Soulframe update 14.5 reworks Greatswords into Heavy Weapons
Soulframe’s latest prelude update, version 14.5, adds a new Heavy Weapons focus and turns the old Greatsword tree into a broader weapon category built around slower, harder-hitting gear. The big headline is simple enough: if you wanted a huge stick or other oversized melee options, that’s now part of the game’s progression setup.
Digital Extremes is using the patch to reshape one of Soulframe’s melee paths rather than just drop in a single weapon. The former Greatsword tree has been reworked into Heavy Weapons, which suggests a wider range of bruiser-style choices going forward instead of one sword-specific lane.
That’s the main confirmed change from the update tease. The studio framed it around a new heavy-hitting weapon option, but the more notable part is the class-tree rework itself, since that affects how players build around these slower melee tools.
Soulframe is still in its pre-release testing phase, so updates like this are doing a lot of the real work of defining what the game’s combat actually feels like. In this case, 14.5 looks aimed at players who want less finesse and more raw impact.
The source excerpt doesn’t include a full breakdown of the patch, release timing beyond update 14.5, or any platform-specific details. If Digital Extremes shares a full changelog alongside the rollout, that should give a clearer picture of what else changed beyond the Heavy Weapons rework.






