Pax Dei delays next PTS patch test after running into Unreal Engine 5.6 issues
Pax Dei has pushed back the planned public test round for its next patch after hitting technical problems tied to its move to Unreal Engine 5.6. The update was announced on the game’s Discord, where the team said the delay came down to some very specific engine-related issues.
The studio didn’t give a new date for the PTS test in the snippet shared, only that the next round won’t happen as originally planned. So for now, players waiting to try the patch early will have to sit tight until the team has the UE5.6 problems sorted out.
Pax Dei is the social sandbox MMO from Mainframe Industries, built around player-made settlements, crafting, and open-world survival systems. Engine upgrades can bring useful improvements, but they also tend to cause knock-on problems during development, especially when a patch is already in testing prep.
At this point, the main takeaway is simple: the next PTS build is delayed, and the move to Unreal Engine 5.6 is the reason. If the developers share a revised schedule or more details on what’s actually in the patch, that’ll likely be the next thing players will want to watch for.






