by declines in cloud and hosting services after a previous portfolio reset. Grow Solutions saw the stronger jump, led by Unity Ads Network and Vector, while declines tied to IronSource also weighed on the segment after that ad network was discontinued earlier this year.
The results come as Unity continues to talk up its next engine release. Unity 7 is planned for Q1 2027, with beta testing expected in December. Unity has described it as a direct continuation of Unity 6, rather than a hard break from the current engine.
Unity also launched AI tools for Unity 6 and later versions in May, including Agentic Assistant, which is designed to work inside projects and help developers use Unity’s tools. Those tools are expected to carry forward into Unity 7.






