Roblox reports big revenue and bookings growth in Q4 and 2025, but losses also rose
Roblox has posted its Q4 and full-year financial results for the fiscal year ending December 31, 2025, showing sharp growth in revenue and bookings, alongside larger net losses.
For Q4, Roblox reported $1.4 billion in revenue (up 43% year-on-year) and $2.2 billion in bookings (up 63%). Net losses for the quarter were $318 million, compared to $221 million in Q4 the year prior.
Across the full year, Roblox reported $4.9 billion in revenue (up 36%) and $6.8 billion in bookings (up 55%). Net losses for 2025 totaled $1.07 billion, up from $940.6 million the previous year.
The company pointed to growth in usage and spending as key drivers. It said daily active users rose 69% year-on-year to 144 million in Q4, while hours engaged increased 88% to 35 billion. Roblox also reported average monthly unique payers were up 94% to 36.7 million, with an average spend of $20.18 per month, and said Robux spending increased 53%.

On the safety side, Roblox recently expanded age verification requirements tied to chat access. Roblox began global age checks in early January 2026, and said that as of January 31, 45% of DAUs had been age-checked. Of users who completed the process, Roblox said 35% were under 13, 38% were 13 to 17, and 27% were 18+.
Looking ahead, Roblox forecast full-year revenue of $6 billion to $6.2 billion, with bookings between $8.2 billion and $8.5 billion.
